From 03947e9cc8883975eafc980a4b4476435bf9a838 Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 13:10:14 +0930 Subject: [PATCH 1/7] docs: define proposal for programmatic context augmentation and strategic LLM rules --- .../2026-05-31_llm_game_state_signals.md | 80 -------- .../2026-06-01_suit_following_refinement.md | 86 --------- .../2026-06-13_llm_context_augmentation.md | 182 ++++++++++++++++++ 3 files changed, 182 insertions(+), 166 deletions(-) delete mode 100644 docs/proposals/2026-05-31_llm_game_state_signals.md delete mode 100644 docs/proposals/2026-06-01_suit_following_refinement.md create mode 100644 docs/proposals/2026-06-13_llm_context_augmentation.md diff --git a/docs/proposals/2026-05-31_llm_game_state_signals.md b/docs/proposals/2026-05-31_llm_game_state_signals.md deleted file mode 100644 index 1f3d05f..0000000 --- a/docs/proposals/2026-05-31_llm_game_state_signals.md +++ /dev/null @@ -1,80 +0,0 @@ -# Derived Game-State Signals for the LLM (future work) - -Shengji is, from one seat, a **near-perfect-information game**: with full card -accounting almost every strategic signal is *computable*, not guessed. This note -captures a shared, code-side analytical layer the LLM (and the rule-based AI) could -draw on. It is **general** — win-safety is only one consumer; the same accounting -feeds leading, ruffing, conservation, and point-pressure decisions alike. - -**Not scheduled for implementation** — captured so the reasoning isn't lost. Implement -selectively, cheapest-value-first. - -## The accounting identity everything builds on - -A Tractor deck is **108 cards** = two 52-card decks + 4 jokers. Dealt **25 × 4 = 100**; -the remaining **8 form the kitty**. Points total **200** = **50 per suit** -(2×5 + 2×10 + 2×K). When the trump *rank* is itself a point rank (5/10/K), those copies -promote into the trump group, so a side suit holds less. - -For any card or suit: **unseen = total − played − in-my-hand**, and the unseen cards -sit in the other three hands *or* the hidden kitty. - -> **The one irreducible unknown: the kitty.** With 8 cards hidden, you can *bound* but -> not *prove* a specific card sits in an opponent's hand. So most signals below are -> confidence improvements, not certainties — except late in the round, when few cards -> remain unseen and the kitty's share of the unknown shrinks toward exact. - -## The shared signal layer - -Compute in code (shared with the rule-based AI, which already derives much of this for -its scoring), surface compactly to the small LLM, and let the model *interpret* rather -than *count*. - -1. **Per-suit / per-rank card census** — which specific cards are still unseen, split by - "could be in a hand" vs "could be kitty". The substrate for everything else. -2. **Point accounting** — points played, in-hand, and still live *per suit*, down to - *which* point cards remain ("both Ks still out" vs "suit drained"). Today - `localFormatLiveOffSuitPoints` does the off-suit total only. -3. **Void model** — confirmed voids (already tracked in `memoryContext`) **plus** - *probabilistic* voids: a player who failed to win with points up, or who has shown - many of a suit, is likely short/void. Grade as a probability, not a flag. -4. **Trump census** — how much trump, and which high trumps (jokers, active ranks), - remain among the other seats. Drives when trump is safe to spend vs. must be hoarded. -5. **Stage** — early/mid/late from hand size; late game tightens every estimate toward - exact and shifts conservation toward cashing. -6. **Boss / unbeatable status** — memory-aware (the engine's `isComboUnbeatable` - already does this for singles; extend to pairs/tractors). -7. **Forced-play detection** — when an opponent *must* follow a suit and holds only - point cards there, your team is **guaranteed to extract points** (no kitty - ambiguity); flag too when the last relevant seat can instead dump high or ruff. -8. **Observed forced point-spill** — a player never volunteers a 10/K into a trick their - team won't win, so a point card seen played into a **lost** trick means they were - forced: a void/shortage tell that sharpens the void model (#3) — they couldn't follow - the led suit, or are down to only high cards in it. - -## Consumers — why this is general, not win-safety-specific - -- **Win-safety verdict** — grade `teammateWinSafe` (today a boolean tested only on the - winning card *as a single*) into SECURED / STRONG / SLIM using void probability, - pair/tractor unbeatability, and stage. -- **Leading** — attack point-rich suits; lead into a likely-void opponent to force - their trump; avoid drained suits; time boss-cashing for when all higher copies are - seen (a K is boss once both Aces are accounted for). -- **Following / contribution** — press hard when points are *forced* out; contribute - on a safe win; stop feeding a drained suit. -- **Ruffing** — ruff to capture when worthwhile and size the ruff to the trump still - outstanding (don't over-ruff a trick no one left can top). -- **Conservation & trump management** — spend freely once opponents' trump is - exhausted; hoard when trump is scarce (especially No-Trump rounds). -- **Point pressure / endgame** — how many points remain to contest sets how aggressive - to be on each side of the 80-point line. - -## Implementation principle - -Keep the division of labour the prompt already uses: **count in code** (shared with the -rule-based AI), surface **compact derived signals** to the LLM, and let the small model -spend its limited reasoning on *judgement among legal options* — not arithmetic. - -If picking one off first: **forced-points detection** is the highest-value, -lowest-uncertainty signal — fully computable, no kitty ambiguity, and useful to both -leading and following. diff --git a/docs/proposals/2026-06-01_suit_following_refinement.md b/docs/proposals/2026-06-01_suit_following_refinement.md deleted file mode 100644 index dc0c9c9..0000000 --- a/docs/proposals/2026-06-01_suit_following_refinement.md +++ /dev/null @@ -1,86 +0,0 @@ -# Proposal: Programmatic Pair-Constraint Injection for LLM Suit Following - -## Status -* **Author**: Antigravity -* **Date**: 2026-06-01 -* **Status**: Proposed - ---- - -## 1. Context & Motivation - -During unattended game simulations with LLMs active, we observed initial following failures on **Trick 2** where multiple bots made rule-invalid plays: -* **`bot1`**: Attempted to play `["2♣", "3♦", "3♦", "4♦"]` (one pair, two singles) against a led Tractor. It got rejected with: `Must follow tractor priority: you must play pairs to match the pairs of the leading tractor.` -* **`bot2`**: Attempted to play `["4♦", "2♠", "Q♦", "J♦"]` (four singles) against a led Tractor. It got rejected with the same error. - -Both bots recovered on Attempt 2 via the self-correction retry loop, but these failures reveal a critical structural gap in how general suit-following rules for structured leads are surfaced to the LLM. - ---- - -## 2. Root Cause Analysis - -In Shengji (Tractor), when a structured lead occurs—such as a `Pair` or a `Tractor` (consecutive pairs)—a player holding any pairs in that suit **must** follow with those pairs to match the leading structure (e.g., matching a 4-card tractor requires playing 2 pairs if held, or 1 pair and 2 singles if only 1 pair is held). - -In our current prompt design: -1. When the player doesn't hold the exact matching combination (like a matching 4-card consecutive tractor) but holds enough cards, the scenario is classified as `enough_remaining`. -2. The prompt displays a flat list of all available cards in the suit: - ``` - - Scenario: enough_remaining - - You must still play 4 card(s) from this suit. Available cards: - 3♦, 3♦, 8♦, 8♦, 2♣, 4♦ - ``` -3. Because the cards are presented as a flat pool, the LLM treats it as an unconstrained set. It splits pairs into singles (such as `bot2` playing a single `Q♦` and a single `J♦` instead of keeping its `Q♦` pair intact) because nothing in the active trick context explicitly warns it that splitting pairs is illegal. - -While a human or the rule-based AI immediately understands the structural constraints, smaller LLMs lack the situational counting capacity to infer these rules from a flat list. - ---- - -## 3. Proposed Solution: Programmatic Pair-Constraint Injection - -Instead of expecting the LLM to count duplicates and calculate structural requirements, we can solve this programmatically in code. The rule-based engine already classifies the lead. We can identify what pairs the player holds in the led suit and inject a direct, explicit directive into the prompt. - -### A. Code Changes in Prompt Builder (`llmGamePrompt.ts`) - -1. **Add Pair-Detection Helper**: - Implement a local helper `localFindPairsInCards(cards: Card[]): Card[][]` to group identical cards in a card list and identify pairs. - -2. **Inject Critical Constraints**: - In `localBuildFollowingPromptContext`, when `analysis.scenario === "enough_remaining"` and the led combo is a `Pair` or `Tractor`: - * Scan `analysis.remainingCards` for pairs. - * If any pairs are held, format and append a strict `CRITICAL CONSTRAINT` directive. - -#### Example Directive for `bot1` (held two pairs: `3♦, 3♦` and `8♦, 8♦`): -```markdown -- Led combo type: Tractor (4 cards) -- Led suit/group: Diamonds -- Your cards in that suit: 6 -- Scenario: enough_remaining -- You have enough cards in the led suit but NO matching Tractor combos. -- You must still play 4 card(s) from this suit. Available cards: - 3♦, 3♦, 8♦, 8♦, 2♣, 4♦ -- CRITICAL CONSTRAINT: You hold 2 pair(s) in this suit: [3♦, 3♦] and [8♦, 8♦]. Because a Tractor was led, you MUST match the led pair structure. You are required to play BOTH of these pairs in your selection! Do NOT split them into singles. -``` - -#### Example Directive for `bot2` (held one pair: `Q♦, Q♦`): -```markdown -- CRITICAL CONSTRAINT: You hold 1 pair(s) in this suit: [Q♦, Q♦]. Because a Tractor was led, you MUST match the led pair structure. You are required to play this pair in your selection! Do NOT split it into singles. -``` - ---- - -## 4. Token & Performance Impact - -* **Token Overhead**: Negligible (adds $\sim 40\text{--}70$ tokens only when the player holds pairs under a Pair/Tractor lead in `enough_remaining` scenarios). -* **Execution Overhead**: Zero (pair scanning on a maximum of 25 cards takes micro-seconds). -* **Benefits**: - * Eliminates $100\%$ of formatting and structural following violations during Pair/Tractor leads. - * Drives the Attempt-1 success rate closer to $100\%$, saving OpenRouter API costs and reducing latency. - ---- - -## 5. Next Steps - -1. **Approval**: Align on this proposal. -2. **Implementation**: Edit `llmGamePrompt.ts` to implement the pair-constraint logic. -3. **Prompt Refinement**: Refine `# 4. Following — fixed rules` in `llmPromptTemplates.ts` to reinforce the pair-preservation rule. -4. **Verification**: Run a full LLM simulation game and verify that all bots follow `Pair` and `Tractor` leads successfully on their very first attempt. diff --git a/docs/proposals/2026-06-13_llm_context_augmentation.md b/docs/proposals/2026-06-13_llm_context_augmentation.md new file mode 100644 index 0000000..b6bd5f3 --- /dev/null +++ b/docs/proposals/2026-06-13_llm_context_augmentation.md @@ -0,0 +1,182 @@ +# Proposal: Programmatic Context Augmentation & Strategic Reasoning for LLMs + +## Status +* **Author**: Antigravity +* **Date**: 2026-06-13 (Merged, Updated & Detailed) +* **Status**: Approved +* **Timeline**: Active implementation phase. + +--- + +## 1. Architectural Philosophy: "Count in Code, Reason in LLM" + +Shengji (Tractor) is a game with complex, highly structured rules and calculations. From any single seat, it is a **near-perfect-information game**: with full card accounting, almost every strategic signal is *computable*, not guessed. + +However, LLMs (especially smaller models run locally or via API) struggle with: +1. **Arithmetic & Duplicate Counting**: Correctly tracking duplicates and structures across a flat pool of cards. +2. **Rule Parsing under Constraints**: Correctly enforcing complex nested conditions (e.g. matching a Tractor or Pair structure when following a lead). + +Rather than expecting the LLM to perform arithmetic or count cards blindly, our prompt augmentation strategy raises the LLM's baseline knowledge to match and exceed the algorithm's: +* **TypeScript Code**: Calculates card structures, counts duplicates, evaluates legal boundaries, and runs the rule-based AI algorithm to compute optimal baseline moves and strategic intents. +* **LLM (Strategic Decision-Maker)**: By injecting these computed recommendations, constraints, and rules directly into the prompt, we prevent the LLM from playing in the dark (which currently causes it to play worse than the algorithm). Empowered with the same depth of knowledge, the LLM can use its superior reasoning engine to make the right choices, override greedy rule-based baselines when strategic trade-offs exist, and ultimately out-play the algorithm. + +--- + +## 2. Phase 1 [ACTIVE]: Programmatic Constraints & Recommendations + +In Phase 1, we implement programmatic prompt help to prevent basic following violations and expose the rule-based AI's calculated choices to the LLM. + +### A. Dynamic Follow Recommendations (`llmGamePrompt.ts`) +Instead of expecting the LLM to select following cards blindly, the prompt builder will run the rule-based AI's follow router in the background: +```typescript +const recommendedCards = routeToDecision(analysis, handCards, gameContext, trumpInfo, gameState, playerId); +``` + +We will extract the strategy used by the engine and present it as a dedicated **Strategic Intent** instruction: +* **Void in led suit**: + * *Teammate winning safely*: *"Void in led suit. Teammate is winning safely; sluffing a trash card or point card to bank points."* + * *Teammate unsafe / Opponent winning*: *"Void in led suit. Opponent is winning or teammate is unsafe; evaluating ruffing with trump to capture points/block, or sluffing rubbish to conserve resources."* +* **Teammate winning**: + * *Teammate win is safe (via `shouldContributeToTeammate`)*: *"Teammate is winning safely. Contributing point cards (5, 10, K) or high cards to maximize score."* + * *Teammate win is not safe*: *"Teammate leads but is vulnerable to players behind. Playing lowest non-points to conserve resources and minimize loss."* +* **Opponent winning / Other**: + * *4th seat (perfect info)*: *"You play last (perfect info). Beating opponent's winning play with the cheapest sufficient card, or discarding lowest rubbish to conserve cards."* + * *Otherwise*: *"Opponent is winning and other players act after you. Ducking low / disposing of rubbish to conserve pairs, point cards, and trumps."* + +Expose this in the user prompt: +```markdown +## Recommended Play +- Recommended cards: [3♦, 4♦] +- Strategic strategy: Duck low / dispose of lowest cards to conserve pairs and point cards (conserve strength). +``` + +### B. Visual Pair Grouping & Constraints (`llmGamePrompt.ts`) +Under the `case "enough_remaining"` scenario, when a `Tractor` is led and the player holds pairs but cannot form a Tractor: +1. **Grouping**: Group matching cards sharing `commonId` and wrap them in brackets (e.g. `[3♦, 3♦]`). Leave unpaired cards normally formatted. +2. **Constraint Calculation**: + * Count held pairs: `heldPairsCount` (derived from grouping). + * Calculate required pairs: `ledPairsCount = requiredLength / 2`. + * Determine forced pairs: `requiredPairs = Math.min(heldPairsCount, ledPairsCount)`. +3. **Prompt Injection**: If `heldPairsCount > 0`, inject: + * If `requiredPairs === heldPairsCount`: + * `- CRITICAL CONSTRAINT: You hold {heldPairsCount} pair(s) in this suit: {pairsList}. Because a Tractor was led, you MUST match the led pair structure. You are required to play all of these pairs in your selection! Do NOT split them into singles.` + * If `requiredPairs < heldPairsCount`: + * `- CRITICAL CONSTRAINT: You hold {heldPairsCount} pair(s) in this suit: {pairsList}. Because a Tractor was led, you MUST match the led pair structure. You are required to choose and play at least {requiredPairs} of these pairs in your selection! Do NOT split the selected pair(s) into singles.` + +--- + +## 3. System Rules & Reasoning Framework Rewrite (`llmPromptTemplates.ts`) + +We will update `STATIC_LLM_GAME_RULES` and prompt task formats to direct the LLM's reasoning engine. + +### A. Chain-of-Thought (CoT) Reasoning Guidelines +We will update the `## Task` block instructions to remove the one-sentence constraint on the reasoning field. The new task instructions will direct the LLM to think step-by-step: +```markdown +## Task +Select exactly {requiredCount} card(s) from your hand to play. + +You MUST follow this Chain-of-Thought reasoning structure in your "reasoning" response: +1. TRICK STATE: State who led, the led combo structure, who is winning, and points in play. +2. OPTION VALUATION: Evaluate the recommended play and your available cards. State if you hold bosses or pairs that need preserving. +3. TRADE-OFFS: Compare your options (e.g., winning the trick vs. conserving cards vs. banking points on your partner). +4. DECISION: State why your selected play is the optimal choice for your team. + +Reply with JSON ONLY: +{ + "reasoning": "1. TRICK STATE: ... 2. OPTION VALUATION: ... 3. TRADE-OFFS: ... 4. DECISION: ...", + "play": ["", ...] +} +``` + +### B. Code-Level Heuristics Extraction & Computation +To support the LLM's decision-making, the TypeScript engine runs the rule-based AI's follow and lead routing algorithms in the background. The LLM is never exposed to raw code structures or internal execution modes; instead, the TypeScript code handles the card accounting and math, feeding the LLM only clean strategic inputs: +1. **Point Valuation & Defense Checks**: Automatically analyzes whether point cards (5, 10, K) should be donated or protected, adjusting recommended cards based on trick safety and score impact. +2. **Resource Preservation**: Analyzes hand structures to prevent proposing recommended plays that split pairs or break tractors unless legally forced. +3. **Trick Safety & Seat Analysis**: Evaluates seat positions (e.g., 4th seat) and player void memory to determine if the teammate's current lead is safe from opponents behind. +4. **Ruffing/Over-Ruffing Calculations**: Evaluates whether ruffing is mathematically sound based on trick points, and checks whether the player risks being over-ruffed by players acting next. + +--- + +### C. Draft of the Expanded `STATIC_LLM_GAME_RULES` System Prompt +We will replace the static system prompt in `llmPromptTemplates.ts` with this strategic, natural language guide for the LLM to learn and infer from: + +```markdown +# Shengji / Tractor — Trick-Play Strategic Rules + +## 1. Core Objectives & Point Economy +- **Round Victory**: Attackers win by capturing 80+ points in tricks. Defenders win by keeping attackers under 80. +- **Trick Points**: Points reside only on 5 (5pts), 10 (10pts), and K (10pts). +- **Rule of Point Disposal (Sluffing)**: + - Never throw point cards (5, 10, K) on tricks won by opponents. Doing so directly feeds them victory points. + - Donate point cards to tricks won safely by your teammate (marked SECURED or LIKELY) to bank them for your team. + - Prioritize donating 10s and Kings over 5s because 10s/Kings are worth double the points of a 5. +- **Rule of the Final Trick & Kitty Multipliers**: + - The final trick of a round is of supreme strategic importance. If the attacking team wins the final trick, they capture all point cards hidden in the kitty, multiplied by a factor determined by the winning play's structure: + - Single-card lead: Kitty points are multiplied by **2**. + - One-pair lead: Kitty points are multiplied by **4**. + - Two-pair lead: Kitty points are multiplied by **8**. + - Tractor/Multi-combo lead of N pairs: Kitty points are multiplied by **2^(N + 1)**. + - As the round nears the end (late game stage), defenders must fight to deny the attackers the final trick, while attackers must coordinate to win it. Conserve your highest unbeatable cards (Big Joker, SJ, Aces, Tractors) specifically to secure or block the final trick. + +## 2. Resource Conservation & Control +- **Boss Cards & Trumps**: High trumps (Jokers, Active Ranks) and off-suit Bosses (Aces, or Kings if Ace is trump rank) are extremely scarce control resources. +- **Rule of Rubbish Disposal**: If a trick is already won by the opponents or is unsafe, do NOT waste your trumps or boss cards. Conserve them for tricks you lead or can guarantee winning. Play your lowest non-point "rubbish" cards (e.g., 2, 3, 4) to throw away. +- **Rule of Pair Preservation**: Pairs are highly valuable because they block single-card plays and force opponents to match structures. Do not split a pair to play a single card unless you have no other singles. Do not split a Tractor pair unless forced. + +## 3. Position-Aware Strategic Cues +- **2nd Seat (Proactive Takeover)**: + - If the opponent leads a weak trump (Rank 10 or lower), play the cheapest available trump that beats it. This seizes early control without wasting high-value Jokers. +- **3rd Seat (Blocking & Support)**: + - If the trick contains points and the current winner is weak (Rank 10 or lower), raise the trick strength (play a trump > Rank 10 but <= Ace) to block the 4th player (opponent) from winning cheaply. + - If your partner is winning with a weak trump, play a small raise to protect them if the 4th player is an opponent. + - Never over-ruff or overtake a teammate who is already winning safely. +- **4th Seat (Perfect Information)**: + - You act last and see all plays. If opponents are winning, beat them with the cheapest possible card that wins. If your partner is winning, let them win and dump points or rubbish. + +## 4. Void Decisions (Ruffing vs. Sluffing) +When you are void in the led suit, you must evaluate whether to Trump (ruff) or Discard (sluff): +- **When to Ruff**: Ruff only to capture points (>= 10pts) or block opponent takeovers. + - *Ruff High for Safety*: If there are players behind you who are also void, they can over-ruff you. Ruff with a high enough trump (e.g. trump rank or high trump) to survive, or play your highest trump. + - *Conserve if Outmatched*: If you cannot beat the current winner or know you will be over-ruffed anyway, do not waste a trump card. Sluff low rubbish instead. +- **When to Sluff**: + - If your partner is winning safely, sluff point cards (10/K first, then 5) to bank points. + - If opponents are winning or partner win is unsafe, sluff low rubbish to conserve trumps and point cards. + +## 5. Trump Group & Tractors +- **Trump Unity**: All Jokers, active ranks, and declared trump suit cards behave as one single suit. +- **Active Ranks**: Trump ranks in all suits belong to the Trump Group, not their printed suits. They beat any off-suit Ace. Never lead them cheaply. +- **No-Trump Rounds**: If no trump suit is declared, only Jokers and the four active ranks are trumps. Since trump cards are extremely scarce, play them with high defensive caution. Off-suit Aces are near-untouchable as they cannot be easily ruffed; cash them aggressively. +``` + +--- + +## 5. Verification Plan + +### A. Unit Test Cases (`__tests__/ai/llmGamePrompt.test.ts`) +We will create a new Jest test file verifying prompt generation output. +1. **Tractor Lead, Holding Pairs (Enough Remaining)**: + * *Mock*: GameState with `10♦, 10♦, J♦, J♦` led (Trump rank is 2). Player hand has `3♦, 3♦, 8♦, 8♦, 2♣, 4♦`. + * *Assertion*: Available cards is formatted as `[3♦, 3♦], [8♦, 8♦], 2♣, 4♦` and contains: `CRITICAL CONSTRAINT: You hold 2 pair(s) in this suit: [3♦, 3♦] and [8♦, 8♦]. You are required to play all of these pairs...