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igame.h
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83 lines (63 loc) · 2.44 KB
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/*=============================================================================
Copyright (c) 2009, Mihail Szabolcs
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of the Prototype2D nor the names of its contributors
may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
This file is part of Prototype2D.
==============================================================================*/
#ifndef IGAME_H
#define IGAME_H
namespace GL
{
class Canvas;
}
namespace Interface {
//! Game Interface Class
class IGame
{
public:
IGame(){}
virtual ~IGame(){}
virtual bool configure( void ) = 0;
virtual bool init(void) = 0;
virtual bool shutdown(void) = 0;
virtual void render(GL::Canvas *pCanvas=0) = 0;
virtual void think(GL::Canvas *pCanvas=0) = 0;
public:
typedef enum e_MouseState
{
M_UP = 0,
M_MOVE = 1,
M_DOWN = 2
} t_MouseState;
typedef enum e_KeyState
{
K_UP = 0,
K_DOWN = 1
} t_KeyState;
virtual bool updateMouse(int pX, int pY, int pButton, t_MouseState pState) = 0;
virtual bool updateKeys(int pKey, t_KeyState pState) = 0;
};
}
#endif // IGAME_H