diff --git a/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml b/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml
new file mode 100644
index 00000000..c73ddf38
--- /dev/null
+++ b/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml
@@ -0,0 +1,6 @@
+
+
+
+Encargar lo básico de la gestión colonial al objetivoA.
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml b/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml
new file mode 100644
index 00000000..d85cc384
--- /dev/null
+++ b/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml
@@ -0,0 +1,7 @@
+
+
+
+ Gestor
+ Asigne tareas y prioridades a los colonos.
+
+
diff --git a/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml b/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml
new file mode 100644
index 00000000..0dc69047
--- /dev/null
+++ b/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml
@@ -0,0 +1,7 @@
+
+
+
+ Gestor
+ Elige el trabajo de tus colonos y sus prioridades.
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml b/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml
new file mode 100644
index 00000000..bbf231c0
--- /dev/null
+++ b/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml
@@ -0,0 +1,15 @@
+
+
+
+ logiciel de gestion basique
+
+Développe un logiciel basique pour la gestion coloniale. Permet de construire des bureaux de gestionnaire avec ordinateur, pré-installé - garantie sans bugs.
+
+
+ logiciel de gestion avancé
+ Développe un logiciel de gestion coloniale avancé. Les progrès en IA et en "conscience" des ordinateurs permettent la construction d'un Superordinateur de Conscience Coloniale, préinstallé avec le 'FluffyOS'™. Quelques colons ont signalé que des portes s'ouvraient et se fermaient, des systèmes de climatisation se détraquaient, et que la fonderie électrique s'était soudainement mise à tourner. Cependant, le fabricant garantie que le FluffyOS™ n'est pas programmé pour tuer les colons.
+
+ gestion de l'énergie
+ Crée un logiciel de gestion pour contrôler l'utilisation de l'énergie de la colonie.
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml b/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml
new file mode 100644
index 00000000..7b6e3414
--- /dev/null
+++ b/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml
@@ -0,0 +1,8 @@
+
+
+
+ Gestión
+ Gestión
+ Gestor
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml b/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml
new file mode 100644
index 00000000..9ae3e126
--- /dev/null
+++ b/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml
@@ -0,0 +1,7 @@
+
+
+
+ velocidad de gestión
+ Multiplicador de la velocidad a la que una persona se encarga de la gestión.
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml b/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml
new file mode 100644
index 00000000..ebc301d4
--- /dev/null
+++ b/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml
@@ -0,0 +1,13 @@
+
+
+
+ bureau de gestionnaire basique
+ Une simple table avec toute la papeterie nécessaire au travail de gestionnaire.
+
+ bureau de gestionnaire
+ Un bureau avec un ordinateur et toute la papeterie permettant au gestionnaire de travailler efficacement.
+
+ Gestion IA
+ Un énorme superordinateur capable de gérer la colonie de façon autonome. Affirmer que l'ordinateur possède un sous-programme psychopatte malveillant est entièrement faux. Nous le promettons.
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml b/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml
new file mode 100644
index 00000000..dad39827
--- /dev/null
+++ b/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml
@@ -0,0 +1,7 @@
+
+
+
+ administrar
+ administra
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml b/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml
new file mode 100644
index 00000000..131d63eb
--- /dev/null
+++ b/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml
@@ -0,0 +1,10 @@
+
+
+
+ Gestionnaire
+ Gestionnaire
+ Gestion
+ Les gestionnaires assignent des tâches et des ordres à votre colonie.
+ Gestion au
+
+
\ No newline at end of file
diff --git a/Languages/Spanish/Keyed/Manager_Keyed.xml b/Languages/Spanish/Keyed/Manager_Keyed.xml
new file mode 100644
index 00000000..865465fb
--- /dev/null
+++ b/Languages/Spanish/Keyed/Manager_Keyed.xml
@@ -0,0 +1,271 @@
+
+
+
+ Gestor
+ Detalles
+ Administrar!
+ Borrar
+ Todo
+ (desactivado: {0})
+
+
+ Colony Manager V2
+ Bienvenido a Colony Manager V2!\n\nColony Manager te permite escoger los objetivos para la producción, caza, tala y recolección.
+ Cada uno de estos, puede ser configurado a través de varias pantallas de gestión, y accede haciendo uso de los botones de la parte superiror de la pantalla, así como otras pantallas útiles.
+ n\nCuando se escoge un objetivo, un peon con el gestor de trabajos activo revisará ocasionalmente sus objetivos y las reservas de la colonia en la mesa de gestión,
+ y actualizará las recetas y asignaciones teniendo esto en cuenta.\n\nPara lograr que el mod funcione, necesitaras dos cosas:\n -Un peon con el gestor de trabajos activo.\n - Una mesa de gestión. \n\n¡Feliz caza!