` +2. **Tractor Lead, Excess Pairs (Enough Remaining)**: + * *Mock*: GameState with `10♦, 10♦, J♦, J♦` led. Player hand has `3♦, 3♦, 8♦, 8♦, Q♦, Q♦, 2♣`. + * *Assertion*: Available cards lists three bracketed pairs. Constraint states: `You are required to choose and play at least 2 of these pairs...` +3. **Teammate Winning Safely Recommendation**: + * *Mock*: Teammate played `A♣` (Boss). It is the 4th player's turn. Hand has `K♣` and `3♣`. + * *Assertion*: `## Recommended Play` section lists `[K♣]` (highest points card) and states: `Contribute points / high cards to teammate because teammate is winning and their win is safe.` +4. **Opponent Winning (Duck low/Resource conservation)**: + * *Mock*: Opponent played `A♣` (Boss). It is 2nd player's turn. Hand has `K♣`, `Q♣`, `3♣`. + * *Assertion*: `## Recommended Play` lists `[3♣]` and states: `Duck low / dispose of lowest cards to conserve pairs and point cards (conserve strength).` + +### B. Automated Verification Commands +* Run the new unit test suite: + ```bash + npm run test __tests__/ai/llmGamePrompt.test.ts + ``` +* Verify all existing test suites pass successfully: + ```bash + npm run test:silent + ``` +* Run the live simulation runner to observe log outputs: + ```bash + ./.agents/skills/model-evaluation/scripts/run.sh --llm + ``` From de9bbee9f4cee347861aadd9e520b2ddfc3ed604 Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:01:58 +0930 Subject: [PATCH 2/7] refactor(llm): feed facts & point-flow diagnosis, not rules MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The LLM bots played worse than the rule-based AI: the prompt baked in prescriptive strategy ("conserve bosses", "duck low") that a compliant model obeyed dogmatically, misplaying the cases the rules never covered (e.g. preserving an off-suit Ace instead of capturing 20 pts as 4th seat). Shift the contract to "code computes facts + diagnosis; the LLM decides". TypeScript does the cognition a lite model is bad at (counting unseen cards, lookahead, structure extraction, over-ruff survival) and lays out, for each legal play, what it costs and yields in POINTS — then stops. It never ranks, scores, or picks a card. - add llmPositionDiagnosis.ts: per-option-class consequences framed in point-flow (capture/concede/bank/protect/control), equivalent cards collapsed, ruff size / point-card cost / over-ruff risk graded. - llmGamePrompt.ts: drop localBuildSeatGuidance and the lead Rule Score; render the diagnosis as ## Your Options / ## Lead Options. - llmPromptTemplates.ts: trim STATIC_LLM_GAME_RULES to objective mechanics (points, strength, combos, kitty multiplier, follow-legality laws); remove prescriptive strategy; keep the anti-hallucination guard and a light one-sentence reasoning field (no multi-step CoT). - add __tests__/ai/llmGamePrompt.test.ts (point-framed options, pair collapsing, banking, and absence of any recommendation/score string). - delete the superseded context-augmentation proposal. Co-Authored-By: Claude Opus 4.8 (1M context) --- __tests__/ai/llmGamePrompt.test.ts | 153 +++++ .../2026-06-13_llm_context_augmentation.md | 182 ------ src/ai/llm/llmGamePrompt.ts | 394 ++----------- src/ai/llm/llmPositionDiagnosis.ts | 530 ++++++++++++++++++ src/ai/llm/llmPromptTemplates.ts | 84 ++- 5 files changed, 751 insertions(+), 592 deletions(-) create mode 100644 __tests__/ai/llmGamePrompt.test.ts delete mode 100644 docs/proposals/2026-06-13_llm_context_augmentation.md create mode 100644 src/ai/llm/llmPositionDiagnosis.ts diff --git a/__tests__/ai/llmGamePrompt.test.ts b/__tests__/ai/llmGamePrompt.test.ts new file mode 100644 index 0000000..0303fb0 --- /dev/null +++ b/__tests__/ai/llmGamePrompt.test.ts @@ -0,0 +1,153 @@ +import { buildLLMUserPrompt } from "../../src/ai/llm/llmGamePrompt"; +import { Card, PlayerId, Rank, Suit, TrumpInfo } from "../../src/types"; +import { createGameState, givePlayerCards } from "../helpers/gameStates"; +import { createTrick } from "../helpers/tricks"; + +/** + * The LLM prompt is built from FACTS and DIAGNOSIS, never recommendations. + * These tests pin the contract: option-classes framed in point-flow, equivalent + * cards collapsed, and no "Rule Score" / "recommend" / prescriptive-rule strings. + */ + +const TRUMP: TrumpInfo = { trumpRank: Rank.Two, trumpSuit: Suit.Hearts }; + +const single = (suit: Suit, rank: Rank, deck: 0 | 1 = 0): Card => + Card.createCard(suit, rank, deck); + +describe("LLM prompt — facts & diagnosis, not rules", () => { + test("4th seat with a winning off-suit Ace: option is framed as capturing the points", () => { + // Human leads K♠ and is winning; 20 pts on the table; Bot3 is last to act and + // holds A♠ (beats K♠) plus low spades. The Ace play must read as a point capture. + const trick = createTrick( + PlayerId.Human, + [single(Suit.Spades, Rank.King)], + [ + { playerId: PlayerId.Bot1, cards: [single(Suit.Spades, Rank.Three)] }, + { playerId: PlayerId.Bot2, cards: [single(Suit.Spades, Rank.Ten)] }, + ], + 20, + PlayerId.Human, + ); + let state = createGameState({ + trumpInfo: TRUMP, + currentTrick: trick, + currentPlayerIndex: 3, + }); + const hand = [ + single(Suit.Spades, Rank.Ace), + single(Suit.Spades, Rank.Four), + single(Suit.Spades, Rank.Nine), + single(Suit.Hearts, Rank.Six), + single(Suit.Clubs, Rank.Nine), + ]; + state = givePlayerCards(state, 3, hand); + + const { user, system } = buildLLMUserPrompt(state, PlayerId.Bot3, hand); + + // The winning play is described by what it yields in POINTS, not "wins trick". + expect(user).toContain( + "A♠ → WINS the trick → captures 20 pts for your team", + ); + // The two low spades are collapsed into one equivalent losing class. + expect(user).toContain("4♠ · 9♠ → loses; concedes nothing of yours"); + // No recommendation, no rule-based score, no transcribed strategy heuristics. + expect(user).not.toMatch(/Rule Score/); + expect(user).not.toMatch(/recommend/i); + expect(system).not.toMatch( + /Seat Guidance|Position Cues|duck low|Conserve Control/, + ); + }); + + test("pair lead with several non-winning pairs: pairs grouped and collapsed as losers", () => { + // Human leads K♦K♦ (20 pts). Bot1 (2nd) holds 3♦3♦ and 8♦8♦ — both legal, + // neither wins. They must be listed as bracketed pairs, collapsed as losers. + const trick = createTrick( + PlayerId.Human, + Card.createPair(Suit.Diamonds, Rank.King), + [], + 20, + PlayerId.Human, + ); + let state = createGameState({ + trumpInfo: TRUMP, + currentTrick: trick, + currentPlayerIndex: 1, + }); + const hand = [ + ...Card.createPair(Suit.Diamonds, Rank.Three), + ...Card.createPair(Suit.Diamonds, Rank.Eight), + single(Suit.Clubs, Rank.Six), + single(Suit.Hearts, Rank.Seven), + ]; + state = givePlayerCards(state, 1, hand); + + const { user } = buildLLMUserPrompt(state, PlayerId.Bot1, hand); + + expect(user).toContain("## Your Options"); + expect(user).toContain("[3♦ 3♦]"); + expect(user).toContain("[8♦ 8♦]"); + expect(user).toContain("loses; concedes nothing of yours"); + expect(user).not.toMatch(/recommend/i); + }); + + test("teammate winning safely: contributing point cards is framed as banking points", () => { + // Bot1 (Bot3's teammate) is winning with A♣; Bot3 is last to act, so the win is + // locked. Bot3's K♣/5♣ cannot win — they are framed as banking points. + const trick = createTrick( + PlayerId.Human, + [single(Suit.Clubs, Rank.Three)], + [ + { playerId: PlayerId.Bot1, cards: [single(Suit.Clubs, Rank.Ace)] }, + { playerId: PlayerId.Bot2, cards: [single(Suit.Clubs, Rank.Four)] }, + ], + 0, + PlayerId.Bot1, + ); + let state = createGameState({ + trumpInfo: TRUMP, + currentTrick: trick, + currentPlayerIndex: 3, + }); + const hand = [ + single(Suit.Clubs, Rank.King), + single(Suit.Clubs, Rank.Five), + single(Suit.Hearts, Rank.Six), + single(Suit.Diamonds, Rank.Nine), + ]; + state = givePlayerCards(state, 3, hand); + + const { user } = buildLLMUserPrompt(state, PlayerId.Bot3, hand); + + expect(user).toContain( + "K♣ → loses; banks 10 pts onto your team's secured trick", + ); + expect(user).toContain( + "5♣ → loses; banks 5 pts onto your team's secured trick", + ); + }); + + test("leading an unbeatable pair: framed as a guaranteed win, no score", () => { + const state = createGameState({ + trumpInfo: TRUMP, + currentTrick: null, + currentPlayerIndex: 1, + }); + const hand = [ + ...Card.createPair(Suit.Spades, Rank.Ace), + single(Suit.Clubs, Rank.Three), + single(Suit.Hearts, Rank.Six), + ]; + const withHand = givePlayerCards(state, 1, hand); + + const { user, system } = buildLLMUserPrompt(withHand, PlayerId.Bot1, hand); + + expect(user).toContain("## Lead Options"); + expect(user).toContain( + "[A♠ A♠] (pair) → unbeatable → guaranteed to win + keep the lead", + ); + expect(user).not.toMatch(/Rule Score/); + // System prompt keeps objective mechanics, drops prescriptive strategy. + expect(system).toContain("## 5. Reading the Options"); + expect(system).not.toMatch(/Leading Strategy|Seat Guidance/); + }); +}); diff --git a/docs/proposals/2026-06-13_llm_context_augmentation.md b/docs/proposals/2026-06-13_llm_context_augmentation.md deleted file mode 100644 index b6bd5f3..0000000 --- a/docs/proposals/2026-06-13_llm_context_augmentation.md +++ /dev/null @@ -1,182 +0,0 @@ -# Proposal: Programmatic Context Augmentation & Strategic Reasoning for LLMs - -## Status -* **Author**: Antigravity -* **Date**: 2026-06-13 (Merged, Updated & Detailed) -* **Status**: Approved -* **Timeline**: Active implementation phase. - ---- - -## 1. Architectural Philosophy: "Count in Code, Reason in LLM" - -Shengji (Tractor) is a game with complex, highly structured rules and calculations. From any single seat, it is a **near-perfect-information game**: with full card accounting, almost every strategic signal is *computable*, not guessed. - -However, LLMs (especially smaller models run locally or via API) struggle with: -1. **Arithmetic & Duplicate Counting**: Correctly tracking duplicates and structures across a flat pool of cards. -2. **Rule Parsing under Constraints**: Correctly enforcing complex nested conditions (e.g. matching a Tractor or Pair structure when following a lead). - -Rather than expecting the LLM to perform arithmetic or count cards blindly, our prompt augmentation strategy raises the LLM's baseline knowledge to match and exceed the algorithm's: -* **TypeScript Code**: Calculates card structures, counts duplicates, evaluates legal boundaries, and runs the rule-based AI algorithm to compute optimal baseline moves and strategic intents. -* **LLM (Strategic Decision-Maker)**: By injecting these computed recommendations, constraints, and rules directly into the prompt, we prevent the LLM from playing in the dark (which currently causes it to play worse than the algorithm). Empowered with the same depth of knowledge, the LLM can use its superior reasoning engine to make the right choices, override greedy rule-based baselines when strategic trade-offs exist, and ultimately out-play the algorithm. - ---- - -## 2. Phase 1 [ACTIVE]: Programmatic Constraints & Recommendations - -In Phase 1, we implement programmatic prompt help to prevent basic following violations and expose the rule-based AI's calculated choices to the LLM. - -### A. Dynamic Follow Recommendations (`llmGamePrompt.ts`) -Instead of expecting the LLM to select following cards blindly, the prompt builder will run the rule-based AI's follow router in the background: -```typescript -const recommendedCards = routeToDecision(analysis, handCards, gameContext, trumpInfo, gameState, playerId); -``` - -We will extract the strategy used by the engine and present it as a dedicated **Strategic Intent** instruction: -* **Void in led suit**: - * *Teammate winning safely*: *"Void in led suit. Teammate is winning safely; sluffing a trash card or point card to bank points."* - * *Teammate unsafe / Opponent winning*: *"Void in led suit. Opponent is winning or teammate is unsafe; evaluating ruffing with trump to capture points/block, or sluffing rubbish to conserve resources."* -* **Teammate winning**: - * *Teammate win is safe (via `shouldContributeToTeammate`)*: *"Teammate is winning safely. Contributing point cards (5, 10, K) or high cards to maximize score."* - * *Teammate win is not safe*: *"Teammate leads but is vulnerable to players behind. Playing lowest non-points to conserve resources and minimize loss."* -* **Opponent winning / Other**: - * *4th seat (perfect info)*: *"You play last (perfect info). Beating opponent's winning play with the cheapest sufficient card, or discarding lowest rubbish to conserve cards."* - * *Otherwise*: *"Opponent is winning and other players act after you. Ducking low / disposing of rubbish to conserve pairs, point cards, and trumps."* - -Expose this in the user prompt: -```markdown -## Recommended Play -- Recommended cards: [3♦, 4♦] -- Strategic strategy: Duck low / dispose of lowest cards to conserve pairs and point cards (conserve strength). -``` - -### B. Visual Pair Grouping & Constraints (`llmGamePrompt.ts`) -Under the `case "enough_remaining"` scenario, when a `Tractor` is led and the player holds pairs but cannot form a Tractor: -1. **Grouping**: Group matching cards sharing `commonId` and wrap them in brackets (e.g. `[3♦, 3♦]`). Leave unpaired cards normally formatted. -2. **Constraint Calculation**: - * Count held pairs: `heldPairsCount` (derived from grouping). - * Calculate required pairs: `ledPairsCount = requiredLength / 2`. - * Determine forced pairs: `requiredPairs = Math.min(heldPairsCount, ledPairsCount)`. -3. **Prompt Injection**: If `heldPairsCount > 0`, inject: - * If `requiredPairs === heldPairsCount`: - * `- CRITICAL CONSTRAINT: You hold {heldPairsCount} pair(s) in this suit: {pairsList}. Because a Tractor was led, you MUST match the led pair structure. You are required to play all of these pairs in your selection! Do NOT split them into singles.` - * If `requiredPairs < heldPairsCount`: - * `- CRITICAL CONSTRAINT: You hold {heldPairsCount} pair(s) in this suit: {pairsList}. Because a Tractor was led, you MUST match the led pair structure. You are required to choose and play at least {requiredPairs} of these pairs in your selection! Do NOT split the selected pair(s) into singles.` - ---- - -## 3. System Rules & Reasoning Framework Rewrite (`llmPromptTemplates.ts`) - -We will update `STATIC_LLM_GAME_RULES` and prompt task formats to direct the LLM's reasoning engine. - -### A. Chain-of-Thought (CoT) Reasoning Guidelines -We will update the `## Task` block instructions to remove the one-sentence constraint on the reasoning field. The new task instructions will direct the LLM to think step-by-step: -```markdown -## Task -Select exactly {requiredCount} card(s) from your hand to play. - -You MUST follow this Chain-of-Thought reasoning structure in your "reasoning" response: -1. TRICK STATE: State who led, the led combo structure, who is winning, and points in play. -2. OPTION VALUATION: Evaluate the recommended play and your available cards. State if you hold bosses or pairs that need preserving. -3. TRADE-OFFS: Compare your options (e.g., winning the trick vs. conserving cards vs. banking points on your partner). -4. DECISION: State why your selected play is the optimal choice for your team. - -Reply with JSON ONLY: -{ - "reasoning": "1. TRICK STATE: ... 2. OPTION VALUATION: ... 3. TRADE-OFFS: ... 4. DECISION: ...", - "play": ["", ...] -} -``` - -### B. Code-Level Heuristics Extraction & Computation -To support the LLM's decision-making, the TypeScript engine runs the rule-based AI's follow and lead routing algorithms in the background. The LLM is never exposed to raw code structures or internal execution modes; instead, the TypeScript code handles the card accounting and math, feeding the LLM only clean strategic inputs: -1. **Point Valuation & Defense Checks**: Automatically analyzes whether point cards (5, 10, K) should be donated or protected, adjusting recommended cards based on trick safety and score impact. -2. **Resource Preservation**: Analyzes hand structures to prevent proposing recommended plays that split pairs or break tractors unless legally forced. -3. **Trick Safety & Seat Analysis**: Evaluates seat positions (e.g., 4th seat) and player void memory to determine if the teammate's current lead is safe from opponents behind. -4. **Ruffing/Over-Ruffing Calculations**: Evaluates whether ruffing is mathematically sound based on trick points, and checks whether the player risks being over-ruffed by players acting next. - ---- - -### C. Draft of the Expanded `STATIC_LLM_GAME_RULES` System Prompt -We will replace the static system prompt in `llmPromptTemplates.ts` with this strategic, natural language guide for the LLM to learn and infer from: - -```markdown -# Shengji / Tractor — Trick-Play Strategic Rules - -## 1. Core Objectives & Point Economy -- **Round Victory**: Attackers win by capturing 80+ points in tricks. Defenders win by keeping attackers under 80. -- **Trick Points**: Points reside only on 5 (5pts), 10 (10pts), and K (10pts). -- **Rule of Point Disposal (Sluffing)**: - - Never throw point cards (5, 10, K) on tricks won by opponents. Doing so directly feeds them victory points. - - Donate point cards to tricks won safely by your teammate (marked SECURED or LIKELY) to bank them for your team. - - Prioritize donating 10s and Kings over 5s because 10s/Kings are worth double the points of a 5. -- **Rule of the Final Trick & Kitty Multipliers**: - - The final trick of a round is of supreme strategic importance. If the attacking team wins the final trick, they capture all point cards hidden in the kitty, multiplied by a factor determined by the winning play's structure: - - Single-card lead: Kitty points are multiplied by **2**. - - One-pair lead: Kitty points are multiplied by **4**. - - Two-pair lead: Kitty points are multiplied by **8**. - - Tractor/Multi-combo lead of N pairs: Kitty points are multiplied by **2^(N + 1)**. - - As the round nears the end (late game stage), defenders must fight to deny the attackers the final trick, while attackers must coordinate to win it. Conserve your highest unbeatable cards (Big Joker, SJ, Aces, Tractors) specifically to secure or block the final trick. - -## 2. Resource Conservation & Control -- **Boss Cards & Trumps**: High trumps (Jokers, Active Ranks) and off-suit Bosses (Aces, or Kings if Ace is trump rank) are extremely scarce control resources. -- **Rule of Rubbish Disposal**: If a trick is already won by the opponents or is unsafe, do NOT waste your trumps or boss cards. Conserve them for tricks you lead or can guarantee winning. Play your lowest non-point "rubbish" cards (e.g., 2, 3, 4) to throw away. -- **Rule of Pair Preservation**: Pairs are highly valuable because they block single-card plays and force opponents to match structures. Do not split a pair to play a single card unless you have no other singles. Do not split a Tractor pair unless forced. - -## 3. Position-Aware Strategic Cues -- **2nd Seat (Proactive Takeover)**: - - If the opponent leads a weak trump (Rank 10 or lower), play the cheapest available trump that beats it. This seizes early control without wasting high-value Jokers. -- **3rd Seat (Blocking & Support)**: - - If the trick contains points and the current winner is weak (Rank 10 or lower), raise the trick strength (play a trump > Rank 10 but <= Ace) to block the 4th player (opponent) from winning cheaply. - - If your partner is winning with a weak trump, play a small raise to protect them if the 4th player is an opponent. - - Never over-ruff or overtake a teammate who is already winning safely. -- **4th Seat (Perfect Information)**: - - You act last and see all plays. If opponents are winning, beat them with the cheapest possible card that wins. If your partner is winning, let them win and dump points or rubbish. - -## 4. Void Decisions (Ruffing vs. Sluffing) -When you are void in the led suit, you must evaluate whether to Trump (ruff) or Discard (sluff): -- **When to Ruff**: Ruff only to capture points (>= 10pts) or block opponent takeovers. - - *Ruff High for Safety*: If there are players behind you who are also void, they can over-ruff you. Ruff with a high enough trump (e.g. trump rank or high trump) to survive, or play your highest trump. - - *Conserve if Outmatched*: If you cannot beat the current winner or know you will be over-ruffed anyway, do not waste a trump card. Sluff low rubbish instead. -- **When to Sluff**: - - If your partner is winning safely, sluff point cards (10/K first, then 5) to bank points. - - If opponents are winning or partner win is unsafe, sluff low rubbish to conserve trumps and point cards. - -## 5. Trump Group & Tractors -- **Trump Unity**: All Jokers, active ranks, and declared trump suit cards behave as one single suit. -- **Active Ranks**: Trump ranks in all suits belong to the Trump Group, not their printed suits. They beat any off-suit Ace. Never lead them cheaply. -- **No-Trump Rounds**: If no trump suit is declared, only Jokers and the four active ranks are trumps. Since trump cards are extremely scarce, play them with high defensive caution. Off-suit Aces are near-untouchable as they cannot be easily ruffed; cash them aggressively. -``` - ---- - -## 5. Verification Plan - -### A. Unit Test Cases (`__tests__/ai/llmGamePrompt.test.ts`) -We will create a new Jest test file verifying prompt generation output. -1. **Tractor Lead, Holding Pairs (Enough Remaining)**: - * *Mock*: GameState with `10♦, 10♦, J♦, J♦` led (Trump rank is 2). Player hand has `3♦, 3♦, 8♦, 8♦, 2♣, 4♦`. - * *Assertion*: Available cards is formatted as `[3♦, 3♦], [8♦, 8♦], 2♣, 4♦` and contains: `CRITICAL CONSTRAINT: You hold 2 pair(s) in this suit: [3♦, 3♦] and [8♦, 8♦]. You are required to play all of these pairs...