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If you take a UnionShape(a, b) and update its rotation, for example, the children won't actually rotate unless their (something) is updated e.g. a.translateBy(vec3(0f, 0f, 0f)).
If you take a UnionShape(a, b) and update its rotation, for example, the children won't actually rotate unless their (something) is updated e.g.
a.translateBy(vec3(0f, 0f, 0f)).