+ Es necesaria una mesa de gestión
+ Los objetivos de gestión han sido establecidos, pero no existe una mesa de gestión disponible
+ Se necesita un gestor
+ Los objetivos de gestión han sido establecidos, pero ningún peon tienela gestión de trabajos activa
+
+
+
+ Este trabajo fue actualizado hace {0}, y es programado para ser actualizado cada {1}.\n\nHaz click para cambiar el intervalo.
+ Aumentar la prioridad del trabajo
+ Reducir la prioridad del trabajo
+ Máxima prioridad
+ Mínima prioridad
+ [multiple]
+ Umbral
+ Comprobar si el objetivo es alcanzable
+ Calculate if a path to the target exists (for any pawn) before creating a designation.
+ Enabling this setting may decrease performance, particularly on large maps, mountainous maps, jobs with many potential targets, and colonies with high numbers of colonists.
+ Calculate distance based on actual path
+ If enabled, distances will be calculated based on real paths. If disabled, distances will be calculated 'as the crow flies'. \n\nNOTE: Enabling this option on jobs with a large amount of possible targets may lead to significant lag spikes.
+ Contar todos los existentes en el mapa
+ If enabled, counts all items allowed by the threshold filter on the map. If disabled, counts only those in stockpiles and storage buildings.
+ Ninguno
+
+ {0}\n distancia: {1}\n rendimiento: {2}x {3}
+
+
+ Intervalo de actualización por defecto
+ Cada hora
+ Cada {0} horas
+ Diario
+ Mensual
+ Anual
+
+
+ Periodo
+ Mostrar/Ocultar leyenda
+ \n\nClick a {0} {1} en el gráfico.\nClick derecho para mostrar solo {1}.
+ Nada que mostrar!
+
+
+ Periodo: {0}
+ Currently showing power production and consumption for the last {0}.\n\nClick to change the period.
+ Potencia
+ Power management has not been researched
+ No managing station has power
+
+
+ General
+ Ningún trabajo asignado.
+ Actividad actual
+ Trabajo
+ Trabajo
+ Click to jump to {0}
+ Job threshold has been reached.\n\nClick to suspend this job.
+ Job has been suspended.\n\nClick to unsuspend.
+ Click to suspend this job.
+ s
+
+
+ Importar & Exportar
+ Trabajos actuales:
+ Exportar
+ {0} exists.\n\nAre you sure you want to overwrite?
+ {0} jobs exported
+ {0} jobs imported
+ {0} invalid jobs removed
+ Importar
+ Exportaciones no encontradas.
+
+
+ Cazar
+ Nuevo trabajo
+ Crear nueva labor de caza
+ Ccontar carne humana
+ Should human meat be counted? \n\nNOTE: This is a shortcut for toggling humanoid meats in the threshold filter. You can set more options in the threshold details.
+ Conteo de carne de insecto
+ Should insect meat be counted? \n\nNOTE: This is a shortcut for toggling insect meat in the threshold filter. You can set more options in the threshold details.
+ Unforbid corpses
+ Automatically unforbid (fresh) corpses of animal types set to be hunted.
+ Animales permitidos
+ Conteo de objetivos: {0}+{1}+{2}/{3}
+ Objetivo: {3}\n{0} en almacén\n{1} esperado de la carnicería\n{2} esperado de la asignación actual.
+ Depredadores
+ Toggle all predators
+ Herd animals
+ Toggle all herd animals
+ Exploding
+ Toggle all exploding animals
+ Restrict hunting to
+
+
+ Tala
+ Nuevo trabajo
+ Create a new forestry job
+ Options
+ Clear wind turbine cells
+ Clear all cells that are in wind turbines' catchment area
+ Only fully matured trees
+ Should forestry be limited to fully mature trees only?
+ Allow logging in:
+ Conteo de objetivos: {0}+{1}/{2}
+ Objetivo: {2}\n{0} in storage\n{1} expected from current designations.
+ Clear areas of all vegetation:
+ Job type
+ Clear areas
+ Clearing areas to keep wind turbines running smoothly, and deny enemies any possible cover in the killing fields
+ Wood logging
+ Chop trees for wood
+
+ Clear {0}
+ wind turbines
+
+ Trees
+ Select all trees
+ Flammable
+ Select all flammable plants
+ Ugly
+ Select all ugly plants
+ Cover
+ Select all plants that provide cover
+ Blocks wind
+ Select all plants that block wind
+
+
+ Foraging
+ Nuevo trabajo
+ Create a new foraging job
+ Options
+ Conteo de objetivos: {0}+{1}/{2}
+ Objetivo: {2}\n{0} in storage\n{1} expected from current designations.
+ Solo plantas maduras
+ Should foraging be limited to fully mature plants only?
+ Permitir cosecha en::
+ Plantas permitidas
+ Edible plants
+ Select all edible plants
+ Setas
+ Seleccionar todas las setas
+ Sincronizar umbral
+ Enabling this will try to synchronize the counted materials in the threshold filter with the plants allowed for foraging, and vice versa.