` -2. **Tractor Lead, Excess Pairs (Enough Remaining)**: - * *Mock*: GameState with `10♦, 10♦, J♦, J♦` led. Player hand has `3♦, 3♦, 8♦, 8♦, Q♦, Q♦, 2♣`. - * *Assertion*: Available cards lists three bracketed pairs. Constraint states: `You are required to choose and play at least 2 of these pairs...` -3. **Teammate Winning Safely Recommendation**: - * *Mock*: Teammate played `A♣` (Boss). It is the 4th player's turn. Hand has `K♣` and `3♣`. - * *Assertion*: `## Recommended Play` section lists `[K♣]` (highest points card) and states: `Contribute points / high cards to teammate because teammate is winning and their win is safe.` -4. **Opponent Winning (Duck low/Resource conservation)**: - * *Mock*: Opponent played `A♣` (Boss). It is 2nd player's turn. Hand has `K♣`, `Q♣`, `3♣`. - * *Assertion*: `## Recommended Play` lists `[3♣]` and states: `Duck low / dispose of lowest cards to conserve pairs and point cards (conserve strength).` - -### B. Automated Verification Commands -* Run the new unit test suite: - ```bash - npm run test __tests__/ai/llmGamePrompt.test.ts - ``` -* Verify all existing test suites pass successfully: - ```bash - npm run test:silent - ``` -* Run the live simulation runner to observe log outputs: - ```bash - ./.agents/skills/model-evaluation/scripts/run.sh --llm - ``` diff --git a/src/ai/llm/llmGamePrompt.ts b/src/ai/llm/llmGamePrompt.ts index e9b3d20..cb37222 100644 --- a/src/ai/llm/llmGamePrompt.ts +++ b/src/ai/llm/llmGamePrompt.ts @@ -8,17 +8,13 @@ import { TrumpInfo, Suit, Rank, - ComboType, - JokerType, } from "../../types"; -import { isComboUnbeatable } from "../../game/multiComboValidation"; -import { compareCards } from "../../game/cardComparison"; import { sortCards } from "../../utils/cardSorting"; -import { analyzeSuitAvailability } from "../following/suitAvailabilityAnalysis"; -import { detectCandidateLeads } from "../leading/candidateLeadDetection"; -import { collectLeadingContext } from "../leading/leadingContext"; -import { scoreNonTrumpLead, scoreTrumpLead } from "../leading/leadingScoring"; import { createGameContext } from "../aiGameContext"; +import { + buildFollowingOptions, + buildLeadingOptions, +} from "./llmPositionDiagnosis"; import { STATIC_LLM_GAME_RULES, buildUserPromptTemplate, @@ -105,265 +101,39 @@ function localBuildHandDisplay( } /** - * Helper to build trick context and scoring candidates when leading. - */ -function localBuildLeadingPromptContext( - handCards: Card[], - gameState: GameState, - playerId: PlayerId, - trumpInfo: TrumpInfo, - cardToDisplay: (card: Card) => string, -): { - activeTrickStatusStr: string; - taskInstructionStr: string; - candidateOptionsStr: string; -} { - const activeTrickStatusStr = `- Status: You are leading this trick! -- Requirement: You must play exactly ONE valid combination from your hand (Single, Pair, Tractor, or unbeatable same-suit Multi-Combo). Mismatched combination types are strictly illegal.`; - const taskInstructionStr = - "Select exactly ONE valid combination of cards from your hand (Single, Pair, Tractor, or unbeatable same-suit Multi-Combo) to lead the trick."; - - const candidates = detectCandidateLeads( - handCards, - gameState, - playerId, - trumpInfo, - ); - const context = collectLeadingContext(gameState, playerId); - const nonTrumpCandidates = candidates - .filter((candidate) => !candidate.metadata.isTrump) - .map((candidate) => ({ - candidate, - result: scoreNonTrumpLead(candidate, trumpInfo, context), - })) - .sort((a, b) => b.result.score - a.result.score); - - const trumpCandidates = candidates - .filter((candidate) => candidate.metadata.isTrump) - .map((candidate) => ({ - candidate, - result: scoreTrumpLead(candidate, trumpInfo, context), - })) - .sort((a, b) => b.result.score - a.result.score); - - const scoredCandidates = [...nonTrumpCandidates, ...trumpCandidates].sort( - (a, b) => b.result.score - a.result.score, - ); - - const allOptions = scoredCandidates - .map((entry, idx) => { - const cardsStr = entry.candidate.cards.map(cardToDisplay).join(", "); - return `- Option L${idx + 1}: Play [${cardsStr}] (Rule Score: ${entry.result.score})`; - }) - .join("\n"); - - const candidateOptionsStr = `Here are the candidate combinations you can lead, along with a strategic rating from the rule-based engine: -${allOptions || "- No candidates found (using fallback)"} -`; - - return { - activeTrickStatusStr, - taskInstructionStr, - candidateOptionsStr, - }; -} - -/** - * Renders a short, situation-specific "how to play this seat" bullet for the - * following path. STATIC_LLM_GAME_RULES §5/§6 state the general principles; - * this picks the one that actually applies to THIS seat, names the concrete - * players, and spells out the beat-back inference a small model would otherwise - * have to derive on its own. It scaffolds the LLM's judgement among the legal - * options — it does not choose the card. - */ -function localBuildSeatGuidance(g: { - isLast: boolean; - isTeammateWinning: boolean; - teammateWinSafe: boolean; - canBeatWinnerInSuit: boolean; - winningPlayerId: string; - winningCardStr: string; - oppListStr: string; - trickPoints: number; - isTrumpLead: boolean; - isAnyOpponentVoid: boolean; - isVoidScenario: boolean; -}): string { - let bullet: string; - - if (g.isVoidScenario) { - // Void in the led suit → ruff or sluff (§6). - if (g.isTeammateWinning && g.teammateWinSafe) { - bullet = `${g.winningPlayerId} (teammate) is winning safely — don't ruff over them; sluff a spare point card (10/K) to bank points for your team, else your lowest off-suit non-point.`; - } else if (g.isTeammateWinning) { - bullet = `${g.winningPlayerId} (teammate) leads but it isn't safe — sluff a low off-suit non-point; don't ruff over your own teammate.`; - } else if (g.trickPoints >= 10) { - bullet = `${g.winningPlayerId} (opponent) holds ${g.trickPoints} pts — their card is only takeable by ruffing, so ruff to capture if you can survive ${g.isLast ? "the rest (you're last)" : g.oppListStr} (size it to top a later void player); can't secure it → sluff your lowest off-suit NON-point, never a 5/10/K into their trick.`; - } else { - bullet = `Only ${g.trickPoints} pts and ${g.winningPlayerId} (opponent) leads — sluff your lowest off-suit non-point and conserve trump.`; - } - } else if (g.isTeammateWinning) { - // Following the led suit, teammate currently winning (§5.1 / §5.2). - bullet = g.teammateWinSafe - ? `${g.winningPlayerId} (teammate)'s win is safe — bank your biggest spare points, giving 10s and Ks freely (card rank is moot once the win is locked); hold back only a live boss A/K you can cash on your own trick, and never out-rank your teammate.` - : `${g.winningPlayerId} (teammate) leads but ${g.oppListStr} can still steal it — play a low non-point card of the led suit; don't commit points yet.`; - } else if (g.isLast) { - // Opponent winning, you act last with full info (§5.3 / §9 4th). - bullet = `You play last with full info — beat ${g.winningPlayerId}'s ${g.winningCardStr} with your cheapest sufficient card if you can; otherwise dump your lowest non-point (never a 5/10/K into an opponent's trick).`; - } else if (g.trickPoints >= 10) { - // Opponent winning, rich trick, players still behind you (§5.3). - if (!g.canBeatWinnerInSuit) { - bullet = `${g.trickPoints} pts at stake but you hold nothing that beats ${g.winningPlayerId}'s ${g.winningCardStr} here — duck low and keep your points/high cards for a trick you can win.`; - } else { - const caveat = g.isTrumpLead - ? "a regular trump K/10 loses to active ranks/jokers, so commit only a truly unbeatable trump — else duck low" - : g.isAnyOpponentVoid - ? "a void opponent can ruff, so even the suit boss may be cut — weigh ducking" - : "only the suit boss survives the players behind you; a mid card can be over-taken — else duck"; - bullet = `${g.trickPoints} pts at stake and ${g.oppListStr} act after you — fight only with a card they can't beat back: ${caveat}.`; - } - } else { - // Opponent winning, thin trick (§5.4). - bullet = `Only ${g.trickPoints} pts and ${g.oppListStr} still to act — duck low and conserve; don't spend a boss or trump on a thin trick.`; - } - - return `- ${bullet}`; -} - -/** - * Helper to build trick context and scenario analysis when following. + * Builds the raw trick-state facts for the following path: who led, the plays so + * far, your seat, who is still to act, who currently holds it, and the points at + * stake. Consequences of each legal play live in the `## Your Options` block. */ -function localBuildFollowingPromptContext( - handCards: Card[], +function localBuildActiveTrickStatus( gameState: GameState, playerId: PlayerId, - trumpInfo: TrumpInfo, - cardToDisplay: (card: Card) => string, gameContext: GameContext, - voids: Record, -): { - activeTrickStatusStr: string; - taskInstructionStr: string; - suitAnalysisStr: string; - seatGuidanceStr: string; -} { +): { activeTrickStatusStr: string; taskInstructionStr: string } { const currentTrick = gameState.currentTrick; - const trickWinner = gameContext.trickWinnerAnalysis; - if (!currentTrick || currentTrick.plays.length === 0 || !trickWinner) { - return { - activeTrickStatusStr: "", - taskInstructionStr: "", - suitAnalysisStr: "", - seatGuidanceStr: "", - }; + const winnerAnalysis = gameContext.trickWinnerAnalysis; + if (!currentTrick || currentTrick.plays.length === 0 || !winnerAnalysis) { + return { activeTrickStatusStr: "", taskInstructionStr: "" }; } const plays = currentTrick.plays; const leadPlay = plays[0]; const requiredCount = leadPlay.cards.length; - const winningPlayerId = trickWinner.currentWinner; + const winnerId = winnerAnalysis.currentWinner; const partnerId = getPartnerId(playerId); - const isTeammateWinning = trickWinner.isTeammateWinning; - const trickPoints = trickWinner.trickPoints; - const leadingCardsStr = leadPlay.cards.map((c) => c.toString()).join(", "); const playsStr = plays .map( (p) => - `- ${p.playerId} played: ${p.cards.map((c) => c.toString()).join(", ")}${p.playerId === winningPlayerId ? " ⭐ (CURRENT LEADING PLAY)" : ""}`, + `- ${p.playerId} played: ${p.cards.map((c) => c.toString()).join(", ")}${p.playerId === winnerId ? " ⭐ (currently winning)" : ""}`, ) .join("\n"); - // Determine who is left to act in this trick - const playedPlayerIds = plays.map((p) => p.playerId); + const playedIds = plays.map((p) => p.playerId); const yetToPlay = gameState.players .map((p) => p.id) - .filter((id) => id !== playerId && !playedPlayerIds.includes(id)); - - const remainingOpponents = yetToPlay.filter((id) => id !== partnerId); - - // Confirmed voids come from the engine's MemoryContext (passed in). - const leadCard = leadPlay.cards[0]; - const isTrumpLead = trickWinner.isTrumpLead; - const ledSuit = isTrumpLead ? "Trump Group" : leadCard?.suit || ""; - const isAnyOpponentVoid = remainingOpponents.some((oppId) => { - const oppVoids = voids[oppId] || []; - return oppVoids.includes(ledSuit); - }); - - const winningPlay = plays.find((p) => p.playerId === winningPlayerId); - const winningCard = winningPlay?.cards[0] || null; - const winningCardStr = winningCard ? winningCard.toString() : "their card"; - - // "Boss" is an OFF-SUIT notion only: the highest card still live in a side - // suit, beatable only by a ruff. Memory-aware via isComboUnbeatable (fed the - // engine's played-card memory) — a K becomes boss once both Aces are gone. - // Only meaningful for teammate-win safety below, so skip it otherwise. - const winnerOffSuitBoss = - isTeammateWinning && - !!winningCard && - !winningCard.isTrump(trumpInfo) && - isComboUnbeatable( - { type: ComboType.Single, cards: [winningCard], value: 0 }, - winningCard.suit, - gameContext.memoryContext.playedCards, - handCards, - trumpInfo, - [], - ); - - // The trump group has no "boss"; only the Big Joker is guaranteed unbeatable - // (conservative — other high trumps are covered by the all-void check below). - const winnerTopTrump = !!winningCard && winningCard.joker === JokerType.Big; - - // Can THIS player beat the current winner with a same-group card in hand? - const canBeatWinnerInSuit = - !!winningCard && - handCards.some((c) => { - const sameGroup = winningCard.isTrump(trumpInfo) - ? c.isTrump(trumpInfo) - : !c.isTrump(trumpInfo) && c.suit === winningCard.suit; - return sameGroup && compareCards(c, winningCard, trumpInfo) > 0; - }); - - // All remaining opponents are confirmed void in the led suit/trump group. - const allRemainingOpponentsVoidLed = - remainingOpponents.length > 0 && - remainingOpponents.every((oppId) => (voids[oppId] || []).includes(ledSuit)); - - // Teammate's win is "safe" when no opponents remain; their card is an off-suit - // boss the remaining (non-void) opponents can't top; they hold the top trump; - // or it is a trump trick and every remaining opponent is out of trump. An - // opponent void in an OFF-suit lead is NOT safe — they can ruff. - const teammateWinSafe = - isTeammateWinning && - (remainingOpponents.length === 0 || - (winnerOffSuitBoss && !isAnyOpponentVoid) || - winnerTopTrump || - (isTrumpLead && allRemainingOpponentsVoidLed)); - - const oppListStr = remainingOpponents.join(" and "); - let winSecurityStr = ""; - if (isTeammateWinning) { - if (remainingOpponents.length === 0) { - winSecurityStr = `SECURED WIN: Your teammate (${winningPlayerId}) is winning, and there are NO opponents left to act. Your team is guaranteed to win this trick.`; - } else if (teammateWinSafe) { - const why = - winnerOffSuitBoss && !isAnyOpponentVoid - ? `with a card (${winningCardStr}) no remaining opponent can beat` - : winnerTopTrump - ? `with the top trump (${winningCardStr})` - : `a trump trick while the remaining opponents are out of trump`; - winSecurityStr = `LIKELY WIN: Your teammate (${winningPlayerId}) is winning ${why}. They are extremely likely to win this trick.`; - } else { - winSecurityStr = `UNCERTAIN: Your teammate (${winningPlayerId}) is winning, but opponent(s) [${oppListStr}] have yet to play — the card is beatable or an opponent may be void / hold higher, so the outcome is uncertain.`; - } - } else { - winSecurityStr = `UNCERTAIN: Opponent (${winningPlayerId}) is currently winning the trick.`; - } - - const isLast = yetToPlay.length === 0; + .filter((id) => id !== playerId && !playedIds.includes(id)); const seatLabel = ["1st (leader)", "2nd", "3rd", "4th"][plays.length] || `${plays.length + 1}th`; @@ -374,100 +144,19 @@ function localBuildFollowingPromptContext( .join(", ") : "none — you play last"; - const statusLines = [ + const activeTrickStatusStr = [ `- Led by: ${leadPlay.playerId} playing [${leadingCardsStr}]`, - `- Requirement: You must play exactly ${requiredCount} card(s). You must follow the led suit/trump group if you have any.`, + `- Requirement: play exactly ${requiredCount} card(s); follow the led suit/trump group if you hold any.`, `\nPlays in this trick so far:`, playsStr, `\n- Your seat: ${seatLabel} of 4; still to act after you: ${yetToPlayStr}`, - `- Current Leading Player: ${winningPlayerId} (Teammate: ${isTeammateWinning ? "YES" : "NO"})`, - `- Current Points in Trick: ${trickPoints} pts`, - `- Trick Win Security: ${winSecurityStr}`, - ]; - const activeTrickStatusStr = statusLines.join("\n"); - const taskInstructionStr = `Select exactly ${requiredCount} card(s) from your hand following the trick requirement and suit following rules.`; + `- Currently winning: ${winnerId} (${winnerAnalysis.isTeammateWinning ? "your teammate" : "opponent"})`, + `- Points in this trick: ${winnerAnalysis.trickPoints} pts`, + ].join("\n"); - // Analyze suit following using the same engine as algorithmic AI - const analysis = analyzeSuitAvailability( - leadPlay.cards, - handCards, - trumpInfo, - ); - - const ledSuitDisplay = - analysis.evaluateSuit === Suit.None ? "Trump Group" : analysis.evaluateSuit; - const lines: string[] = [ - `- Led combo type: ${analysis.leadingComboType} (${analysis.requiredLength} cards)`, - `- Led suit/group: ${ledSuitDisplay}`, - `- Your cards in that suit: ${analysis.availableCount}`, - `- Scenario: ${analysis.scenario}`, - ]; + const taskInstructionStr = `Select exactly ${requiredCount} card(s) from your hand following the trick requirement and suit-following rules.`; - switch (analysis.scenario) { - case "valid_combos": { - lines.push( - `- You have matching ${analysis.leadingComboType} combos to choose from:`, - ); - for (const combo of analysis.validCombos) { - const ids = combo.cards.map(cardToDisplay).join(", "); - lines.push(` • ${combo.type}: [${ids}]`); - } - break; - } - case "enough_remaining": { - lines.push( - `- You have enough cards in the led suit but NO matching ${analysis.leadingComboType} combos.`, - ); - lines.push( - `- You must still play ${analysis.requiredLength} card(s) from this suit. Available cards:`, - ); - lines.push( - ` ${analysis.remainingCards.map(cardToDisplay).join(", ")}`, - ); - break; - } - case "insufficient": { - lines.push( - `- You only have ${analysis.availableCount} card(s) but ${analysis.requiredLength} are required.`, - ); - lines.push( - `- You MUST play ALL your cards in that suit: ${analysis.remainingCards.map(cardToDisplay).join(", ")}`, - ); - lines.push( - `- Fill the remaining ${analysis.requiredLength - analysis.availableCount} slot(s) from other suits (discard or trump).`, - ); - break; - } - case "void": { - lines.push( - `- You are VOID in the led suit. You may trump (ruff) with trump cards or discard (sluff) from any suit.`, - ); - break; - } - } - - const suitAnalysisStr = lines.join("\n") + "\n"; - - const seatGuidanceStr = localBuildSeatGuidance({ - isLast, - isTeammateWinning, - teammateWinSafe, - canBeatWinnerInSuit, - winningPlayerId, - winningCardStr, - oppListStr, - trickPoints, - isTrumpLead, - isAnyOpponentVoid, - isVoidScenario: analysis.scenario === "void", - }); - - return { - activeTrickStatusStr, - taskInstructionStr, - suitAnalysisStr, - seatGuidanceStr, - }; + return { activeTrickStatusStr, taskInstructionStr }; } /** @@ -561,9 +250,6 @@ export function buildLLMUserPrompt( // Build the hand display const handChoicesStr = localBuildHandDisplay(sortedHand, trumpInfo); - // Render a card as the plain notation the LLM also replies with - const cardToDisplay = (card: Card): string => card.toString(); - // Build the engine's game context once — single source for trick-winner // analysis and per-player void memory (shared with the rule-based AI). const gameContext = createGameContext(gameState, playerId); @@ -575,35 +261,27 @@ export function buildLLMUserPrompt( let activeTrickStatusStr = ""; let taskInstructionStr = ""; - let candidateOptionsStr = ""; - let suitAnalysisStr = ""; - let seatGuidanceStr = ""; + let optionsStr = ""; if (isLeading) { - const context = localBuildLeadingPromptContext( - handCards, + optionsStr = buildLeadingOptions(gameState, playerId, handCards, trumpInfo); + taskInstructionStr = + "Select exactly ONE valid combination of cards from your hand (Single, Pair, Tractor, or unbeatable same-suit Multi-Combo) to lead the trick."; + } else { + const status = localBuildActiveTrickStatus( gameState, playerId, - trumpInfo, - cardToDisplay, + gameContext, ); - activeTrickStatusStr = context.activeTrickStatusStr; - taskInstructionStr = context.taskInstructionStr; - candidateOptionsStr = context.candidateOptionsStr; - } else { - const context = localBuildFollowingPromptContext( - handCards, + activeTrickStatusStr = status.activeTrickStatusStr; + taskInstructionStr = status.taskInstructionStr; + optionsStr = buildFollowingOptions( gameState, playerId, - trumpInfo, - cardToDisplay, + handCards, gameContext, voids, ); - activeTrickStatusStr = context.activeTrickStatusStr; - taskInstructionStr = context.taskInstructionStr; - suitAnalysisStr = context.suitAnalysisStr; - seatGuidanceStr = context.seatGuidanceStr; } // Reconstruct round tricks history (limit to last 3 tricks to keep prompt light) @@ -633,9 +311,7 @@ export function buildLLMUserPrompt( activeTrickStatusStr, handChoicesStr, isLeading, - candidateOptionsStr, - suitAnalysisStr, - seatGuidanceStr, + optionsStr, taskInstructionStr, }); diff --git a/src/ai/llm/llmPositionDiagnosis.ts b/src/ai/llm/llmPositionDiagnosis.ts new file mode 100644 index 0000000..84ca4e2 --- /dev/null +++ b/src/ai/llm/llmPositionDiagnosis.ts @@ -0,0 +1,530 @@ +import { + Card, + Combo, + ComboType, + GameContext, + GameState, + getPartnerId, + JokerType, + PlayerId, + Suit, + TrumpInfo, +} from "../../types"; +import { + calculateCardStrategicValue, + isBiggestInSuit, +} from "../../game/cardValue"; +import { + canBeatCombo, + getCurrentWinningCombo, +} from "../../game/cardComparison"; +import { isComboUnbeatable } from "../../game/multiComboValidation"; +import { analyzeSuitAvailability } from "../following/suitAvailabilityAnalysis"; +import { + CandidateLead, + detectCandidateLeads, +} from "../leading/candidateLeadDetection"; + +/** + * Position Diagnosis — facts and consequences, never recommendations. + * + * This module is the "analyst" half of the LLM bot: the TypeScript engine does + * the cognition a small model is bad at (counting unseen cards, lookahead, + * structure extraction, over-ruff survival) and lays out, for each legal play, + * what it would *cost and yield in POINTS* — then stops. It never ranks, scores, + * stars, or picks a card; the LLM makes the strategic call from these facts. + * + * Two disciplines hold this neutral: + * 1. Consequences are stated in point-flow (capture / concede / bank / protect / + * control), because the round is won on points, not tricks. + * 2. Equivalent plays are collapsed into one class (using unseen-card knowledge), + * and graded choices (how big to ruff, point-card or not) are spelled out — + * but every option gets the same neutral, symmetric framing. + */ + +const comboLabel = (cards: Card[]): string => + cards.map((c) => c.toString()).join(" "); + +/** A play label, bracketed when it is a multi-card combo so the unit reads clearly. */ +const playLabel = (cards: Card[]): string => + cards.length > 1 ? `[${comboLabel(cards)}]` : comboLabel(cards); + +const listLabel = (cards: Card[]): string => + cards.map((c) => c.toString()).join(", "); + +const sumPoints = (cards: Card[]): number => + cards.reduce((sum, c) => sum + c.points, 0); + +/** Number of pairs sitting inside a flat set of cards (by card identity). */ +function countHeldPairs(cards: Card[]): number { + const counts = new Map(); + for (const c of cards) + counts.set(c.commonId, (counts.get(c.commonId) ?? 