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asteroid.py
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30 lines (25 loc) · 918 Bytes
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import pygame
import random
from constants import *
from circleshape import *
from logger import log_event
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x,y,radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius < ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
angle = random.uniform(20,50)
v1 = self.velocity.rotate(angle)
v2 = self.velocity.rotate(-angle)
radius = self.radius - ASTEROID_MIN_RADIUS
a1 = Asteroid(self.position.x, self.position.y, radius)
a1.velocity = v1 * 1.2
a2 = Asteroid(self.position.x, self.position.y, radius)
a2.velocity = v2 * 1.2