+
+
+
+ Umbral: {0}/{1}
+ Click to open threshold details.\n\nObjetivo: {1}\nIn production: {0}
+ Detalles del umbral
+
+
+ Actual
+ Disponible
+
+
+ Ganado
+ Conteo de objetivos
+ Adultos
+ Crias
+ Entrenamiento
+ Restrict animals to area?
+ Restrict animals to a specific area, optionally separated by gender and lifestage
+ Butcher excess livestock
+ Should excess livestock be butchered for meat?
+ Trained
+ Are trained animals allowed to be butchered?
+ Embarazada
+ Are pregnant animals allowed to be butchered?
+ Unido
+ Are bonded animals allowed to be butchered?
+ Auto-designate animals to be tamed
+ Should the manager designate wild animals to be tamed?
+ Allow taming in:
+ {0}s:\n{1}/{5} adult females\n{2}/{6} adult males\n{3}/{7} juvenile females\n{4}/{8} juvenile males
+ {0} domado, {1} en la naturaleza.
+ no {0} {1}
+ Género
+ Age (Lifestage)
+ Expected meat amount when butchered
+ Progress till next milking
+ Progress till next shearing
+ Expected yield: {0} x{1}
+ Entrenamiento no asignado
+ Unassign training targets for animals
+ Entrenar animales jóvenes
+ Restrict animals marked for slaughter
+ Restrict animals designated for slaughtering to a specific area
+ Restrict animals ready to be milked
+ Restrict animals with milk fullness above 94% to a specific area.
+ Restrict animals ready to be sheared
+ Restrict animals with shearing fullness above 94% to a specific area
+ Conteo de objetivos
+ Restricciones de área
+ Entrenando
+ En carnicería
+ Domando
+ doméstico
+ salvaje
+ {0} {1}
+ No job selected
+ Disabled because excess livestock is not being butchered.
+ Restrict animals marked for training
+ Restrict animals designated for training to a specific area.
+ Disabled because no training target is set.
+ {0} are too small to train this.
+ {0} cannot be restricted
+ {0} cannot be restricted to an area because they are a roaming animal. Try penning them in an enclosure instead.
+
+
+ Siguiendo
+ Asignar maestro(s)
+ Assign animals to a specific master, or to groups of colonists. May overwrite user settings when enabled.
+ Respect bonds
+ If enabled, always assigns animals that have bonded with a colonist to that colonist. If disabled, bonds are ignored.
+ Disabled because master is set to a specific pawn, or set manually.
+ Set master following
+ Set master follow settings, will overwrite user settings when enabled. If disabled, follow settings can be assigned manually.
+ Drafted
+ Should animals follow their assigned masters when the master is drafted?
+ Fieldwork
+ Should animals follow their assigned masters when the master is doing field work (e.g., hunting)?
+ Follow trainer
+ Make animals marked for training try to follow their trainer.
+ Assign trainer(s)
+ Assign animals marked for training to a specific master (trainer), or to all trainers. May overwrite user settings when enabled.
+ {0} ({1})
+
+
+
+ Manual
+ Cazadores
+ Entrenadores
+ Cuerpo a cuerpo
+ Ataque a distancia
+ Violento
+ No violento
+ Todo
+
+
+ sin energía
+ no jobs set
+ all jobs are done
+
+
+ almacén
+ designado
+ cuerpos
+ chunks
+ produccion
+ consumo
+ baterias
+
+
+ Expected yield:
+ Aggressiveness: {0}
+ macho
+ hembra
+
\ No newline at end of file
diff --git a/Languages/Spanish/Keyed/Mining.xml b/Languages/Spanish/Keyed/Mining.xml
new file mode 100644
index 00000000..e59fa0d7
--- /dev/null
+++ b/Languages/Spanish/Keyed/Mining.xml
@@ -0,0 +1,35 @@
+
+
+ Minar
+ Área de minado
+ Health and Safety
+ Minerales
+ Buildings
+ Deconstruct buildings
+ Should unclaimed buildings be deconstructed for salvage?
+ Leave roof supports
+ Managers will leave support columns up at regular intervals.\n\nNOTE: The position of columns is pre-calculated, cave-ins and roof collapse can still occur!
+ Check for roof supports
+ Managers will calculate roof support before designating mining and deconstruction tasks, drastically reducing the risk of cave-ins and roof collapse.
+ Disabled because checking for roof support is disabled.
+ Check room boundaries
+ Managers will try to prevent breaching walls that divide rooms, or that would create shortcuts.
+ Synchronize threshold
+ Enabling this will try to synchronize the counted materials in the threshold filter with the rocks and buildings allowed for mining/deconstruction, and vice versa.
+
+
+ Conteo de objetivos: {0}+{1}+{2}/{3}
+ Target: {3}\n{0} in storage\n{1} expected from stonecutting\n{2} expected from current designations.
+
+
+ Nuevo trabajo
+ Crear un nuevo trabajo de inería
+
+
+ Piedra
+ Toggle all mineables that yield stone chunks
+ Metal
+ Toggle all mineables that yield metal
+ Material precioso
+ Toggle all mineables that yield precious materials
+
\ No newline at end of file