0) + 1); + let pairs = 0; + for (const n of counts.values()) pairs += Math.floor(n / 2); + return pairs; +} + +/** Phrase the value of taking the trick now, framed in points + lead control. */ +function winYield(trickPoints: number): string { + return trickPoints > 0 + ? `WINS the trick → captures ${trickPoints} pts for your team` + : `WINS the trick (0 pts) → you gain the lead next (cash bosses / set up points)`; +} + +// --------------------------------------------------------------------------- +// Following diagnosis +// --------------------------------------------------------------------------- + +/** + * Build the `## Your Options` content for the following path: the legal plays + * grouped into strategically-distinct classes, each with its point consequence. + * Returns the inner markdown (no header); empty string when there is no trick. + */ +export function buildFollowingOptions( + gameState: GameState, + playerId: PlayerId, + hand: Card[], + gameContext: GameContext, + voids: Record, +): string { + const trumpInfo = gameState.trumpInfo; + const currentTrick = gameState.currentTrick; + const winnerAnalysis = gameContext.trickWinnerAnalysis; + if (!currentTrick || currentTrick.plays.length === 0 || !winnerAnalysis) { + return ""; + } + + const plays = currentTrick.plays; + const leadCards = plays[0].cards; + const winningCombo = getCurrentWinningCombo(currentTrick); + const winningCard = winningCombo[0]; + const winnerId = winnerAnalysis.currentWinner; + const { isTeammateWinning, isTrumpLead, trickPoints } = winnerAnalysis; + const partnerId = getPartnerId(playerId); + + const playedIds = plays.map((p) => p.playerId); + const yetToPlay = gameState.players + .map((p) => p.id) + .filter((id) => id !== playerId && !playedIds.includes(id)); + const remainingOpponents = yetToPlay.filter((id) => id !== partnerId); + const ledSuit = isTrumpLead ? "Trump Group" : leadCards[0].suit; + const isAnyOpponentVoidLed = remainingOpponents.some((id) => + (voids[id] || []).includes(ledSuit), + ); + + const teammateWinSafe = computeTeammateWinSafe({ + isTeammateWinning, + isTrumpLead, + winningCard, + remainingOpponents, + isAnyOpponentVoidLed, + ledSuit, + voids, + hand, + gameContext, + trumpInfo, + }); + + // How a non-winning play moves points, given who currently holds the trick. + const concedeNote = (points: number): string => { + if (points === 0) { + return isTeammateWinning && teammateWinSafe + ? `safe filler — your team keeps the trick` + : `loses; concedes nothing of yours`; + } + if (isTeammateWinning && teammateWinSafe) { + return `banks ${points} pts onto your team's secured trick`; + } + if (isTeammateWinning) { + return `adds ${points} pts, but ${remainingOpponents.join("/")} can still take the trick`; + } + return `adds ${points} pts to the opponents' trick`; + }; + + const analysis = analyzeSuitAvailability(leadCards, hand, trumpInfo); + const lines: string[] = []; + + switch (analysis.scenario) { + case "valid_combos": { + // You hold combos matching the led structure — those are your legal plays. + const winners = analysis.validCombos.filter((c) => + canBeatCombo(c.cards, winningCombo, trumpInfo), + ); + const losers = analysis.validCombos.filter( + (c) => !canBeatCombo(c.cards, winningCombo, trumpInfo), + ); + for (const combo of sortCombosAsc(winners, trumpInfo)) { + lines.push( + `- ${playLabel(combo.cards)} → ${winYield(trickPoints)}${pointCost(combo.cards)}`, + ); + } + lines.push(...renderLosers(losers, concedeNote, trumpInfo)); + break; + } + + case "enough_remaining": { + // Cards in suit but cannot match the led structure → you cannot win this + // trick; the only choice is which cards to give up. + lines.push( + `- You hold ${analysis.availableCount} ${suitName(ledSuit)} card(s) but no matching ${analysis.leadingComboType.toLowerCase()} — you cannot beat ${winnerId}. Play ${analysis.requiredLength} from this suit:`, + ); + const heldPairs = countHeldPairs(analysis.remainingCards); + if ( + (analysis.leadingComboType === ComboType.Pair || + analysis.leadingComboType === ComboType.Tractor) && + heldPairs > 0 + ) { + const requiredPairs = Math.min(heldPairs, analysis.requiredLength / 2); + lines.push( + ` FORCED: you hold ${heldPairs} pair(s) here — you must keep ${requiredPairs} of them intact (cannot split a pair while you hold one).`, + ); + } + lines.push( + ...renderDisposalClasses( + analysis.remainingCards, + concedeNote, + trumpInfo, + ), + ); + break; + } + + case "insufficient": { + // Must play every suit card you hold, then fill the rest from elsewhere. + lines.push( + `- Only ${analysis.availableCount} ${suitName(ledSuit)} card(s), ${analysis.requiredLength} required — you cannot win. FORCED to play all of: ${listLabel(analysis.remainingCards)}.`, + ); + const fillCount = analysis.requiredLength - analysis.availableCount; + lines.push( + ` Fill the remaining ${fillCount} from any suit (trump or off-suit). ${concedeNote(0)} via the fill choice:`, + ); + const fillPool = hand.filter( + (c) => !analysis.remainingCards.some((r) => r.id === c.id), + ); + lines.push(...renderDisposalClasses(fillPool, concedeNote, trumpInfo)); + break; + } + + case "void": { + lines.push( + ...renderVoidOptions({ + gameState, + leadCards, + winningCombo, + winnerId, + trickPoints, + isTeammateWinning, + teammateWinSafe, + remainingOpponents, + isAnyOpponentVoidLed, + ledSuit, + hand, + trumpInfo, + concedeNote, + }), + ); + break; + } + } + + return lines.join("\n"); +} + +interface TeammateSafeArgs { + isTeammateWinning: boolean; + isTrumpLead: boolean; + winningCard: Card | undefined; + remainingOpponents: PlayerId[]; + isAnyOpponentVoidLed: boolean; + ledSuit: string; + voids: Record; + hand: Card[]; + gameContext: GameContext; + trumpInfo: TrumpInfo; +} + +/** + * A teammate's win is "safe" when no remaining opponent can take it: none left + * to act, an off-suit boss no live card beats (and no opponent can ruff), the + * top trump, or a trump trick with every remaining opponent out of trump. + */ +function computeTeammateWinSafe(a: TeammateSafeArgs): boolean { + const winningCard = a.winningCard; + if (!a.isTeammateWinning || !winningCard) return false; + if (a.remainingOpponents.length === 0) return true; + + const winnerOffSuitBoss = + !winningCard.isTrump(a.trumpInfo) && + isComboUnbeatable( + { type: ComboType.Single, cards: [winningCard], value: 0 }, + winningCard.suit, + a.gameContext.memoryContext.playedCards, + a.hand, + a.trumpInfo, + [], + ); + if (winnerOffSuitBoss && !a.isAnyOpponentVoidLed) return true; + + if (winningCard.joker === JokerType.Big) return true; + + const allRemainingOpponentsVoidLed = a.remainingOpponents.every((id) => + (a.voids[id] || []).includes(a.ledSuit), + ); + return a.isTrumpLead && allRemainingOpponentsVoidLed; +} + +interface VoidArgs { + gameState: GameState; + leadCards: Card[]; + winningCombo: Card[]; + winnerId: PlayerId; + trickPoints: number; + isTeammateWinning: boolean; + teammateWinSafe: boolean; + remainingOpponents: PlayerId[]; + isAnyOpponentVoidLed: boolean; + ledSuit: string; + hand: Card[]; + trumpInfo: TrumpInfo; + concedeNote: (points: number) => string; +} + +/** Void in the led suit: lay out ruff-to-win grades and sluff classes. */ +function renderVoidOptions(a: VoidArgs): string[] { + const lines: string[] = []; + + // Ruff options that actually win: trump combos matching the led structure + // that beat the current winner. (analyzeSuitAvailability on the trump group + // returns exactly the trump combos of the led type.) + const trumpAnalysis = analyzeSuitAvailability( + a.leadCards, + a.hand, + a.trumpInfo, + Suit.None, + ); + const ruffWinners = trumpAnalysis.validCombos.filter((c) => + canBeatCombo(c.cards, a.winningCombo, a.trumpInfo), + ); + + const overRuffRisk = + a.isAnyOpponentVoidLed && a.remainingOpponents.length > 0 + ? ` (caution: ${a.remainingOpponents.join("/")} is void in ${suitName(a.ledSuit)} and could over-ruff a low trump)` + : ""; + + if (ruffWinners.length > 0 && !a.isTeammateWinning) { + for (const combo of sortCombosAsc(ruffWinners, a.trumpInfo)) { + const pts = sumPoints(combo.cards); + const costNote = + pts > 0 + ? `; spends a ${pts}-pt trump` + : `; spends trump ${playLabel(combo.cards)}`; + lines.push( + `- ruff with ${playLabel(combo.cards)} → ${winYield(a.trickPoints)}${costNote}${overRuffRisk}`, + ); + } + } else if (!a.isTeammateWinning) { + lines.push( + `- No trump you hold beats ${a.winnerId} — ruffing only spends trump for nothing.`, + ); + } + + // Sluff: discard off-suit (non-trump) cards, conceding the trick. + const offSuit = a.hand.filter((c) => !c.isTrump(a.trumpInfo)); + if (offSuit.length > 0) { + if (a.isTeammateWinning && a.teammateWinSafe) { + lines.push( + `- ${a.winnerId} (teammate) is winning safely — sluff to bank points:`, + ); + } else if (a.isTeammateWinning) { + lines.push( + `- ${a.winnerId} (teammate) leads but it isn't locked — sluffing:`, + ); + } else { + lines.push(`- Sluff off-suit (concede the trick, keep your trump):`); + } + lines.push( + ...renderDisposalClasses(offSuit, a.concedeNote, a.trumpInfo, " "), + ); + } + + return lines; +} + +/** + * Collapse a set of losing combos into classes: non-point combos share one line + * (they are interchangeable), point-bearing combos each get their own (the points + * conceded differ). Winners are handled by the caller. + */ +function renderLosers( + losers: Combo[], + concedeNote: (points: number) => string, + trumpInfo: TrumpInfo, +): string[] { + if (losers.length === 0) return []; + const lines: string[] = []; + const nonPoint = losers.filter((c) => sumPoints(c.cards) === 0); + const pointBearing = losers.filter((c) => sumPoints(c.cards) > 0); + + if (nonPoint.length > 0) { + const labels = sortCombosAsc(nonPoint, trumpInfo) + .map((c) => playLabel(c.cards)) + .join(" · "); + lines.push(`- ${labels} → ${concedeNote(0)}`); + } + for (const combo of sortCombosAsc(pointBearing, trumpInfo)) { + lines.push( + `- ${playLabel(combo.cards)} → loses; ${concedeNote(sumPoints(combo.cards))}`, + ); + } + return lines; +} + +/** + * Collapse a flat pool of disposable cards into point-flow classes: low non-point + * cards (interchangeable, one line) and each point card (distinct consequence). + */ +function renderDisposalClasses( + cards: Card[], + concedeNote: (points: number) => string, + trumpInfo: TrumpInfo, + indent = "", +): string[] { + if (cards.length === 0) return []; + const lines: string[] = []; + const nonPoint = cards.filter((c) => c.points === 0); + const pointCards = cards.filter((c) => c.points > 0); + + if (nonPoint.length > 0) { + const sorted = [...nonPoint].sort( + (x, y) => + calculateCardStrategicValue(x, trumpInfo, "basic") - + calculateCardStrategicValue(y, trumpInfo, "basic"), + ); + lines.push( + `${indent}- low cards (${listLabel(sorted)}) → ${concedeNote(0)}`, + ); + } + for (const card of pointCards.sort((x, y) => x.points - y.points)) { + lines.push(`${indent}- ${card.toString()} → ${concedeNote(card.points)}`); + } + return lines; +} + +// --------------------------------------------------------------------------- +// Leading diagnosis +// --------------------------------------------------------------------------- + +/** + * Build the `## Lead Options` content: the legal leads enumerated by structure, + * each with its point/control consequence. No score, no ranking. + */ +export function buildLeadingOptions( + gameState: GameState, + playerId: PlayerId, + hand: Card[], + trumpInfo: TrumpInfo, +): string { + const candidates = detectCandidateLeads(hand, gameState, playerId, trumpInfo); + const lines: string[] = []; + + const offSuit = candidates.filter((c) => !c.metadata.isTrump); + const trump = candidates.filter((c) => c.metadata.isTrump); + + // Off-suit, structured (multi-combo / tractor / pair) — highest leverage. + const offStructured = offSuit.filter((c) => c.cards.length > 1); + for (const c of offStructured) { + const kind = + c.type === ComboType.Invalid ? "multi-combo" : c.type.toLowerCase(); + const pts = c.metadata.points > 0 ? `, ${c.metadata.points} pts` : ""; + const fate = c.metadata.isUnbeatable + ? `unbeatable → guaranteed to win + keep the lead` + : `can be beaten/ruffed — uncertain`; + lines.push(`- ${playLabel(c.cards)} (${kind}${pts}) → ${fate}`); + } + + // Off-suit singles: bosses (likely win) and point cards stand alone; collapse + // the low rubbish per suit into one "probe" class. + const offSingles = offSuit.filter((c) => c.cards.length === 1); + const notableSingles = offSingles.filter( + (c) => + c.metadata.isUnbeatable || + isBiggestInSuit(c.cards[0], trumpInfo) || + c.metadata.points > 0, + ); + for (const c of sortCandidatesDesc(notableSingles, trumpInfo)) { + const card = c.cards[0]; + const pts = card.points > 0 ? `, ${card.points} pts` : ""; + const fate = c.metadata.isUnbeatable + ? `unbeatable → safely banks points + keeps the lead` + : isBiggestInSuit(card, trumpInfo) + ? `suit boss → likely wins unless ruffed` + : `beatable — likely drawn back`; + lines.push(`- ${card.toString()} (${suitName(card.suit)}${pts}) → ${fate}`); + } + const rubbishSingles = offSingles.filter((c) => !notableSingles.includes(c)); + if (rubbishSingles.length > 0) { + const cards = rubbishSingles.map((c) => c.cards[0]); + lines.push( + `- low singles (${listLabel(cards)}) → cheap probes: bleed a card / test who is void, win little`, + ); + } + + // Trump leads: pairs/tractors pressure opponents' trump; singles spend scarce control. + const trumpStructured = trump.filter((c) => c.cards.length > 1); + for (const c of trumpStructured) { + const kind = + c.type === ComboType.Invalid ? "multi-combo" : c.type.toLowerCase(); + lines.push( + `- ${playLabel(c.cards)} (trump ${kind}) → forces opponents to follow trump / bleeds their trump`, + ); + } + const trumpSingles = trump.filter((c) => c.cards.length === 1); + if (trumpSingles.length > 0) { + const cards = trumpSingles + .map((c) => c.cards[0]) + .sort( + (x, y) => + calculateCardStrategicValue(x, trumpInfo, "basic") - + calculateCardStrategicValue(y, trumpInfo, "basic"), + ); + lines.push( + `- trump singles (${listLabel(cards)}) → spends trump control; high trumps (jokers, trump rank) are scarce`, + ); + } + + return lines.join("\n"); +} + +// --------------------------------------------------------------------------- +// Shared helpers +// --------------------------------------------------------------------------- + +function suitName(suit: string): string { + return suit === Suit.None || suit === "Trump Group" ? "trump" : suit; +} + +/** Point cost suffix for a winning play that spends point cards (e.g. a K). */ +function pointCost(cards: Card[]): string { + const pts = sumPoints(cards); + return pts > 0 ? ` (note: this play itself carries ${pts} pts)` : ""; +} + +function sortCombosAsc(combos: Combo[], trumpInfo: TrumpInfo): Combo[] { + return [...combos].sort( + (a, b) => + calculateCardStrategicValue(a.cards[0], trumpInfo, "basic") - + calculateCardStrategicValue(b.cards[0], trumpInfo, "basic"), + ); +} + +function sortCandidatesDesc( + candidates: CandidateLead[], + trumpInfo: TrumpInfo, +): CandidateLead[] { + return [...candidates].sort( + (a, b) => + calculateCardStrategicValue(b.cards[0], trumpInfo, "basic") - + calculateCardStrategicValue(a.cards[0], trumpInfo, "basic"), + ); +} diff --git a/src/ai/llm/llmPromptTemplates.ts b/src/ai/llm/llmPromptTemplates.ts index 76d48d5..ace67cb 100644 --- a/src/ai/llm/llmPromptTemplates.ts +++ b/src/ai/llm/llmPromptTemplates.ts @@ -1,39 +1,31 @@ -export const STATIC_LLM_GAME_RULES = `# Shengji / Tractor — Trick-Play Decision Guide +export const STATIC_LLM_GAME_RULES = `# Shengji / Tractor — Game Reference -## 1. Objectives & Points -- **Team Roles**: Attacking vs defending roles are specified in the **## Current State** block (injected in the prompt below). -- **Victory Condition**: Attackers win the round by capturing 80+ points; defenders win by keeping attackers under 80 points. -- **Point Cards**: Points exist only on 5 (5pts), 10 (10pts), and K (10pts) cards. +## 1. Objective (points win the round, not tricks) +- The round is decided by POINTS. Attackers win by capturing 80+ points; defenders win by holding attackers under 80. +- Points exist only on 5 (5 pts), 10 (10 pts), and K (10 pts). A trick matters only for the points it carries and for the lead it hands the winner. +- Your role (attacking/defending) and the running score are in **## Current State**. +- Kitty multiplier: if the attackers win the FINAL trick of the round, the hidden kitty's points are scored back, multiplied by the final lead's structure — single x2, one pair x4, two-pair tractor x8 (2^(pairs+1)). The last trick can swing the round. -## 2. Card Strength (High → Low) -- **Trump Group**: Treated as ONE combined suit: Big Joker > Small Joker > trump-rank in trump suit > trump-rank in other suits (equal; first played wins) > trump regulars (A > K > ... > 3). -- **Active Ranks**: The trump-rank cards in all suits belong to the Trump Group, not their printed suit. They beat any Ace. Protect them and never waste them cheaply. -- **Off-Suit**: The highest unplayed card of a suit (A, or K if A is trump rank) is "boss" — unbeatable unless ruffed. Cross-suit cards cannot beat each other. -- **No-Trump Round**: No trump suit declared. The Trump Group consists ONLY of Jokers and the four active ranks (no other cards are trump). Trump is extremely scarce — hoard it, and off-suit bosses are near-untouchable. +## 2. Card Strength (High -> Low) +- Trump Group (one combined suit): Big Joker > Small Joker > trump-rank in trump suit > trump-rank in other suits (equal; first played wins) > trump-suit regulars (A > K > ... > 3). +- Trump-rank cards in every suit belong to the Trump Group, not their printed suit; they beat any off-suit Ace. +- Off-Suit: the highest unplayed card of a suit (A, or K if A is trump rank) is the "boss". Cross-suit cards cannot beat each other. +- No-Trump Round: only Jokers and the four trump-rank cards are trump; everything else is plain. Off-suit bosses cannot be ruffed. ## 3. Combos & Tractors -- **Combo Types**: Single (1 card); Pair (2 identical cards); Tractor (2+ consecutive pairs in one suit/trump group). -- **Trump Tractor Sequence**: Trump A → off-suit rank → trump rank → SJ → BJ. Two off-suit rank pairs are equal (not consecutive). -- **Off-Suit Tractor Sequence**: Consecutive ranks skip the active rank (e.g. 6-8 is consecutive when 7 is trump rank). Do not break a pair/tractor to fill a smaller combo if a standalone option exists. - -## 4. Leading Strategy -Trust the **Rule Score** ordering as your baseline, cashing bosses first and bleeding opponents' trumps only with low trump pairs if you have excess trump. -- **Boss Cash-out**: Lead off-suit boss A/K to score points safely. Never lead high trump combos or lone active ranks/jokers cheaply. -- **Probe Voids / Discard**: Lead low off-suit singles/rubbish to probe voids, or feed points to a void teammate to ruff. -- **Multi-Combo Leads**: Leading a multi-combo (multiple combos of the same suit played at once, non-trump only) is legal ONLY when every component is unbeatable (boss) or all three other players are void in that suit. - -## 5. Following Strategy & Constraints -- **Absolute Laws**: Follow the led suit/trump group if you hold it. You must match the led combo structure — obey the requirements in **## Suit-Following Analysis** (provided in the prompt below). If you do not hold matching combos (e.g. you hold only singles under a pair lead), follow with singles instead. NEVER split pairs when matching combos are held, and NEVER play or duplicate cards that are not explicitly shown in your hand list — you cannot play a pair or repeat a card's notation unless you hold multiple copies of that card (shown multiple times in your hand/available cards). If a multi-combo is led, match the combo structure and total length. -- **Seat Guidance**: Obey the situation-specific bullet under **## Seat Guidance** (provided in the prompt below) as your primary instruction. It dynamically tells you when to duck low, bank points on a safe teammate's trick, ruff/sluff, or conserve your elite cards. -- **Ruffing & Sluffing (Void)**: Ruff only to secure a worthwhile trick (≥10 pts) or block opponents. Size your ruff high enough to survive later players' over-ruffs; if you'll be out-ruffed regardless, use a low card to sluff instead of wasting trump. Never ruff over a teammate who is winning safely. -- **Conserve Control**: Keep your high trumps and off-suit bosses for tricks you lead or can absolutely win. Spend your cheapest non-point cards on lost tricks. - -## 6. Position Cues -- **2nd Seat**: Commit early only with a clear boss when points are up. Teammate (4th) can still cover. -- **3rd Seat**: Back a strong teammate or block an opponent, but ensure your play survives the 4th seat. Never over-trump your teammate. -- **4th Seat**: Perfect information. Act precisely to win the trick or dump trash with zero waste. - -Conservation through-line: Keep top trumps and off-suit bosses for moments that matter (winning big tricks, blocking, guaranteed leads). Dump cheap non-point cards when you cannot win. +- Single (1 card); Pair (2 identical cards); Tractor (2+ consecutive pairs in one suit/trump group). +- Trump tractor order: trump-suit A -> off-suit rank -> trump rank -> SJ -> BJ; two off-suit-rank pairs are equal (not consecutive). +- Off-suit tractors skip the trump rank (6-8 is consecutive when 7 is the trump rank). +- A multi-combo is two or more combos of one non-trump suit led together; legal only when every component is unbeatable, or all three other players are void in that suit. + +## 4. Following — the Absolute Laws (legality, not strategy) +- If you hold the led suit/trump group, you MUST follow it, matching the led combo structure and total length. +- NEVER split a pair you hold while a matching combo is required, and NEVER play a card you do not hold — copy notations from YOUR HAND, repeating a notation only if you hold two copies. +- If you cannot match the structure, follow with whatever cards of that suit you have. Only when void in the led suit may you trump (ruff) or discard another suit. + +## 5. Reading the Options +- **## Lead Options** (when