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Display Offset appears to do nothing, despite doing something(?) #570

@PxlRnk

Description

@PxlRnk

🐛 Description

Setting display offset to any value, big or small, has no visible impact.
However, it does somehow impact the simulation.

Steps to reproduce

  1. Create an empty netfox project
  2. Create a player (I used NetworkRigidbody2D)
  3. Set Display Offset to anything.
  4. Test.

Expected behavior

Use a list to describe the expected behavior after applying the steps to
reproduce, e.g.:

  1. Display offset should add a noticeable delay to the visuals and input according to the docs.

Observed behavior

  1. No delay is visible.
  2. The simulation is impacted. In my case it resulted in the jump also throwing you into random directions.

Versions

  • Godot version: 4.6.1
  • netfox version: 1.35.3

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