-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathNakamaClient.cs
More file actions
596 lines (492 loc) · 16.4 KB
/
NakamaClient.cs
File metadata and controls
596 lines (492 loc) · 16.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
using Godot;
using System;
using Nakama;
using System.Text;
using System.Collections.Generic;
using NakamacSharpTutorial;
using Nakama.TinyJson;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.VisualBasic;
using System.Threading.Tasks;
public partial class NakamaClient : Control
{
// Called when the node enters the scene tree for the first time.
private static Client client;
public static ISession Session;
private static ISocket socket;
private static IMatch match;
public static NakamaClient Client;
public static Dictionary<string, PlayerInfo> Players = new(); // houses all the players in the game
[Signal]
public delegate void PlayerDataSyncEventHandler(string data);
[Signal]
public delegate void PlayerJoinGameEventHandler(string data);
[Signal]
public delegate void PlayerLeaveGameEventHandler(string data);
[Signal]
public delegate void StartGameEventHandler(string data);
[Signal]
public delegate void ReadyGameEventHandler(string data);
public static bool IsHost;
private IApiGroup currentSelectedGroup;
private IGroupUserListGroupUser currentlySelectedUser;
private IChannel currentChat;
private List<ChatChannel> chatChannels = new List<ChatChannel>();
public override void _Ready()
{
if (Client != null)
{
GD.Print("removing second instance");
QueueFree();
}
else
{
Client = this;
}
readyAsync();
}
private async void readyAsync()
{
client = new Client("http", "198.199.80.118", 7350, "defaultkey");
client.Timeout = 500;
//var session = await client.AuthenticateDeviceAsync(OS.GetUniqueId());
//GD.Print($"Authenticated with session token: {session.AuthToken}" );
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public async void _on_login_button_button_down()
{
Session = await client.AuthenticateEmailAsync(GetNode<LineEdit>("LoginPanel/Username").Text,
GetNode<LineEdit>("LoginPanel/Password").Text, GetNode<LineEdit>("LoginPanel/Username").Text.Split("@")[0]);
GD.Print($"Authenticated with session token: {Session.AuthToken}");
await client.UpdateAccountAsync(Session, GetNode<LineEdit>("LoginPanel/Username").Text.Split("@")[0], "testdisplayname", "http://test.com/test.png", "EN", "US", "EST");
socket = Socket.From(client);
await socket.ConnectAsync(Session);
socket.ReceivedChannelMessage += onChannelMessage;
subToFriendsChannels();
}
public async void _on_join_button_down()
{
//socket = Socket.From(client);
//await socket.ConnectAsync(Session);
socket.ReceivedMatchPresence += onMatchPresence;
socket.ReceivedMatchState += onMatchState;
match = await socket.CreateMatchAsync(GetNode<LineEdit>("MatchMaking/LobbyName").Text);
AddToChat(GetNode<LineEdit>("MatchMaking/LobbyName").Text, GetNode<LineEdit>("MatchMaking/LobbyName").Text, ChannelType.Room, false, false);
GD.Print($"Created Match with ID: {match.Id}");
await socket.JoinMatchAsync(match.Id);
GD.Print($"Joined Match with id: {match.Id}");
foreach (var item in match.Presences)
{
if (!Players.ContainsKey(item.Username))
{
Players.Add(item.Username, new PlayerInfo { Id = item.Username });
CallDeferred(nameof(EmitPlayerJoinGameSignal), item.Username);
}
}
if (match.Presences.Count() == 0)
{
IsHost = true;
}
}
private void onMatchState(IMatchState state)
{
string data = Encoding.UTF8.GetString(state.State);
GD.Print($"Recieved data from user: {data}");
switch (state.OpCode)
{
case 0:
CallDeferred(nameof(EmitPlayerJoinGameSignal), data);
break;
case 1:
CallDeferred(nameof(EmitPlayerSyncDataSignal), data);
break;
case 2:
CallDeferred(nameof(EmitStartGameSignal), data);
break;
case 3:
CallDeferred(nameof(EmitReadyGameSignal), data);
Players[data].Status = 1;
if (IsHost)
{
if (Players.Any(x => x.Value.Status == 0))
{
return;
}
GD.Print("Host start Game");