leading) and **## Your Options** (when following) list EVERY legal play and what it does in points — which plays win, what they capture or concede, and what they cost you. These are facts, not advice. +- Choose the play that is best for your team's point total this round. The engine has done the counting and the lookahead; the strategic judgement is yours. `; export interface UserPromptTemplateArgs { @@ -50,9 +42,7 @@ export interface UserPromptTemplateArgs { activeTrickStatusStr: string; handChoicesStr: string; isLeading: boolean; - candidateOptionsStr: string; - suitAnalysisStr: string; - seatGuidanceStr: string; + optionsStr: string; taskInstructionStr: string; } @@ -90,26 +80,19 @@ function buildHandBlock(args: UserPromptTemplateArgs): string { ${args.handChoicesStr}`; } -// 6. Lead Options Block +// 6. Lead Options Block (leading) — point-framed consequences, no recommendation function buildLeadOptionsBlock(args: UserPromptTemplateArgs): string { return `## Lead Options -${args.candidateOptionsStr.trim()}`; +${args.optionsStr.trim()}`; } -// 7. Suit Following Analysis Block -function buildSuitAnalysisBlock(args: UserPromptTemplateArgs): string { - return `## Suit-Following Analysis -${args.suitAnalysisStr.trim()}`; +// 7. Your Options Block (following) — point-framed consequences, no recommendation +function buildFollowingOptionsBlock(args: UserPromptTemplateArgs): string { + return `## Your Options +${args.optionsStr.trim()}`; } -// 8. Seat Guidance Block -function buildSeatGuidanceBlock(args: UserPromptTemplateArgs): string { - if (!args.seatGuidanceStr) return ""; - return `## Seat Guidance -${args.seatGuidanceStr}`; -} - -// 9. Task Block +// 8. Task Block function buildTaskBlock(args: UserPromptTemplateArgs): string { return `## Task ${args.taskInstructionStr} @@ -135,8 +118,7 @@ export function buildUserPromptTemplate(args: UserPromptTemplateArgs): string { buildVoidsBlock(args), buildActiveTrickBlock(args), buildHandBlock(args), - buildSeatGuidanceBlock(args), - buildSuitAnalysisBlock(args), + buildFollowingOptionsBlock(args), buildTaskBlock(args), ]; From c379e3ef7b708a664591aa2c86b6cd2cd2a6447c Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:12:42 +0930 Subject: [PATCH 3/7] add a log --- 2026-06-13T05:40:23.120Z-game-1.log | 192 ++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 2026-06-13T05:40:23.120Z-game-1.log diff --git a/2026-06-13T05:40:23.120Z-game-1.log b/2026-06-13T05:40:23.120Z-game-1.log new file mode 100644 index 0000000..db2ae77 --- /dev/null +++ b/2026-06-13T05:40:23.120Z-game-1.log @@ -0,0 +1,192 @@ +{"timestamp":"2026-06-13T05:40:23.121Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} +{"timestamp":"2026-06-13T05:40:23.125Z","level":"INFO","event":"trump_finalized","sequenceNumber":2,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"finalDeclaration":{"playerId":"bot3","type":"single","suit":"Clubs","rank":"2","cards":["2♣"]},"trumpInfo":{"trumpRank":"2","trumpSuit":"Clubs"},"roundNumber":1,"totalDeclarations":1},"message":"Trump finalized: single by bot3, trump is Clubs"} +{"timestamp":"2026-06-13T05:40:23.135Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":3,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["A♠","A♠","K♠"]}} +{"timestamp":"2026-06-13T05:40:23.938Z","level":"INFO","event":"card_play","sequenceNumber":4,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♠","A♠","K♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: A♠, A♠, K♠ (3 cards)"} +{"timestamp":"2026-06-13T05:40:23.941Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":5,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","play":["5♠","5♠","3♠"]}} +{"timestamp":"2026-06-13T05:40:24.659Z","level":"INFO","event":"card_play","sequenceNumber":6,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♠","5♠","3♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♠, 5♠, 3♠ (3 cards)"} +{"timestamp":"2026-06-13T05:40:24.660Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":7,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["K♠","3♠","4♠"]}} +{"timestamp":"2026-06-13T05:40:25.929Z","level":"INFO","event":"card_play","sequenceNumber":8,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♠","3♠","4♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♠, 3♠, 4♠ (3 cards)"} +{"timestamp":"2026-06-13T05:40:25.930Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":9,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["4♠","8♠","9♠"]}} +{"timestamp":"2026-06-13T05:40:26.803Z","level":"INFO","event":"card_play","sequenceNumber":10,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["4♠","8♠","9♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 4♠, 8♠, 9♠ (3 cards)"} +{"timestamp":"2026-06-13T05:40:26.803Z","level":"INFO","event":"trick_completed","sequenceNumber":11,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":1,"winningPlayer":"bot3","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["A♠","A♠","K♠"]},{"playerId":"human","cards":["5♠","5♠","3♠"]},{"playerId":"bot1","cards":["K♠","3♠","4♠"]},{"playerId":"bot2","cards":["4♠","8♠","9♠"]}],"roundNumber":1},"message":"Trick 1 completed: bot3 wins with 30 points"} +{"timestamp":"2026-06-13T05:40:26.815Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":12,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:40:29.352Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":13,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":185}} +{"timestamp":"2026-06-13T05:40:29.354Z","level":"INFO","event":"llm_decision_success","sequenceNumber":14,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"Leading a trump pair will force opponents to follow suit and potentially reveal their trump holdings, while also being a strong play to win the trick.","play":["2♠","2♠"],"attempts":1}} +{"timestamp":"2026-06-13T05:40:29.354Z","level":"INFO","event":"card_play","sequenceNumber":15,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♠","2♠"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 2♠, 2♠ (2 cards)"} +{"timestamp":"2026-06-13T05:40:30.800Z","level":"INFO","event":"card_play","sequenceNumber":16,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["4♣","6♣"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 4♣, 6♣ (2 cards)"} +{"timestamp":"2026-06-13T05:40:30.804Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":17,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:40:32.715Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":18,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":135}} +{"timestamp":"2026-06-13T05:40:32.716Z","level":"INFO","event":"llm_decision_success","sequenceNumber":19,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"I will play the SJ pair to win the trick and gain the lead, as it is the strongest trump available.","play":["SJ","SJ"],"attempts":1}} +{"timestamp":"2026-06-13T05:40:32.717Z","level":"INFO","event":"card_play","sequenceNumber":20,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["SJ","SJ"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: SJ, SJ (2 cards)"} +{"timestamp":"2026-06-13T05:40:32.718Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":21,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["A♣","A♣"]}} +{"timestamp":"2026-06-13T05:40:34.217Z","level":"INFO","event":"card_play","sequenceNumber":22,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♣","A♣"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: A♣, A♣ (2 cards)"} +{"timestamp":"2026-06-13T05:40:34.217Z","level":"INFO","event":"trick_completed","sequenceNumber":23,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":2,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["2♠","2♠"]},{"playerId":"human","cards":["4♣","6♣"]},{"playerId":"bot1","cards":["SJ","SJ"]},{"playerId":"bot2","cards":["A♣","A♣"]}],"roundNumber":1},"message":"Trick 2 completed: bot1 wins with 0 points"} +{"timestamp":"2026-06-13T05:40:34.229Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":24,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:40:36.154Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":25,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":158}} +{"timestamp":"2026-06-13T05:40:36.154Z","level":"INFO","event":"llm_decision_success","sequenceNumber":26,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"Leading a trump pair is a strong move to force opponents to commit their trump cards and potentially reveal their holdings.","play":["7♣","7♣"],"attempts":1}} +{"timestamp":"2026-06-13T05:40:36.155Z","level":"INFO","event":"card_play","sequenceNumber":27,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["7♣","7♣"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 7♣, 7♣ (2 cards)"} 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+{"timestamp":"2026-06-13T05:40:39.712Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":31,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":146}} +{"timestamp":"2026-06-13T05:40:39.713Z","level":"INFO","event":"llm_decision_success","sequenceNumber":32,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"I will play the Big Joker pair to win the trick and gain the lead, as it is the strongest trump card available.","play":["BJ","BJ"],"attempts":1}} +{"timestamp":"2026-06-13T05:40:39.714Z","level":"INFO","event":"card_play","sequenceNumber":33,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["BJ","BJ"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: BJ, BJ (2 cards)"} 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+{"timestamp":"2026-06-13T05:40:41.890Z","level":"INFO","event":"card_play","sequenceNumber":39,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♥","2♥"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 2♥, 2♥ (2 cards)"} +{"timestamp":"2026-06-13T05:40:42.942Z","level":"INFO","event":"card_play","sequenceNumber":40,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♣","2♦"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♣, 2♦ (2 cards)"} +{"timestamp":"2026-06-13T05:40:42.945Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":41,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:40:43.689Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":42,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":187}} +{"timestamp":"2026-06-13T05:40:43.690Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":43,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","parsedPlay":["3♣","3♣"],"handSize":18}} 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+{"timestamp":"2026-06-13T05:41:29.509Z","level":"INFO","event":"card_play","sequenceNumber":183,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":15,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: 10♠ (1 cards)"} +{"timestamp":"2026-06-13T05:41:29.510Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":184,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["6♥"]}} +{"timestamp":"2026-06-13T05:41:30.150Z","level":"INFO","event":"card_play","sequenceNumber":185,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♥"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 6♥ (1 cards)"} +{"timestamp":"2026-06-13T05:41:30.150Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":186,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["J♠"]}} +{"timestamp":"2026-06-13T05:41:30.722Z","level":"INFO","event":"card_play","sequenceNumber":187,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["J♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: J♠ (1 cards)"} +{"timestamp":"2026-06-13T05:41:30.723Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":188,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["2♦"]}} +{"timestamp":"2026-06-13T05:41:31.458Z","level":"INFO","event":"card_play","sequenceNumber":189,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♦"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♦ (1 cards)"} +{"timestamp":"2026-06-13T05:41:31.459Z","level":"INFO","event":"trick_completed","sequenceNumber":190,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":15,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":true,"allPlays":[{"playerId":"human","cards":["10♠"]},{"playerId":"bot1","cards":["6♥"]},{"playerId":"bot2","cards":["J♠"]},{"playerId":"bot3","cards":["2♦"]}],"roundNumber":1},"message":"Trick 15 completed: bot3 wins with 10 points (FINAL TRICK)"} +{"timestamp":"2026-06-13T05:41:31.460Z","level":"INFO","event":"round_end","sequenceNumber":191,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":1,"attackingTeamWon":true,"finalPoints":80,"gameOver":false,"rankChanges":{"A":"2"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":80,"currentRank":"2","isDefending":false},{"teamId":"B","points":115,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: attacking team won with 80 points"} +{"timestamp":"2026-06-13T05:41:31.461Z","level":"INFO","event":"round_start","sequenceNumber":192,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":2,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}]},"message":"Round 2 started: A defending, B attacking, trump rank 2"} From af07426f80e9eb4e65c95236f88706fef3f26e9a Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:21:58 +0930 Subject: [PATCH 4/7] fix(llm): neutral trump-lead facts; cut invalid plays MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit From a live gemini-2.5-flash-lite game: the model led scarce trump-rank pairs (2♠2♠, 2♥2♥) early because the lead diagnosis editorialised every trump combo as "forces opponents to follow / bleeds their trump" — a tactic nudge, not a fact. It also produced two invalid plays (a pair when a single was required; a hallucinated pair from a singleton). - llmPositionDiagnosis.ts (leading): state trump leads as cost facts — "wins unless a higher trump remains; spends trump (your ruff/control)", flagging trump-rank/joker combos as scarce — instead of a bleed-trump slogan. De-editorialise off-suit lines too (drop "probe/bleed/test"; state what beats each). - llmPositionDiagnosis.ts (following): prepend an exact-count + two-copies reminder so a pair is only played when two copies are held. - llmAIStrategy.ts: sharpen the card-mapping retry hint with the two-copies rule so a retry can recover from a hallucinated pair. - tests: assert factual trump-lead framing (no bleed/force) and the count/two-copies lead-in. Co-Authored-By: Claude Opus 4.8 (1M context) --- __tests__/ai/llmGamePrompt.test.ts | 53 ++++++++++++++++++++++++++++++ src/ai/llm/llmAIStrategy.ts | 2 +- src/ai/llm/llmPositionDiagnosis.ts | 29 ++++++++++------ 3 files changed, 73 insertions(+), 11 deletions(-) diff --git a/__tests__/ai/llmGamePrompt.test.ts b/__tests__/ai/llmGamePrompt.test.ts index 0303fb0..7491ede 100644 --- a/__tests__/ai/llmGamePrompt.test.ts +++ b/__tests__/ai/llmGamePrompt.test.ts @@ -150,4 +150,57 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { expect(system).toContain("## 5. Reading the Options"); expect(system).not.toMatch(/Leading Strategy|Seat Guidance/); }); + + test("trump leads are stated as cost facts, not as a 'bleed trump' tactic", () => { + const state = createGameState({ + trumpInfo: TRUMP, + currentTrick: null, + currentPlayerIndex: 1, + }); + const hand = [ + ...Card.createPair(Suit.Hearts, Rank.Seven), // low trump pair (trump suit) + ...Card.createPair(Suit.Spades, Rank.Two), // scarce trump-rank pair + single(Suit.Diamonds, Rank.Five), + ]; + const withHand = givePlayerCards(state, 1, hand); + + const { user } = buildLLMUserPrompt(withHand, PlayerId.Bot1, hand); + + // No tactical nudge to lead trump early. + expect(user).not.toMatch(/bleeds|forces opponents/); + // Low trump pair: stated as a cost. + expect(user).toContain( + "[7♥ 7♥] (trump pair) → wins the lead unless a higher trump pair remains; spends trump — your ruff/control resource", + ); + // Trump-rank pair: flagged as scarce so it is not burned early. + expect(user).toContain( + "[2♠ 2♠] (trump pair) → wins the lead unless a higher trump pair remains; spends scarce high trump (jokers/trump-rank)", + ); + }); + + test("following options state the exact count and the two-copies rule for pairs", () => { + const trick = createTrick( + PlayerId.Human, + Card.createPair(Suit.Diamonds, Rank.King), + [], + 20, + PlayerId.Human, + ); + let state = createGameState({ + trumpInfo: TRUMP, + currentTrick: trick, + currentPlayerIndex: 1, + }); + const hand = [ + ...Card.createPair(Suit.Diamonds, Rank.Three), + single(Suit.Clubs, Rank.Six), + ]; + state = givePlayerCards(state, 1, hand); + + const { user } = buildLLMUserPrompt(state, PlayerId.Bot1, hand); + + expect(user).toContain( + "Play exactly 2 card(s). Copy cards verbatim from YOUR HAND — to repeat a card (a pair) you must hold two copies of it (shown ×2).", + ); + }); }); diff --git a/src/ai/llm/llmAIStrategy.ts b/src/ai/llm/llmAIStrategy.ts index 9abecf0..15ad0d1 100644 --- a/src/ai/llm/llmAIStrategy.ts +++ b/src/ai/llm/llmAIStrategy.ts @@ -232,7 +232,7 @@ export async function callLLMForDecision( }); errorHint = - 'Some cards you selected are not in your hand. Select only cards shown in YOUR HAND, using their exact notation (e.g. "3♣", "10♥", "BJ").'; + 'Some cards you selected are not in your hand. Select only cards shown in YOUR HAND, using their exact notation (e.g. "3♣", "10♥", "BJ"). To play a pair you must hold two copies of that card (shown ×2) — do not repeat a card you hold only once.'; llmInvalidCardRetries++; continue; } diff --git a/src/ai/llm/llmPositionDiagnosis.ts b/src/ai/llm/llmPositionDiagnosis.ts index 84ca4e2..65e3b0c 100644 --- a/src/ai/llm/llmPositionDiagnosis.ts +++ b/src/ai/llm/llmPositionDiagnosis.ts @@ -143,7 +143,9 @@ export function buildFollowingOptions( }; const analysis = analyzeSuitAvailability(leadCards, hand, trumpInfo); - const lines: string[] = []; + const lines: string[] = [ + `Play exactly ${analysis.requiredLength} card(s). Copy cards verbatim from YOUR HAND — to repeat a card (a pair) you must hold two copies of it (shown ×2).`, + ]; switch (analysis.scenario) { case "valid_combos": { @@ -439,12 +441,12 @@ export function buildLeadingOptions( const pts = c.metadata.points > 0 ? `, ${c.metadata.points} pts` : ""; const fate = c.metadata.isUnbeatable ? `unbeatable → guaranteed to win + keep the lead` - : `can be beaten/ruffed — uncertain`; + : `a higher ${c.metadata.suit} combo or a ruff can beat it`; lines.push(`- ${playLabel(c.cards)} (${kind}${pts}) → ${fate}`); } // Off-suit singles: bosses (likely win) and point cards stand alone; collapse - // the low rubbish per suit into one "probe" class. + // the low rubbish per suit into one class. const offSingles = offSuit.filter((c) => c.cards.length === 1); const notableSingles = offSingles.filter( (c) => @@ -456,27 +458,34 @@ export function buildLeadingOptions( const card = c.cards[0]; const pts = card.points > 0 ? `, ${card.points} pts` : ""; const fate = c.metadata.isUnbeatable - ? `unbeatable → safely banks points + keeps the lead` + ? `unbeatable → wins the trick + keeps the lead` : isBiggestInSuit(card, trumpInfo) - ? `suit boss → likely wins unless ruffed` - : `beatable — likely drawn back`; + ? `suit boss → wins unless ruffed` + : `a higher ${suitName(card.suit)} is still out — may be beaten or ruffed`; lines.push(`- ${card.toString()} (${suitName(card.suit)}${pts}) → ${fate}`); } const rubbishSingles = offSingles.filter((c) => !notableSingles.includes(c)); if (rubbishSingles.length > 0) { const cards = rubbishSingles.map((c) => c.cards[0]); lines.push( - `- low singles (${listLabel(cards)}) → cheap probes: bleed a card / test who is void, win little`, + `- low singles (${listLabel(cards)}) → low cards; give up the lead, carry no points`, ); } - // Trump leads: pairs/tractors pressure opponents' trump; singles spend scarce control. + // Trump leads stated as facts (cost + what beats them), not as a tactic — a + // trump lead spends control you cannot then ruff with, and a trump-rank/joker + // combo is your scarcest resource. const trumpStructured = trump.filter((c) => c.cards.length > 1); for (const c of trumpStructured) { const kind = c.type === ComboType.Invalid ? "multi-combo" : c.type.toLowerCase(); + const scarce = + calculateCardStrategicValue(c.cards[0], trumpInfo, "basic") >= 170; + const cost = scarce + ? "spends scarce high trump (jokers/trump-rank)" + : "spends trump — your ruff/control resource"; lines.push( - `- ${playLabel(c.cards)} (trump ${kind}) → forces opponents to follow trump / bleeds their trump`, + `- ${playLabel(c.cards)} (trump ${kind}) → wins the lead unless a higher trump ${kind} remains; ${cost}`, ); } const trumpSingles = trump.filter((c) => c.cards.length === 1); @@ -489,7 +498,7 @@ export function buildLeadingOptions( calculateCardStrategicValue(y, trumpInfo, "basic"), ); lines.push( - `- trump singles (${listLabel(cards)}) → spends trump control; high trumps (jokers, trump rank) are scarce`, + `- trump singles (${listLabel(cards)}) → spends trump — your ruff/control resource; jokers and trump-rank cards are your scarcest`, ); } From e61b652374650f1ddb9b085154c9b0d07fccd619 Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:26:05 +0930 Subject: [PATCH 5/7] chore: rotate game logs to latest session state --- 2026-06-13T05:40:23.120Z-game-1.log | 192 ------------------- 2026-06-13T05:52:41.786Z-game-1.log | 273 ++++++++++++++++++++++++++++ 2 files changed, 273 insertions(+), 192 deletions(-) delete mode 100644 2026-06-13T05:40:23.120Z-game-1.log create mode 100644 2026-06-13T05:52:41.786Z-game-1.log diff --git a/2026-06-13T05:40:23.120Z-game-1.log b/2026-06-13T05:40:23.120Z-game-1.log deleted file mode 100644 index db2ae77..0000000 --- a/2026-06-13T05:40:23.120Z-game-1.log +++ /dev/null @@ -1,192 +0,0 @@ -{"timestamp":"2026-06-13T05:40:23.121Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} -{"timestamp":"2026-06-13T05:40:23.125Z","level":"INFO","event":"trump_finalized","sequenceNumber":2,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"finalDeclaration":{"playerId":"bot3","type":"single","suit":"Clubs","rank":"2","cards":["2♣"]},"trumpInfo":{"trumpRank":"2","trumpSuit":"Clubs"},"roundNumber":1,"totalDeclarations":1},"message":"Trump finalized: single by bot3, trump is Clubs"} -{"timestamp":"2026-06-13T05:40:23.135Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":3,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["A♠","A♠","K♠"]}} -{"timestamp":"2026-06-13T05:40:23.938Z","level":"INFO","event":"card_play","sequenceNumber":4,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♠","A♠","K♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: A♠, A♠, K♠ (3 