First of all: great job. I had some EXC_BAD_ACCESS releasing the object. I solved with the following code - (void)dealloc { needleLayer.delegate = nil; [needleLayer release]; [needle_ release]; [textLabel_ release]; [super dealloc]; }
First of all: great job.
I had some EXC_BAD_ACCESS releasing the object.
I solved with the following code
(void)dealloc {
needleLayer.delegate = nil;
[needleLayer release];
[needle_ release];
[textLabel_ release];
[super dealloc];
}