SyncData("", 2);
CallDeferred(nameof(EmitStartGameSignal), data);
}
break;
}
}
public void EmitPlayerJoinGameSignal(string data) => EmitSignal(SignalName.PlayerJoinGame, data);
public void EmitPlayerLeaveGameSignal(string data) => EmitSignal(SignalName.PlayerLeaveGame, data);
public void EmitPlayerSyncDataSignal(string data) => EmitSignal(SignalName.PlayerDataSync, data);
public void EmitStartGameSignal(string data) => EmitSignal(SignalName.StartGame, data);
public void EmitReadyGameSignal(string data) => EmitSignal(SignalName.ReadyGame, data);
private void onMatchPresence(IMatchPresenceEvent @event)
{
foreach (var item in @event.Joins)
{
if (!Players.ContainsKey(item.Username))
{
Players.Add(item.Username, new PlayerInfo { Id = item.Username });
CallDeferred(nameof(EmitPlayerJoinGameSignal), item.Username);
}
}
foreach (var item in @event.Leaves)
{
if (Players.ContainsKey(item.Username))
{
Players.Remove(item.Username);
CallDeferred(nameof(EmitPlayerLeaveGameSignal), item.Username);
}
}
}
public async void _on_ping_button_down()
{
var data = Encoding.UTF8.GetBytes("Hello World!");
await socket.SendMatchStateAsync(match.Id, 1, data);
}
public async void _on_start_matchmake_button_down()
{
socket = Socket.From(client);
await socket.ConnectAsync(Session);
socket.ReceivedMatchPresence += onMatchPresence;
socket.ReceivedMatchState += onMatchState;
socket.ReceivedMatchmakerMatched += onMatchmakerMatched;
var query = "+properties.skill:>50 properties.mode:deathmatch";
var stringProps = new Dictionary<string, string> { { "mode", "deathmatch" } };
var numericProps = new Dictionary<string, double> { { "skill", 100 } };
var matchmakerTicket = await socket.AddMatchmakerAsync(query, 2, 8, stringProps, numericProps);
GD.Print($"created match ticket with ticket {matchmakerTicket.Ticket}");
}
private async void onMatchmakerMatched(IMatchmakerMatched matched)
{
match = await socket.JoinMatchAsync(matched);
GD.Print($"joined match with id {match.Id}");
}
#region Store Section
private async void _on_store_data_button_down()
{
PlayerInfo playerInfo = new PlayerInfo
{
Name = "test",
Skill = 100,
Level = 10
};
WriteStorageObject writeStorageObject = new WriteStorageObject
{
Collection = "playerinfo",
Key = "player2Info",
Value = JsonWriter.ToJson(playerInfo),
PermissionRead = 1,
PermissionWrite = 1
};
await client.WriteStorageObjectsAsync(Session, new[] { writeStorageObject });
}
private async void _on_get_data_button_down()
{
var storageobject = new StorageObjectId
{
Collection = "playerinfo",
Key = "player1Info",
UserId = Session.UserId
};
var result = await client.ReadStorageObjectsAsync(Session, new[] { storageobject });
if (result.Objects.Any())
{
var obj = result.Objects.First();
GD.Print($"data receved is {obj.Value} {JsonParser.FromJson<PlayerInfo>(obj.Value)}");
}
}
private async void _on_list_data_button_down()
{
var limit = 2;
var playerDataList = await client.ListUsersStorageObjectsAsync(Session, "playerinfo", Session.UserId, limit);
foreach (var data in playerDataList.Objects)
{
GD.Print($"data is {data.Value}");
}
}
#endregion
#region Friend Section
private async void _on_get_friends_button_down()
{
var result = await client.ListFriendsAsync(Session, 0, 10, null);
foreach (var item in result.Friends)
{
GD.Print(item.User.Username);
}
}
private async void _on_add_friend_button_down()
{
await client.AddFriendsAsync(Session, null, new[] { GetNode<LineEdit>("Friends/FriendName").Text });
}
private async void _on_block_friend_button_down()
{
await client.BlockFriendsAsync(Session, null, new[] { GetNode<LineEdit>("Friends/FriendName").Text });
}
private async void _on_delete_friend_button_down()
{
await client.DeleteFriendsAsync(Session, null, new[] { GetNode<LineEdit>("Friends/FriendName").Text });
}
public static async void SyncData(string data, int opcode) => await socket.SendMatchStateAsync(match.Id, opcode, data);
public void _on_ready_start_button_down()