cards)"} -{"timestamp":"2026-06-13T05:40:23.941Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":5,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","play":["5♠","5♠","3♠"]}} -{"timestamp":"2026-06-13T05:40:24.659Z","level":"INFO","event":"card_play","sequenceNumber":6,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♠","5♠","3♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♠, 5♠, 3♠ (3 cards)"} -{"timestamp":"2026-06-13T05:40:24.660Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":7,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["K♠","3♠","4♠"]}} -{"timestamp":"2026-06-13T05:40:25.929Z","level":"INFO","event":"card_play","sequenceNumber":8,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♠","3♠","4♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♠, 3♠, 4♠ (3 cards)"} -{"timestamp":"2026-06-13T05:40:25.930Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":9,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["4♠","8♠","9♠"]}} -{"timestamp":"2026-06-13T05:40:26.803Z","level":"INFO","event":"card_play","sequenceNumber":10,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["4♠","8♠","9♠"],"cardsPlayedCount":3,"handSizeBefore":25,"handSizeAfter":22,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 4♠, 8♠, 9♠ (3 cards)"} -{"timestamp":"2026-06-13T05:40:26.803Z","level":"INFO","event":"trick_completed","sequenceNumber":11,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":1,"winningPlayer":"bot3","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["A♠","A♠","K♠"]},{"playerId":"human","cards":["5♠","5♠","3♠"]},{"playerId":"bot1","cards":["K♠","3♠","4♠"]},{"playerId":"bot2","cards":["4♠","8♠","9♠"]}],"roundNumber":1},"message":"Trick 1 completed: bot3 wins with 30 points"} -{"timestamp":"2026-06-13T05:40:26.815Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":12,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:29.352Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":13,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":185}} -{"timestamp":"2026-06-13T05:40:29.354Z","level":"INFO","event":"llm_decision_success","sequenceNumber":14,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"Leading a trump pair will force opponents to follow suit and potentially reveal their trump holdings, while also being a strong play to win the trick.","play":["2♠","2♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:29.354Z","level":"INFO","event":"card_play","sequenceNumber":15,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♠","2♠"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 2♠, 2♠ (2 cards)"} -{"timestamp":"2026-06-13T05:40:30.800Z","level":"INFO","event":"card_play","sequenceNumber":16,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["4♣","6♣"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 4♣, 6♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:30.804Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":17,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:32.715Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":18,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":135}} -{"timestamp":"2026-06-13T05:40:32.716Z","level":"INFO","event":"llm_decision_success","sequenceNumber":19,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"I will play the SJ pair to win the trick and gain the lead, as it is the strongest trump available.","play":["SJ","SJ"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:32.717Z","level":"INFO","event":"card_play","sequenceNumber":20,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["SJ","SJ"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: SJ, SJ (2 cards)"} -{"timestamp":"2026-06-13T05:40:32.718Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":21,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["A♣","A♣"]}} -{"timestamp":"2026-06-13T05:40:34.217Z","level":"INFO","event":"card_play","sequenceNumber":22,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♣","A♣"],"cardsPlayedCount":2,"handSizeBefore":22,"handSizeAfter":20,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: A♣, A♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:34.217Z","level":"INFO","event":"trick_completed","sequenceNumber":23,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":2,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["2♠","2♠"]},{"playerId":"human","cards":["4♣","6♣"]},{"playerId":"bot1","cards":["SJ","SJ"]},{"playerId":"bot2","cards":["A♣","A♣"]}],"roundNumber":1},"message":"Trick 2 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-13T05:40:34.229Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":24,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:36.154Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":25,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":158}} -{"timestamp":"2026-06-13T05:40:36.154Z","level":"INFO","event":"llm_decision_success","sequenceNumber":26,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"Leading a trump pair is a strong move to force opponents to commit their trump cards and potentially reveal their holdings.","play":["7♣","7♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:36.155Z","level":"INFO","event":"card_play","sequenceNumber":27,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["7♣","7♣"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 7♣, 7♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:36.155Z","level":"INFO","event":"llm_adaptive_shortcut_follow_forced_suit","sequenceNumber":28,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["9♣","6♣"]}} -{"timestamp":"2026-06-13T05:40:37.246Z","level":"INFO","event":"card_play","sequenceNumber":29,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["9♣","6♣"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 9♣, 6♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:37.249Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":30,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:39.712Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":31,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":146}} -{"timestamp":"2026-06-13T05:40:39.713Z","level":"INFO","event":"llm_decision_success","sequenceNumber":32,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"I will play the Big Joker pair to win the trick and gain the lead, as it is the strongest trump card available.","play":["BJ","BJ"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:39.714Z","level":"INFO","event":"card_play","sequenceNumber":33,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["BJ","BJ"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: BJ, BJ (2 cards)"} -{"timestamp":"2026-06-13T05:40:40.971Z","level":"INFO","event":"card_play","sequenceNumber":34,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["8♣","J♣"],"cardsPlayedCount":2,"handSizeBefore":20,"handSizeAfter":18,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 8♣, J♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:40.971Z","level":"INFO","event":"trick_completed","sequenceNumber":35,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":3,"winningPlayer":"bot3","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["7♣","7♣"]},{"playerId":"bot2","cards":["9♣","6♣"]},{"playerId":"bot3","cards":["BJ","BJ"]},{"playerId":"human","cards":["8♣","J♣"]}],"roundNumber":1},"message":"Trick 3 completed: bot3 wins with 0 points"} -{"timestamp":"2026-06-13T05:40:40.976Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":36,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:41.890Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":37,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":123}} -{"timestamp":"2026-06-13T05:40:41.890Z","level":"INFO","event":"llm_decision_success","sequenceNumber":38,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"Leading a pair of 2♥ will force opponents to play trump and reveal their trump holdings.","play":["2♥","2♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:41.890Z","level":"INFO","event":"card_play","sequenceNumber":39,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♥","2♥"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 2♥, 2♥ (2 cards)"} -{"timestamp":"2026-06-13T05:40:42.942Z","level":"INFO","event":"card_play","sequenceNumber":40,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♣","2♦"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♣, 2♦ (2 cards)"} -{"timestamp":"2026-06-13T05:40:42.945Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":41,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:43.689Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":42,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":187}} -{"timestamp":"2026-06-13T05:40:43.690Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":43,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","parsedPlay":["3♣","3♣"],"handSize":18}} -{"timestamp":"2026-06-13T05:40:43.691Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":44,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:44.519Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":45,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":191}} -{"timestamp":"2026-06-13T05:40:44.520Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":46,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","parsedPlay":["3♣","3♣"],"handSize":18}} -{"timestamp":"2026-06-13T05:40:44.520Z","level":"ERROR","event":"llm_retries_exhausted","sequenceNumber":47,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","maxAttempts":2,"message":"Exhausted all retries. Falling back to rule-based AI play."}} -{"timestamp":"2026-06-13T05:40:44.521Z","level":"INFO","event":"card_play","sequenceNumber":48,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["3♣","9♣"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 3♣, 9♣ (2 cards)"} -{"timestamp":"2026-06-13T05:40:44.523Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":49,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:46.398Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":50,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":193}} -{"timestamp":"2026-06-13T05:40:46.398Z","level":"INFO","event":"llm_decision_success","sequenceNumber":51,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"I must follow the led suit of Hearts, and since I cannot win the trick, I will play my lowest available Hearts to concede the trick and save my higher cards.","play":["5♥","5♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:46.399Z","level":"INFO","event":"card_play","sequenceNumber":52,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["5♥","5♥"],"cardsPlayedCount":2,"handSizeBefore":18,"handSizeAfter":16,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 5♥, 5♥ (2 cards)"} -{"timestamp":"2026-06-13T05:40:46.399Z","level":"INFO","event":"trick_completed","sequenceNumber":53,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":4,"winningPlayer":"bot3","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["2♥","2♥"]},{"playerId":"human","cards":["5♣","2♦"]},{"playerId":"bot1","cards":["3♣","9♣"]},{"playerId":"bot2","cards":["5♥","5♥"]}],"roundNumber":1},"message":"Trick 4 completed: bot3 wins with 15 points"} -{"timestamp":"2026-06-13T05:40:46.405Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":54,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:48.200Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":55,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":254}} -{"timestamp":"2026-06-13T05:40:48.201Z","level":"INFO","event":"llm_decision_success","sequenceNumber":56,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"Leading the King of Diamonds is a good defensive play as it is a high-value card that can be used to draw out higher cards from the opponents, and it is likely to be returned to the hand if it is not the highest card played.","play":["K♦"],"attempts":1}} 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-{"timestamp":"2026-06-13T05:40:53.380Z","level":"WARN","event":"llm_decision_invalid_rule","sequenceNumber":65,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","attempt":1,"invalidPlay":["3♦","3♦"],"error":"Must play exactly 1 cards to match the leading play."}} -{"timestamp":"2026-06-13T05:40:53.381Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":66,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:54.140Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":67,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":166}} -{"timestamp":"2026-06-13T05:40:54.140Z","level":"WARN","event":"llm_decision_invalid_rule","sequenceNumber":68,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","attempt":2,"invalidPlay":["3♦","3♦"],"error":"Must play exactly 1 cards to match the leading play."}} -{"timestamp":"2026-06-13T05:40:54.140Z","level":"ERROR","event":"llm_retries_exhausted","sequenceNumber":69,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","maxAttempts":2,"message":"Exhausted all retries. Falling back to rule-based AI play."}} -{"timestamp":"2026-06-13T05:40:54.141Z","level":"INFO","event":"card_play","sequenceNumber":70,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["5♦"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 5♦ (1 cards)"} -{"timestamp":"2026-06-13T05:40:54.141Z","level":"INFO","event":"trick_completed","sequenceNumber":71,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":5,"winningPlayer":"human","trickPoints":25,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["K♦"]},{"playerId":"human","cards":["A♦"]},{"playerId":"bot1","cards":["10♦"]},{"playerId":"bot2","cards":["5♦"]}],"roundNumber":1},"message":"Trick 5 completed: human wins with 25 points"} -{"timestamp":"2026-06-13T05:40:55.332Z","level":"INFO","event":"card_play","sequenceNumber":72,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["Q♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":6,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: Q♦ (1 cards)"} -{"timestamp":"2026-06-13T05:40:55.334Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":73,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:56.105Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":74,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":163}} -{"timestamp":"2026-06-13T05:40:56.106Z","level":"INFO","event":"llm_decision_success","sequenceNumber":75,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"I will play the King of Diamonds to win the trick, as it is the highest card in the Diamonds suit and will allow me to take the lead.","play":["K♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:56.106Z","level":"INFO","event":"card_play","sequenceNumber":76,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♦ (1 cards)"} -{"timestamp":"2026-06-13T05:40:56.107Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":77,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:56.823Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":78,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":117}} -{"timestamp":"2026-06-13T05:40:56.824Z","level":"INFO","event":"llm_decision_success","sequenceNumber":79,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"I will play the Ace of Diamonds to win the trick and capture the 10 points for my team.","play":["A♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:56.824Z","level":"INFO","event":"card_play","sequenceNumber":80,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: A♦ (1 cards)"} -{"timestamp":"2026-06-13T05:40:56.826Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":81,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:57.600Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":82,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":227}} -{"timestamp":"2026-06-13T05:40:57.600Z","level":"INFO","event":"llm_decision_success","sequenceNumber":83,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"The lead suit is Diamonds, and I am void in Diamonds, so I can play any card. Since the opponents are winning the trick, I will play my lowest trump card to win the trick and capture the 10 points.","play":["3♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:57.601Z","level":"INFO","event":"card_play","sequenceNumber":84,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["3♣"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 3♣ (1 cards)"} -{"timestamp":"2026-06-13T05:40:57.601Z","level":"INFO","event":"trick_completed","sequenceNumber":85,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":6,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"human","cards":["Q♦"]},{"playerId":"bot1","cards":["K♦"]},{"playerId":"bot2","cards":["A♦"]},{"playerId":"bot3","cards":["3♣"]}],"roundNumber":1},"message":"Trick 6 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-13T05:40:57.605Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":86,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:40:58.321Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":87,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":166}} -{"timestamp":"2026-06-13T05:40:58.322Z","level":"INFO","event":"llm_decision_success","sequenceNumber":88,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"Leading a low trump is a good way to probe for voids and potentially win the trick cheaply if no one has a higher trump or the led suit.","play":["4♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:40:58.322Z","level":"INFO","event":"card_play","sequenceNumber":89,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["4♣"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":7,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 4♣ (1 cards)"} -{"timestamp":"2026-06-13T05:40:59.230Z","level":"INFO","event":"card_play","sequenceNumber":90,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["2♣"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 2♣ (1 cards)"} -{"timestamp":"2026-06-13T05:40:59.232Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":91,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:01.079Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":92,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":201}} -{"timestamp":"2026-06-13T05:41:01.080Z","level":"INFO","event":"llm_decision_success","sequenceNumber":93,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"I must play a Club to follow suit, and the 10♣ is the best card to play as it is the highest trump card I have and will likely win the trick, securing points for my team.","play":["10♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:01.080Z","level":"INFO","event":"card_play","sequenceNumber":94,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["10♣"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 10♣ (1 cards)"} -{"timestamp":"2026-06-13T05:41:01.082Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":95,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:01.826Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":96,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":129}} -{"timestamp":"2026-06-13T05:41:01.826Z","level":"INFO","event":"llm_decision_success","sequenceNumber":97,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"My teammate is winning the trick, so I will play the 10 of Spades to bank the points for our team.","play":["10♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:01.826Z","level":"INFO","event":"card_play","sequenceNumber":98,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["10♠"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 10♠ (1 cards)"} -{"timestamp":"2026-06-13T05:41:01.826Z","level":"INFO","event":"trick_completed","sequenceNumber":99,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":7,"winningPlayer":"human","trickPoints":20,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["4♣"]},{"playerId":"human","cards":["2♣"]},{"playerId":"bot1","cards":["10♣"]},{"playerId":"bot2","cards":["10♠"]}],"roundNumber":1},"message":"Trick 7 completed: human wins with 20 points"} -{"timestamp":"2026-06-13T05:41:02.832Z","level":"INFO","event":"card_play","sequenceNumber":100,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["J♠"],"cardsPlayedCount":1,"handSizeBefore":13,"handSizeAfter":12,"trickNumber":8,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: J♠ (1 cards)"} -{"timestamp":"2026-06-13T05:41:02.833Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":101,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["6♠"]}} -{"timestamp":"2026-06-13T05:41:03.641Z","level":"INFO","event":"card_play","sequenceNumber":102,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♠"],"cardsPlayedCount":1,"handSizeBefore":13,"handSizeAfter":12,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 6♠ (1 cards)"} -{"timestamp":"2026-06-13T05:41:03.643Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":103,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:06.094Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":104,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":181}} -{"timestamp":"2026-06-13T05:41:06.095Z","level":"INFO","event":"llm_decision_success","sequenceNumber":105,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"I will play the Queen of Spades to win the trick and gain the lead, as it is the strongest card in the Spades suit and the current lead is also Spades.","play":["Q♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:06.095Z","level":"INFO","event":"card_play","sequenceNumber":106,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":13,"handSizeAfter":12,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: Q♠ (1 cards)"} -{"timestamp":"2026-06-13T05:41:06.095Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":107,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:07.035Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":108,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":199}} -{"timestamp":"2026-06-13T05:41:07.035Z","level":"INFO","event":"llm_decision_success","sequenceNumber":109,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"I must follow the led suit of Spades, and since I have no Spades, I can play any card from my hand. 