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Currently edges and nodes in draw_tree are black by default, but there is also a "gambit" colour scheme. There are a couple of ideas I have for improving upon this:
1) Ensure the "gambit" colour scheme scales for many players, or alternatively throw an error saying that colour scheme only supports games with up to 6 players for games with >6 players
2) Add a 3rd colour scheme for "distinctipy" which makes use of this package to choose a set of n unique/distinct colours for players (or use some other custom method to get unique colours)
Feel free to add as many colour schemes options as you like
Currently edges and nodes in
draw_treeare black by default, but there is also a "gambit" colour scheme. There are a couple of ideas I have for improving upon this:See the get_player_color function.