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BGSpriteScroller.cs
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63 lines (53 loc) · 2.45 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class BGSpriteScroller : MonoBehaviour
{
public float speed = 1.0f;
public bool moveRight = false; // scroll to left by default.
private GameObject dupeSprite;
private float spriteWidth;
private float initPos;
private void Awake()
{
initPos = transform.position.x;
spriteWidth = this.GetComponent<SpriteRenderer>().bounds.size.x;
// create duplicate sprite to right for seamless looping.
dupeSprite = new GameObject("childBG");
dupeSprite.AddComponent<SpriteRenderer>();
// copy sprite renderer values from parent to duplicate. add more if necessary.
dupeSprite.GetComponent<SpriteRenderer>().sprite = this.GetComponent<SpriteRenderer>().sprite;
dupeSprite.GetComponent<SpriteRenderer>().material = this.GetComponent<SpriteRenderer>().material;
dupeSprite.GetComponent<SpriteRenderer>().sortingLayerName = this.GetComponent<SpriteRenderer>().sortingLayerName;
dupeSprite.GetComponent<SpriteRenderer>().sortingOrder = this.GetComponent<SpriteRenderer>().sortingOrder;
// set position of duplicate to right (or left if moveRight flag is true).
dupeSprite.transform.SetParent(this.transform);
dupeSprite.transform.localPosition = new Vector3(moveRight ? -spriteWidth : spriteWidth, 0, 0);
}
private void Update()
{
if (moveRight)
{
float currentPos = transform.position.x;
if (currentPos - initPos > spriteWidth)
{
// if distance traversed is greater than width of this sprite,
// then reposition to original position.
transform.position = new Vector3(initPos + speed, transform.position.y, transform.position.z);
}
else
transform.position = new Vector3(currentPos + speed, transform.position.y, transform.position.z);
}
else
{
float currentPos = transform.position.x;
if (initPos - currentPos > spriteWidth)
{
transform.position = new Vector3(initPos - speed, transform.position.y, transform.position.z);
}
else
transform.position = new Vector3(currentPos - speed, transform.position.y, transform.position.z);
}
}
}