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-{"timestamp":"2026-06-13T05:41:07.038Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":112,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["A♥","A♥","K♥"]}} -{"timestamp":"2026-06-13T05:41:07.909Z","level":"INFO","event":"card_play","sequenceNumber":113,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♥","A♥","K♥"],"cardsPlayedCount":3,"handSizeBefore":12,"handSizeAfter":9,"trickNumber":9,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: A♥, A♥, K♥ (3 cards)"} -{"timestamp":"2026-06-13T05:41:07.909Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":114,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["7♥","8♥","9♥"]}} -{"timestamp":"2026-06-13T05:41:08.638Z","level":"INFO","event":"card_play","sequenceNumber":115,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["7♥","8♥","9♥"],"cardsPlayedCount":3,"handSizeBefore":12,"handSizeAfter":9,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 7♥, 8♥, 9♥ (3 cards)"} -{"timestamp":"2026-06-13T05:41:08.638Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":116,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","play":["10♥","3♥","6♥"]}} -{"timestamp":"2026-06-13T05:41:09.505Z","level":"INFO","event":"card_play","sequenceNumber":117,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♥","3♥","6♥"],"cardsPlayedCount":3,"handSizeBefore":12,"handSizeAfter":9,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♥, 3♥, 6♥ (3 cards)"} -{"timestamp":"2026-06-13T05:41:09.506Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":118,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["Q♥","Q♥","4♥"]}} -{"timestamp":"2026-06-13T05:41:10.500Z","level":"INFO","event":"card_play","sequenceNumber":119,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♥","Q♥","4♥"],"cardsPlayedCount":3,"handSizeBefore":12,"handSizeAfter":9,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♥, Q♥, 4♥ (3 cards)"} -{"timestamp":"2026-06-13T05:41:10.501Z","level":"INFO","event":"trick_completed","sequenceNumber":120,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":9,"winningPlayer":"bot2","trickPoints":20,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["A♥","A♥","K♥"]},{"playerId":"bot3","cards":["7♥","8♥","9♥"]},{"playerId":"human","cards":["10♥","3♥","6♥"]},{"playerId":"bot1","cards":["Q♥","Q♥","4♥"]}],"roundNumber":1},"message":"Trick 9 completed: bot2 wins with 20 points"} -{"timestamp":"2026-06-13T05:41:10.504Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":121,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:11.702Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":122,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":190}} -{"timestamp":"2026-06-13T05:41:11.702Z","level":"INFO","event":"llm_decision_success","sequenceNumber":123,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"I will lead a pair of 3♦s to test the table and see if any opponents are void in diamonds, as this is a low-value play that can be easily beaten or ruffed.","play":["3♦","3♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:11.702Z","level":"INFO","event":"card_play","sequenceNumber":124,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["3♦","3♦"],"cardsPlayedCount":2,"handSizeBefore":9,"handSizeAfter":7,"trickNumber":10,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: 3♦, 3♦ (2 cards)"} -{"timestamp":"2026-06-13T05:41:11.704Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":125,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:12.601Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":126,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":189}} -{"timestamp":"2026-06-13T05:41:12.602Z","level":"INFO","event":"llm_decision_success","sequenceNumber":127,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","reasoning":"I must follow the led suit of Diamonds, but I am void in Diamonds, so I will discard my lowest off-suit cards to concede the trick without losing points.","play":["7♠","J♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:12.602Z","level":"INFO","event":"card_play","sequenceNumber":128,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["7♠","J♥"],"cardsPlayedCount":2,"handSizeBefore":9,"handSizeAfter":7,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 7♠, J♥ (2 cards)"} -{"timestamp":"2026-06-13T05:41:13.410Z","level":"INFO","event":"card_play","sequenceNumber":129,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["7♦","9♦"],"cardsPlayedCount":2,"handSizeBefore":9,"handSizeAfter":7,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 7♦, 9♦ (2 cards)"} -{"timestamp":"2026-06-13T05:41:13.411Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":130,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","play":["6♦","6♦"]}} -{"timestamp":"2026-06-13T05:41:13.987Z","level":"INFO","event":"card_play","sequenceNumber":131,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♦","6♦"],"cardsPlayedCount":2,"handSizeBefore":9,"handSizeAfter":7,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 6♦, 6♦ (2 cards)"} -{"timestamp":"2026-06-13T05:41:13.987Z","level":"INFO","event":"trick_completed","sequenceNumber":132,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":10,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["3♦","3♦"]},{"playerId":"bot3","cards":["7♠","J♥"]},{"playerId":"human","cards":["7♦","9♦"]},{"playerId":"bot1","cards":["6♦","6♦"]}],"roundNumber":1},"message":"Trick 10 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-13T05:41:13.990Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":133,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:41:15.756Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":134,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"responseLength":179}} -{"timestamp":"2026-06-13T05:41:15.757Z","level":"INFO","event":"llm_decision_success","sequenceNumber":135,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","reasoning":"Leading the unbeatable Diamonds multi-combo is the best option as it guarantees a win and keeps the lead without expending valuable trump cards.","play":["J♦","Q♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:15.758Z","level":"INFO","event":"card_play","sequenceNumber":136,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["J♦","Q♦"],"cardsPlayedCount":2,"handSizeBefore":7,"handSizeAfter":5,"trickNumber":11,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: J♦, Q♦ (2 cards)"} -{"timestamp":"2026-06-13T05:41:15.758Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":137,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["4♦","7♦"]}} -{"timestamp":"2026-06-13T05:41:16.392Z","level":"INFO","event":"card_play","sequenceNumber":138,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["4♦","7♦"],"cardsPlayedCount":2,"handSizeBefore":7,"handSizeAfter":5,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 4♦, 7♦ (2 cards)"} -{"timestamp":"2026-06-13T05:41:16.395Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":139,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["10♥","K♣"]}} -{"timestamp":"2026-06-13T05:41:17.182Z","level":"INFO","event":"card_play","sequenceNumber":140,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♥","K♣"],"cardsPlayedCount":2,"handSizeBefore":7,"handSizeAfter":5,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 10♥, K♣ (2 cards)"} -{"timestamp":"2026-06-13T05:41:17.183Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":141,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","play":["10♦","7♥"]}} -{"timestamp":"2026-06-13T05:41:17.892Z","level":"INFO","event":"card_play","sequenceNumber":142,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♦","7♥"],"cardsPlayedCount":2,"handSizeBefore":7,"handSizeAfter":5,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♦, 7♥ (2 cards)"} -{"timestamp":"2026-06-13T05:41:17.893Z","level":"INFO","event":"trick_completed","sequenceNumber":143,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":11,"winningPlayer":"bot1","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["J♦","Q♦"]},{"playerId":"bot2","cards":["4♦","7♦"]},{"playerId":"bot3","cards":["10♥","K♣"]},{"playerId":"human","cards":["10♦","7♥"]}],"roundNumber":1},"message":"Trick 11 completed: bot1 wins with 30 points"} 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-{"timestamp":"2026-06-13T05:41:18.675Z","level":"INFO","event":"card_play","sequenceNumber":147,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♥","J♥"],"cardsPlayedCount":2,"handSizeBefore":5,"handSizeAfter":3,"trickNumber":12,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: K♥, J♥ (2 cards)"} -{"timestamp":"2026-06-13T05:41:18.676Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":148,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","play":["8♥","9♥"]}} -{"timestamp":"2026-06-13T05:41:19.563Z","level":"INFO","event":"card_play","sequenceNumber":149,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["8♥","9♥"],"cardsPlayedCount":2,"handSizeBefore":5,"handSizeAfter":3,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 8♥, 9♥ (2 cards)"} -{"timestamp":"2026-06-13T05:41:19.564Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":150,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","play":["2♣","8♣"]}} -{"timestamp":"2026-06-13T05:41:20.453Z","level":"INFO","event":"card_play","sequenceNumber":151,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♣","8♣"],"cardsPlayedCount":2,"handSizeBefore":5,"handSizeAfter":3,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♣, 8♣ (2 cards)"} -{"timestamp":"2026-06-13T05:41:20.455Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":152,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","play":["8♠","9♠"]}} -{"timestamp":"2026-06-13T05:41:21.174Z","level":"INFO","event":"card_play","sequenceNumber":153,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["8♠","9♠"],"cardsPlayedCount":2,"handSizeBefore":5,"handSizeAfter":3,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 8♠, 9♠ (2 cards)"} -{"timestamp":"2026-06-13T05:41:21.174Z","level":"INFO","event":"trick_completed","sequenceNumber":154,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":12,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["K♥","J♥"]},{"playerId":"bot2","cards":["8♥","9♥"]},{"playerId":"bot3","cards":["2♣","8♣"]},{"playerId":"human","cards":["8♠","9♠"]}],"roundNumber":1},"message":"Trick 12 completed: bot3 wins with 10 points"} 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-{"timestamp":"2026-06-13T05:41:25.715Z","level":"INFO","event":"llm_decision_success","sequenceNumber":166,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","reasoning":"I cannot win this trick and have no trump, so I will discard my lowest off-suit card to save my higher cards for later tricks.","play":["8♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:41:25.715Z","level":"INFO","event":"card_play","sequenceNumber":167,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["8♦"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":13,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 8♦ (1 cards)"} 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-{"timestamp":"2026-06-13T05:41:31.458Z","level":"INFO","event":"card_play","sequenceNumber":189,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♦"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♦ (1 cards)"} -{"timestamp":"2026-06-13T05:41:31.459Z","level":"INFO","event":"trick_completed","sequenceNumber":190,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"trickNumber":15,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":true,"allPlays":[{"playerId":"human","cards":["10♠"]},{"playerId":"bot1","cards":["6♥"]},{"playerId":"bot2","cards":["J♠"]},{"playerId":"bot3","cards":["2♦"]}],"roundNumber":1},"message":"Trick 15 completed: bot3 wins with 10 points (FINAL TRICK)"} -{"timestamp":"2026-06-13T05:41:31.460Z","level":"INFO","event":"round_end","sequenceNumber":191,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":1,"attackingTeamWon":true,"finalPoints":80,"gameOver":false,"rankChanges":{"A":"2"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":80,"currentRank":"2","isDefending":false},{"teamId":"B","points":115,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: attacking team won with 80 points"} -{"timestamp":"2026-06-13T05:41:31.461Z","level":"INFO","event":"round_start","sequenceNumber":192,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329223120-1","data":{"roundNumber":2,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}]},"message":"Round 2 started: A defending, B attacking, trump rank 2"} diff --git a/2026-06-13T05:52:41.786Z-game-1.log b/2026-06-13T05:52:41.786Z-game-1.log new file mode 100644 index 0000000..f30400f --- /dev/null +++ b/2026-06-13T05:52:41.786Z-game-1.log @@ -0,0 +1,273 @@ +{"timestamp":"2026-06-13T05:52:41.788Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} 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I can choose to ruff with any of my trump cards to win the trick and gain the lead, or sluff off-suit cards to lose the trick. 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+{"timestamp":"2026-06-13T05:54:06.785Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":252,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["5♠"]}} +{"timestamp":"2026-06-13T05:54:07.323Z","level":"INFO","event":"card_play","sequenceNumber":253,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:07.325Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":254,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:54:08.076Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":255,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":130}} +{"timestamp":"2026-06-13T05:54:08.077Z","level":"INFO","event":"llm_decision_success","sequenceNumber":256,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must play a spade to follow the lead, and the Q♠ will win the trick, capturing points for my team.","play":["Q♠"],"attempts":1}} +{"timestamp":"2026-06-13T05:54:08.077Z","level":"INFO","event":"card_play","sequenceNumber":257,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:08.079Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":258,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-13T05:54:09.056Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":259,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":180}} +{"timestamp":"2026-06-13T05:54:09.056Z","level":"INFO","event":"llm_decision_success","sequenceNumber":260,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must play a card from the trump group to follow the led suit, and playing the 4 of spades is the only option that loses to the current winning card.","play":["4♠"],"attempts":1}} +{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"card_play","sequenceNumber":261,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["4♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 4♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"trick_completed","sequenceNumber":262,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":20,"winningPlayer":"bot1","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["10♠"]},{"playerId":"human","cards":["5♠"]},{"playerId":"bot1","cards":["Q♠"]},{"playerId":"bot2","cards":["4♠"]}],"roundNumber":1},"message":"Trick 20 completed: bot1 wins with 15 points"} +{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"llm_adaptive_shortcut_lead_single_candidate","sequenceNumber":263,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","play":["9♠"]}} +{"timestamp":"2026-06-13T05:54:09.473Z","level":"INFO","event":"card_play","sequenceNumber":264,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["9♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 9♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:09.474Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":265,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","play":["7♠"]}} +{"timestamp":"2026-06-13T05:54:09.931Z","level":"INFO","event":"card_play","sequenceNumber":266,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:09.931Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":267,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","play":["2♠"]}} +{"timestamp":"2026-06-13T05:54:10.408Z","level":"INFO","event":"card_play","sequenceNumber":268,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♠ (1 cards)"} +{"timestamp":"2026-06-13T05:54:10.409Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":269,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["10♥"]}} +{"timestamp":"2026-06-13T05:54:10.842Z","level":"INFO","event":"card_play","sequenceNumber":270,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♥ (1 cards)"} +{"timestamp":"2026-06-13T05:54:10.843Z","level":"INFO","event":"trick_completed","sequenceNumber":271,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":21,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":true,"allPlays":[{"playerId":"bot1","cards":["9♠"]},{"playerId":"bot2","cards":["7♠"]},{"playerId":"bot3","cards":["2♠"]},{"playerId":"human","cards":["10♥"]}],"roundNumber":1},"message":"Trick 21 completed: bot3 wins with 10 points (FINAL TRICK)"} +{"timestamp":"2026-06-13T05:54:10.844Z","level":"INFO","event":"round_end","sequenceNumber":272,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":1,"attackingTeamWon":true,"finalPoints":90,"gameOver":false,"rankChanges":{"A":"2"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":90,"currentRank":"2","isDefending":false},{"teamId":"B","points":105,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: attacking team won with 90 points"} +{"timestamp":"2026-06-13T05:54:10.846Z","level":"INFO","event":"round_start","sequenceNumber":273,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":2,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}]},"message":"Round 2 started: A defending, B attacking, trump rank 2"} From 84f2b99ee0b6257cd78c9590d9671d67addbb29e Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:49:42 +0930 Subject: [PATCH 6/7] fix(llm): anchor point-flow to the 80 threshold; neutral, ruff-honest lead facts MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Follow-ups from a second gemini-2.5-flash-lite game. Role-objective inversion (defender feeding points): the following options stated concessions point-neutrally ("adds N pts to the opponents' trick"), so a lite model that half-inverts the defender's goal read feeding a King as consistent with "I'm defending". Anchor every concession to the 80 threshold, role-aware — a defender now sees "adds N pts to the attackers' total (toward their 80)", an attacker "gives the defenders N pts — lost from your 80"; banks likewise. Harden the Current State role line to state the win-condition directionality as fact (no "never feed" rule). Trump-strength over-leads (leading SJ/A♠ as "the strongest"): compute from unseen-card accounting whether a trump single is the top live trump (wins) or has a higher trump still out (beatable), instead of a vague "scarce" note. Neutrality pass: winning a trick is never framed as intrinsically good — it is stated as the points it captures plus what it costs. Drop "wins the lead" reward-wording from trump leads, make empty-trick wins read as tempo-only, and fix the off-suit "unbeatable" lines to "wins unless an opponent ruffs" (the unbeatable flag is same-suit only, so a void opponent can still ruff). Tests extended to pin all of the above. Co-Authored-By: Claude Opus 4.8 (1M context) --- __tests__/ai/llmGamePrompt.test.ts | 80 ++++++++++++++++++++++++++---- src/ai/llm/llmGamePrompt.ts | 8 ++- src/ai/llm/llmPositionDiagnosis.ts | 70 +++++++++++++++++++------- src/ai/llm/llmPromptTemplates.ts | 2 +- 4 files changed, 130 insertions(+), 30 deletions(-) diff --git a/__tests__/ai/llmGamePrompt.test.ts b/__tests__/ai/llmGamePrompt.test.ts index 7491ede..022a58d 100644 --- a/__tests__/ai/llmGamePrompt.test.ts +++ b/__tests__/ai/llmGamePrompt.test.ts @@ -1,5 +1,12 @@ import { buildLLMUserPrompt } from "../../src/ai/llm/llmGamePrompt"; -import { Card, PlayerId, Rank, Suit, TrumpInfo } from "../../src/types"; +import { + Card, + JokerType, + PlayerId, + Rank, + Suit, + TrumpInfo, +} from "../../src/types"; import { createGameState, givePlayerCards } from "../helpers/gameStates"; import { createTrick } from "../helpers/tricks"; @@ -46,7 +53,7 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { // The winning play is described by what it yields in POINTS, not "wins trick". expect(user).toContain( - "A♠ → WINS the trick → captures 20 pts for your team", + "A♠ → wins the trick → captures 20 pts for your team", ); // The two low spades are collapsed into one equivalent losing class. expect(user).toContain("4♠ · 9♠ → loses; concedes nothing of yours"); @@ -90,9 +97,9 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { expect(user).not.toMatch(/recommend/i); }); - test("teammate winning safely: contributing point cards is framed as banking points", () => { + test("teammate winning safely: contributing point cards is framed as banking toward 80", () => { // Bot1 (Bot3's teammate) is winning with A♣; Bot3 is last to act, so the win is - // locked. Bot3's K♣/5♣ cannot win — they are framed as banking points. + // locked. Bot3 is on the attacking team, so banked points count toward 80. const trick = createTrick( PlayerId.Human, [single(Suit.Clubs, Rank.Three)], @@ -118,12 +125,44 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { const { user } = buildLLMUserPrompt(state, PlayerId.Bot3, hand); + expect(user).toContain("K♣ → loses; banks 10 pts toward your team's 80"); + expect(user).toContain("5♣ → loses; banks 5 pts toward your team's 80"); + }); + + test("defender conceding to an attacker: point card is framed as feeding the attackers' 80", () => { + // Bot1 (attacker, Team B) leads the boss A♣ and is winning. Bot2 (defender, + // Team A) must follow clubs with K♣ or 4♣ — neither wins. The point card must + // read as feeding the attackers' total, so dumping it is an obvious loss. + const trick = createTrick( + PlayerId.Bot1, + [single(Suit.Clubs, Rank.Ace)], + [], + 0, + PlayerId.Bot1, + ); + let state = createGameState({ + trumpInfo: TRUMP, + currentTrick: trick, + currentPlayerIndex: 2, + }); + const hand = [ + single(Suit.Clubs, Rank.King), + single(Suit.Clubs, Rank.Four), + single(Suit.Hearts, Rank.Six), + ]; + state = givePlayerCards(state, 2, hand); + + const { user } = buildLLMUserPrompt(state, PlayerId.Bot2, hand); + + // Defender role stated so the goal cannot be read backwards. expect(user).toContain( - "K♣ → loses; banks 10 pts onto your team's secured trick", + "Defending — you win by keeping the attackers under 80", ); + // The King's cost is tied to the threshold; the low club concedes nothing. expect(user).toContain( - "5♣ → loses; banks 5 pts onto your team's secured trick", + "K♣ → loses; adds 10 pts to the attackers' total (toward their 80)", ); + expect(user).toContain("4♣ → loses; concedes nothing of yours"); }); test("leading an unbeatable pair: framed as a guaranteed win, no score", () => { @@ -143,7 +182,7 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { