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Player.gd
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39 lines (29 loc) · 1.03 KB
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _ready() -> void:
if name == str(multiplayer.get_unique_id()):
modulate = Color(0.8,1,0.8)
func _physics_process(delta):
if name == str(multiplayer.get_unique_id()):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
if velocity.length() > 0.5:
syncPos.rpc(global_position)
@rpc("any_peer")
func syncPos(p):
global_position = p