{
Players[Session.Username].Status = 1;
SyncData(Session.Username, 3);
}
#endregion
#region Group Section
public async void _on_create_group_button_down()
{
var group = await client.CreateGroupAsync(Session, GetNode<LineEdit>("Group/GroupName").Text, "test desc", langTag: "en", open: true, maxCount: 32);
GD.Print(group);
}
public async void _on_delete_group_button_down()
{
await client.DeleteGroupAsync(Session, currentSelectedGroup.Id);
}
public async void _on_get_group_button_down()
{
var result = await client.ListGroupsAsync(Session, null, limit: 5, cursor: "", open: false);
foreach (var item in result.Groups)
{
var vbox = new VBoxContainer();
var hbox = new HBoxContainer();
var nameLabel = new Label();
var button = new Button();
nameLabel.Text = item.Name;
hbox.AddChild(nameLabel);
button.ButtonDown += () => onSelectGroupButtonDown(item);
button.Text = "Select Group";
hbox.AddChild(button);
vbox.AddChild(hbox);
GetNode<VBoxContainer>("Group/VBoxContainer").AddChild(vbox);
}
}
private async void onSelectGroupButtonDown(IApiGroup group)
{
currentSelectedGroup = group;
GetNode<LineEdit>("Group/EditGroup/GroupName").Text = group.Name;
GetNode<CheckButton>("Group/EditGroup/CloseOpenGroup").ButtonPressed = group.Open;
GetNode<LineEdit>("Group/EditGroup/GroupDescription").Text = group.Description;
GetNode<LineEdit>("Group/EditGroup/AvatarURL").Text = group.AvatarUrl;
int languageChoice = -1;
switch (group.LangTag)
{
case "en":
languageChoice = 0;
break;
case "es":
languageChoice = 1;
break;
case "ja":
languageChoice = 2;
break;
default:
languageChoice = -1;
break;
}
GetNode<OptionButton>("Group/EditGroup/OptionButton").Selected = languageChoice;
var result = await client.ListGroupUsersAsync(Session, currentSelectedGroup.Id, null, 100, "");
foreach (var item in GetNode<VBoxContainer>("Group/GroupMembers/VBoxContainer").GetChildren())
{
item.QueueFree();
}
foreach (var item in result.GroupUsers)
{
var vbox = new VBoxContainer();
var hbox = new HBoxContainer();
var nameLabel = new Label();
var stateLabel = new Label();
var button = new Button();
nameLabel.Text = item.User.DisplayName;
string state = "";
switch (item.State)
{
case 0:
state = "Super Admin";
break;
case 1:
state = "Admin";
break;
case 2:
state = "Member";
break;
case 3:
state = "Join Request";
break;
default:
state = "Error";
break;
}
stateLabel.Text = state;
hbox.AddChild(nameLabel);
hbox.AddChild(stateLabel);
button.ButtonDown += () => onGroupUserButtonDown(item, item.State);
button.Text = "Add User";
hbox.AddChild(button);
vbox.AddChild(hbox);
GetNode<VBoxContainer>("Group/GroupMembers/VBoxContainer").AddChild(vbox);
}
}
public void onGroupUserButtonDown(IGroupUserListGroupUser user, int state){
if(state == 3){
client.AddGroupUsersAsync(Session, currentSelectedGroup.Id, new [] {user.User.Id});
}
currentlySelectedUser = user;
onSelectGroupButtonDown(currentSelectedGroup);
}
public async void _on_join_group_button_down()
{
await client.JoinGroupAsync(Session, currentSelectedGroup.Id);
}
public async void _on_leave_group_button_down()
{
await client.LeaveGroupAsync(Session, currentSelectedGroup.Id);
}
public async void _on_edit_group_button_button_down()
{
var selectedOption = GetNode<OptionButton>("Group/EditGroup/OptionButton").Selected;
string languageChoice = "";
switch (selectedOption)
{
case 0:
languageChoice = "en";
break;
case 1:
languageChoice = "es";
break;
case 2:
languageChoice = "ja";
break;
default:
languageChoice = "";
break;
}
await client.UpdateGroupAsync(Session, currentSelectedGroup.Id,
GetNode<LineEdit>("Group/EditGroup/GroupName").Text,
GetNode<CheckButton>("Group/EditGroup/CloseOpenGroup").ButtonPressed,
GetNode<LineEdit>("Group/EditGroup/GroupDescription").Text,
GetNode<LineEdit>("Group/EditGroup/AvatarURL").Text,
languageChoice);
}
public async void _on_promote_user_button_down(){
