🐛 Description
Setting display offset to any value, big or small, has no visible impact.
However, it does somehow impact the simulation.
Steps to reproduce
- Create an empty netfox project
- Create a player (I used NetworkRigidbody2D)
- Set Display Offset to anything.
- Test.
Expected behavior
Use a list to describe the expected behavior after applying the steps to
reproduce, e.g.:
- Display offset should add a noticeable delay to the visuals and input according to the docs.
Observed behavior
- No delay is visible.
- The simulation is impacted. In my case it resulted in the jump also throwing you into random directions.
Versions
- Godot version: 4.6.1
- netfox version: 1.35.3
🐛 Description
Setting display offset to any value, big or small, has no visible impact.
However, it does somehow impact the simulation.
Steps to reproduce
Expected behavior
Use a list to describe the expected behavior after applying the steps to
reproduce, e.g.:
Observed behavior
Versions