await client.PromoteGroupUsersAsync(Session, currentSelectedGroup.Id, new [] {currentlySelectedUser.User.Id});
onSelectGroupButtonDown(currentSelectedGroup);
}
public async void _on_demote_user_button_down(){
await client.DemoteGroupUsersAsync(Session, currentSelectedGroup.Id, new [] {currentlySelectedUser.User.Id});
onSelectGroupButtonDown(currentSelectedGroup);
}
public async void _on_kick_user_button_down(){
await client.KickGroupUsersAsync(Session, currentSelectedGroup.Id, new [] {currentlySelectedUser.User.Id});
onSelectGroupButtonDown(currentSelectedGroup);
}
public async void _on_ban_user_button_down(){
await client.BanGroupUsersAsync(Session, currentSelectedGroup.Id, new [] {currentlySelectedUser.User.Id});
onSelectGroupButtonDown(currentSelectedGroup);
}
#endregion
#region Chat
private void onChannelMessage(IApiChannelMessage message)
{
GD.Print(message);
ChatMessage currentMessage = JsonParser.FromJson<ChatMessage>(message.Content);
if(currentMessage.Type == 0){
CallDeferred(nameof(onChannelMessageDeffered), currentMessage.ID, currentMessage.Message, currentMessage.User);
}
}
private void onChannelMessageDeffered(string id, string message, string user){
if(!chatChannels.Any(x => x.ID == id)){
GetNode<TabContainer>("Chat/TabContainer").AddChild(new TextEdit(){
Name = user
});
chatChannels.Add(new ChatChannel(){
Label = user,
ID = id
});
}
GetNode<TextEdit>("Chat/TabContainer/" + chatChannels.Where(x => x.ID == id).First().Label).Text += $"{user} : {message} \n";
}
public void _on_join_chat_button_down(){
}
public void _on_join_group_chat_button_down(){
}
public async void _on_join_direct_chat_button_down(){
var user = await client.GetUsersAsync(Session, null, new[] {GetNode<LineEdit>("Chat/SelectedChat").Text});
if(user.Users.Count() > 0){
currentChat = await socket.JoinChatAsync(user.Users.FirstOrDefault().Id, ChannelType.DirectMessage, true, false);
}
}
public async void _on_submit_chat_button_down(){
ChatMessage chatMessage = new ChatMessage(){
Message = GetNode<LineEdit>("Chat/ChatText").Text,
ID = currentChat.Id,
Type = 0,
User = Session.Username
};
GD.Print(currentChat);
var ack = await socket.WriteChatMessageAsync(currentChat.Id, chatMessage.ToJson());
GD.Print(ack);
}
private async void subToFriendsChannels(){
var groupResult = await client.ListGroupsAsync(Session, null, 100, null);
foreach (var item in groupResult.Groups)
{
await AddToChat(item.Id, item.Name, ChannelType.Group);
}
var result = await client.ListFriendsAsync(Session, null, 100, "");
foreach (var item in result.Friends)
{
await AddToChat(item.User.Id, item.User.DisplayName, ChannelType.DirectMessage);
}
}
private async Task AddToChat(string id, string displayName, ChannelType channelType, bool presistant = true, bool publicRoom = false)
{
try
{
var channel = await socket.JoinChatAsync(id, channelType, presistant, publicRoom);
GD.Print(channel.Id);
chatChannels.Add(new ChatChannel()
{
ID = channel.Id,
Label = displayName
});
var currentEdit = new TextEdit();
currentEdit.Name = displayName;
GetNode<TabContainer>("Chat/TabContainer").AddChild(currentEdit);
currentEdit.Text = await listMessages(channel);
currentChat = channel;
GetNode<TabContainer>("Chat/TabContainer").CurrentTab = chatChannels.Count() - 1;
GetNode<TabContainer>("Chat/TabContainer").TabChanged += (index) => onChatTabChanged(channel, index);
}
catch (System.Exception)
{
GD.Print("Error cant join chat " + displayName);
}
}
private async void onChatTabChanged(IChannel channel, long index){
if((chatChannels[(int)index].ID ) == channel.Id){
currentChat = channel;
await listMessages(channel);
}
}
private async Task<string> listMessages(IChannel channel){
var result = await client.ListChannelMessagesAsync(Session, channel, 15, false);
string text = "";
foreach (var item in result.Messages.Reverse())
{
ChatMessage message = JsonParser.FromJson<ChatMessage>(item.Content);
text += $"{message.User} : {message.Message} \n";
}
return text;
}
#endregion
}