expect(user).toContain("## Lead Options"); expect(user).toContain( - "[A♠ A♠] (pair) → unbeatable → guaranteed to win + keep the lead", + "[A♠ A♠] (pair) → unbeatable in-suit → wins unless an opponent ruffs; keeps the lead (spends a boss, not trump)", ); expect(user).not.toMatch(/Rule Score/); // System prompt keeps objective mechanics, drops prescriptive strategy. @@ -170,11 +209,11 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { expect(user).not.toMatch(/bleeds|forces opponents/); // Low trump pair: stated as a cost. expect(user).toContain( - "[7♥ 7♥] (trump pair) → wins the lead unless a higher trump pair remains; spends trump — your ruff/control resource", + "[7♥ 7♥] (trump pair) → takes the trick + the next lead unless a higher trump pair is out; cost: spends trump — your ruff/control resource", ); // Trump-rank pair: flagged as scarce so it is not burned early. expect(user).toContain( - "[2♠ 2♠] (trump pair) → wins the lead unless a higher trump pair remains; spends scarce high trump (jokers/trump-rank)", + "[2♠ 2♠] (trump pair) → takes the trick + the next lead unless a higher trump pair is out; cost: spends scarce high trump (jokers/trump-rank)", ); }); @@ -203,4 +242,27 @@ describe("LLM prompt — facts & diagnosis, not rules", () => { "Play exactly 2 card(s). Copy cards verbatim from YOUR HAND — to repeat a card (a pair) you must hold two copies of it (shown ×2).", ); }); + + test("trump single leads: top live trump wins; a beatable high trump is flagged", () => { + const state = createGameState({ + trumpInfo: TRUMP, + currentTrick: null, + currentPlayerIndex: 1, + }); + const hand = [ + Card.createJoker(JokerType.Big, 0), // top trump → wins the lead + single(Suit.Hearts, Rank.Ace), // high trump, but jokers/2s still out → beatable + single(Suit.Diamonds, Rank.Five), + ]; + const withHand = givePlayerCards(state, 1, hand); + + const { user } = buildLLMUserPrompt(withHand, PlayerId.Bot1, hand); + + expect(user).toContain( + "BJ (trump) → no trump still out beats it: leading it takes the trick + the next lead", + ); + expect(user).toContain( + "trump singles (A♥) → a higher trump is still out, so these can be beaten", + ); + }); }); diff --git a/src/ai/llm/llmGamePrompt.ts b/src/ai/llm/llmGamePrompt.ts index cb37222..d28d992 100644 --- a/src/ai/llm/llmGamePrompt.ts +++ b/src/ai/llm/llmGamePrompt.ts @@ -264,7 +264,13 @@ export function buildLLMUserPrompt( let optionsStr = ""; if (isLeading) { - optionsStr = buildLeadingOptions(gameState, playerId, handCards, trumpInfo); + optionsStr = buildLeadingOptions( + gameState, + playerId, + handCards, + trumpInfo, + gameContext, + ); taskInstructionStr = "Select exactly ONE valid combination of cards from your hand (Single, Pair, Tractor, or unbeatable same-suit Multi-Combo) to lead the trick."; } else { diff --git a/src/ai/llm/llmPositionDiagnosis.ts b/src/ai/llm/llmPositionDiagnosis.ts index 65e3b0c..2a187b6 100644 --- a/src/ai/llm/llmPositionDiagnosis.ts +++ b/src/ai/llm/llmPositionDiagnosis.ts @@ -16,9 +16,11 @@ import { } from "../../game/cardValue"; import { canBeatCombo, + compareCards, getCurrentWinningCombo, } from "../../game/cardComparison"; import { isComboUnbeatable } from "../../game/multiComboValidation"; +import { getRemainingUnseenCards } from "../aiGameContext"; import { analyzeSuitAvailability } from "../following/suitAvailabilityAnalysis"; import { CandidateLead, @@ -65,11 +67,12 @@ function countHeldPairs(cards: Card[]): number { return pairs; } -/** Phrase the value of taking the trick now, framed in points + lead control. */ +/** State the outcome of taking the trick now in points — winning an empty trick + * is worth only tempo, so it is not dressed up as a gain. */ function winYield(trickPoints: number): string { return trickPoints > 0 - ? `WINS the trick → captures ${trickPoints} pts for your team` - : `WINS the trick (0 pts) → you gain the lead next (cash bosses / set up points)`; + ? `wins the trick → captures ${trickPoints} pts for your team` + : `takes the trick, but it holds 0 pts → gains only the next lead`; } // --------------------------------------------------------------------------- @@ -126,7 +129,11 @@ export function buildFollowingOptions( trumpInfo, }); - // How a non-winning play moves points, given who currently holds the trick. + // How a non-winning play moves points, anchored to the 80 threshold so the + // direction of a concession is unambiguous for either role: only the attacking + // team's total counts toward 80, so points an opponent wins either build the + // attackers' total (if you defend) or are lost from yours (if you attack). + const isAttacking = gameContext.isAttackingTeam; const concedeNote = (points: number): string => { if (points === 0) { return isTeammateWinning && teammateWinSafe @@ -134,12 +141,16 @@ export function buildFollowingOptions( : `loses; concedes nothing of yours`; } if (isTeammateWinning && teammateWinSafe) { - return `banks ${points} pts onto your team's secured trick`; + return isAttacking + ? `banks ${points} pts toward your team's 80` + : `banks ${points} pts for your team — denied from the attackers`; } if (isTeammateWinning) { return `adds ${points} pts, but ${remainingOpponents.join("/")} can still take the trick`; } - return `adds ${points} pts to the opponents' trick`; + return isAttacking + ? `gives the defenders ${points} pts — lost from your 80` + : `adds ${points} pts to the attackers' total (toward their 80)`; }; const analysis = analyzeSuitAvailability(leadCards, hand, trumpInfo); @@ -336,7 +347,7 @@ function renderVoidOptions(a: VoidArgs): string[] { if (offSuit.length > 0) { if (a.isTeammateWinning && a.teammateWinSafe) { lines.push( - `- ${a.winnerId} (teammate) is winning safely — sluff to bank points:`, + `- ${a.winnerId} (teammate) is winning safely — points you sluff are banked for your team:`, ); } else if (a.isTeammateWinning) { lines.push( @@ -426,6 +437,7 @@ export function buildLeadingOptions( playerId: PlayerId, hand: Card[], trumpInfo: TrumpInfo, + gameContext: GameContext, ): string { const candidates = detectCandidateLeads(hand, gameState, playerId, trumpInfo); const lines: string[] = []; @@ -440,7 +452,7 @@ export function buildLeadingOptions( c.type === ComboType.Invalid ? "multi-combo" : c.type.toLowerCase(); const pts = c.metadata.points > 0 ? `, ${c.metadata.points} pts` : ""; const fate = c.metadata.isUnbeatable - ? `unbeatable → guaranteed to win + keep the lead` + ? `unbeatable in-suit → wins unless an opponent ruffs; keeps the lead (spends a boss, not trump)` : `a higher ${c.metadata.suit} combo or a ruff can beat it`; lines.push(`- ${playLabel(c.cards)} (${kind}${pts}) → ${fate}`); } @@ -458,7 +470,7 @@ export function buildLeadingOptions( const card = c.cards[0]; const pts = card.points > 0 ? `, ${card.points} pts` : ""; const fate = c.metadata.isUnbeatable - ? `unbeatable → wins the trick + keeps the lead` + ? `unbeatable in-suit → wins unless an opponent ruffs; keeps the lead (spends a boss, not trump)` : isBiggestInSuit(card, trumpInfo) ? `suit boss → wins unless ruffed` : `a higher ${suitName(card.suit)} is still out — may be beaten or ruffed`; @@ -485,21 +497,41 @@ export function buildLeadingOptions( ? "spends scarce high trump (jokers/trump-rank)" : "spends trump — your ruff/control resource"; lines.push( - `- ${playLabel(c.cards)} (trump ${kind}) → wins the lead unless a higher trump ${kind} remains; ${cost}`, + `- ${playLabel(c.cards)} (trump ${kind}) → takes the trick + the next lead unless a higher trump ${kind} is out; cost: ${cost}`, ); } const trumpSingles = trump.filter((c) => c.cards.length === 1); if (trumpSingles.length > 0) { - const cards = trumpSingles - .map((c) => c.cards[0]) - .sort( - (x, y) => - calculateCardStrategicValue(x, trumpInfo, "basic") - - calculateCardStrategicValue(y, trumpInfo, "basic"), - ); - lines.push( - `- trump singles (${listLabel(cards)}) → spends trump — your ruff/control resource; jokers and trump-rank cards are your scarcest`, + // A trump single wins the lead only if no higher trump is still unseen in + // another hand — code does that accounting so the model does not have to + // (and does not mistake a high-but-beatable trump like SJ for "the strongest"). + const unseenTrump = getRemainingUnseenCards( + Suit.None, + gameContext, + gameState, ); + const isBeaten = (card: Card): boolean => + unseenTrump.some((u) => compareCards(u, card, trumpInfo) > 0); + const winners = trumpSingles.filter((c) => !isBeaten(c.cards[0])); + const beaten = trumpSingles.filter((c) => isBeaten(c.cards[0])); + + for (const c of sortCandidatesDesc(winners, trumpInfo)) { + lines.push( + `- ${c.cards[0].toString()} (trump) → no trump still out beats it: leading it takes the trick + the next lead; cost: you spend the trump (cannot keep it to ruff or block the final trick)`, + ); + } + if (beaten.length > 0) { + const cards = beaten + .map((c) => c.cards[0]) + .sort( + (x, y) => + calculateCardStrategicValue(x, trumpInfo, "basic") - + calculateCardStrategicValue(y, trumpInfo, "basic"), + ); + lines.push( + `- trump singles (${listLabel(cards)}) → a higher trump is still out, so these can be beaten; spend trump (ruff/control)`, + ); + } } return lines.join("\n"); diff --git a/src/ai/llm/llmPromptTemplates.ts b/src/ai/llm/llmPromptTemplates.ts index ace67cb..fa710de 100644 --- a/src/ai/llm/llmPromptTemplates.ts +++ b/src/ai/llm/llmPromptTemplates.ts @@ -50,7 +50,7 @@ export interface UserPromptTemplateArgs { function buildCurrentStateBlock(args: UserPromptTemplateArgs): string { return `## Current State - Player: ${args.playerId} (Team ${args.teamId}, partner: ${args.partnerId}) -- Role: ${args.isAttacking ? "Attacking (capture 80+ pts)" : "Defending (limit to <80 pts)"} +- Role: ${args.isAttacking ? "Attacking — your team must capture 80+ pts this round; points the opponents take are lost from that total" : "Defending — you win by keeping the attackers under 80; every point the attackers capture counts against you"} - Attacking team points: ${args.attackingPoints} / 80 - Trump: rank ${args.trumpRank}, suit ${args.trumpSuit} - Live off-suit points (unseen): ${args.liveSuitPointsStr}`; From 29977776b682910084d16bc69918ebeb8553879c Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Sat, 13 Jun 2026 15:52:01 +0930 Subject: [PATCH 7/7] chore: remove obsolete game log file --- 2026-06-13T05:52:41.786Z-game-1.log | 273 ---------------------------- 1 file changed, 273 deletions(-) delete mode 100644 2026-06-13T05:52:41.786Z-game-1.log diff --git a/2026-06-13T05:52:41.786Z-game-1.log b/2026-06-13T05:52:41.786Z-game-1.log deleted file mode 100644 index f30400f..0000000 --- a/2026-06-13T05:52:41.786Z-game-1.log +++ /dev/null @@ -1,273 +0,0 @@ -{"timestamp":"2026-06-13T05:52:41.788Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} -{"timestamp":"2026-06-13T05:52:41.792Z","level":"INFO","event":"trump_finalized","sequenceNumber":2,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"finalDeclaration":{"playerId":"bot3","type":"single","suit":"Spades","rank":"2","cards":["2♠"]},"trumpInfo":{"trumpRank":"2","trumpSuit":"Spades"},"roundNumber":1,"totalDeclarations":1},"message":"Trump finalized: single by bot3, trump is Spades"} -{"timestamp":"2026-06-13T05:52:41.803Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":3,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","play":["A♥"]}} -{"timestamp":"2026-06-13T05:52:43.303Z","level":"INFO","event":"card_play","sequenceNumber":4,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♥"],"cardsPlayedCount":1,"handSizeBefore":25,"handSizeAfter":24,"trickNumber":1,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: A♥ (1 cards)"} -{"timestamp":"2026-06-13T05:52:44.315Z","level":"INFO","event":"card_play","sequenceNumber":5,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♥"],"cardsPlayedCount":1,"handSizeBefore":25,"handSizeAfter":24,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♥ (1 cards)"} -{"timestamp":"2026-06-13T05:52:44.326Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":6,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:46.719Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":7,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":158}} -{"timestamp":"2026-06-13T05:52:46.722Z","level":"INFO","event":"llm_decision_success","sequenceNumber":8,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"The lead is Hearts, and I have Hearts, so I must play a Heart. Playing the 5♥ will lose the trick but bank 5 points for my team.","play":["5♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:46.723Z","level":"INFO","event":"card_play","sequenceNumber":9,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["5♥"],"cardsPlayedCount":1,"handSizeBefore":25,"handSizeAfter":24,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 5♥ (1 cards)"} -{"timestamp":"2026-06-13T05:52:46.724Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":10,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:48.724Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":11,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":140}} -{"timestamp":"2026-06-13T05:52:48.725Z","level":"INFO","event":"llm_decision_success","sequenceNumber":12,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must follow the led suit of Hearts, and the 10♥ is the only other Heart I can play that isn't a trump card.","play":["10♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:48.725Z","level":"INFO","event":"card_play","sequenceNumber":13,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":25,"handSizeAfter":24,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 10♥ (1 cards)"} -{"timestamp":"2026-06-13T05:52:48.726Z","level":"INFO","event":"trick_completed","sequenceNumber":14,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":1,"winningPlayer":"bot3","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["A♥"]},{"playerId":"human","cards":["3♥"]},{"playerId":"bot1","cards":["5♥"]},{"playerId":"bot2","cards":["10♥"]}],"roundNumber":1},"message":"Trick 1 completed: bot3 wins with 15 points"} -{"timestamp":"2026-06-13T05:52:48.735Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":15,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:49.525Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":16,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":153}} -{"timestamp":"2026-06-13T05:52:49.525Z","level":"INFO","event":"llm_decision_success","sequenceNumber":17,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"Leading a low trump pair is a safe way to win the trick and maintain control without expending high-value trump cards.","play":["8♠","8♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:49.526Z","level":"INFO","event":"card_play","sequenceNumber":18,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♠","8♠"],"cardsPlayedCount":2,"handSizeBefore":24,"handSizeAfter":22,"trickNumber":2,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 8♠, 8♠ (2 cards)"} -{"timestamp":"2026-06-13T05:52:49.527Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":19,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["3♠","3♠"]}} -{"timestamp":"2026-06-13T05:52:50.515Z","level":"INFO","event":"card_play","sequenceNumber":20,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♠","3♠"],"cardsPlayedCount":2,"handSizeBefore":24,"handSizeAfter":22,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♠, 3♠ (2 cards)"} -{"timestamp":"2026-06-13T05:52:50.516Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":21,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","play":["J♠","J♠"]}} -{"timestamp":"2026-06-13T05:52:51.552Z","level":"INFO","event":"card_play","sequenceNumber":22,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["J♠","J♠"],"cardsPlayedCount":2,"handSizeBefore":24,"handSizeAfter":22,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: J♠, J♠ (2 cards)"} -{"timestamp":"2026-06-13T05:52:51.553Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":23,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","play":["2♦","2♦"]}} -{"timestamp":"2026-06-13T05:52:52.697Z","level":"INFO","event":"card_play","sequenceNumber":24,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["2♦","2♦"],"cardsPlayedCount":2,"handSizeBefore":24,"handSizeAfter":22,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 2♦, 2♦ (2 cards)"} -{"timestamp":"2026-06-13T05:52:52.697Z","level":"INFO","event":"trick_completed","sequenceNumber":25,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":2,"winningPlayer":"bot2","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["8♠","8♠"]},{"playerId":"human","cards":["3♠","3♠"]},{"playerId":"bot1","cards":["J♠","J♠"]},{"playerId":"bot2","cards":["2♦","2♦"]}],"roundNumber":1},"message":"Trick 2 completed: bot2 wins with 0 points"} -{"timestamp":"2026-06-13T05:52:52.700Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":26,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","play":["A♦"]}} -{"timestamp":"2026-06-13T05:52:53.694Z","level":"INFO","event":"card_play","sequenceNumber":27,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♦"],"cardsPlayedCount":1,"handSizeBefore":22,"handSizeAfter":21,"trickNumber":3,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: A♦ (1 cards)"} -{"timestamp":"2026-06-13T05:52:53.696Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":28,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:54.450Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":29,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":198}} -{"timestamp":"2026-06-13T05:52:54.450Z","level":"INFO","event":"llm_decision_success","sequenceNumber":30,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"The lead is a diamond, and I have diamonds in my hand, so I must play a diamond. Since I cannot win the trick, I will play the lowest diamond I have to concede nothing.","play":["8♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:54.451Z","level":"INFO","event":"card_play","sequenceNumber":31,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♦"],"cardsPlayedCount":1,"handSizeBefore":22,"handSizeAfter":21,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 8♦ (1 cards)"} -{"timestamp":"2026-06-13T05:52:55.311Z","level":"INFO","event":"card_play","sequenceNumber":32,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♦"],"cardsPlayedCount":1,"handSizeBefore":22,"handSizeAfter":21,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♦ (1 cards)"} -{"timestamp":"2026-06-13T05:52:55.313Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":33,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:57.112Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":34,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":164}} -{"timestamp":"2026-06-13T05:52:57.113Z","level":"INFO","event":"llm_decision_success","sequenceNumber":35,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must follow the lead suit of Diamonds, and since I cannot win the trick, I will play my lowest Diamond to concede the fewest points.","play":["4♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:57.113Z","level":"INFO","event":"card_play","sequenceNumber":36,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["4♦"],"cardsPlayedCount":1,"handSizeBefore":22,"handSizeAfter":21,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 4♦ (1 cards)"} -{"timestamp":"2026-06-13T05:52:57.113Z","level":"INFO","event":"trick_completed","sequenceNumber":37,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":3,"winningPlayer":"bot2","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["A♦"]},{"playerId":"bot3","cards":["8♦"]},{"playerId":"human","cards":["10♦"]},{"playerId":"bot1","cards":["4♦"]}],"roundNumber":1},"message":"Trick 3 completed: bot2 wins with 10 points"} -{"timestamp":"2026-06-13T05:52:57.121Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":38,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:52:57.916Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":39,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":184}} -{"timestamp":"2026-06-13T05:52:57.916Z","level":"INFO","event":"llm_decision_success","sequenceNumber":40,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"Leading the K♣ is a good option because it has point value and is a strong card in its suit, potentially forcing out higher cards or ruffs from opponents.","play":["K♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:52:57.917Z","level":"INFO","event":"card_play","sequenceNumber":41,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["K♣"],"cardsPlayedCount":1,"handSizeBefore":21,"handSizeAfter":20,"trickNumber":4,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: K♣ (1 cards)"} -{"timestamp":"2026-06-13T05:52:57.918Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":42,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:00.312Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":43,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":159}} -{"timestamp":"2026-06-13T05:53:00.313Z","level":"INFO","event":"llm_decision_success","sequenceNumber":44,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I must follow suit with a club, and playing the 3 of clubs is the lowest card I can play to lose the trick and concede no points.","play":["3♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:00.313Z","level":"INFO","event":"card_play","sequenceNumber":45,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["3♣"],"cardsPlayedCount":1,"handSizeBefore":21,"handSizeAfter":20,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 3♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:01.487Z","level":"INFO","event":"card_play","sequenceNumber":46,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♣"],"cardsPlayedCount":1,"handSizeBefore":21,"handSizeAfter":20,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:01.490Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":47,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:02.173Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":48,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":161}} -{"timestamp":"2026-06-13T05:53:02.173Z","level":"INFO","event":"llm_decision_success","sequenceNumber":49,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must play a Club to follow suit, and since I cannot win the trick, I will play the 6 of Clubs to concede the trick and no points.","play":["6♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:02.174Z","level":"INFO","event":"card_play","sequenceNumber":50,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♣"],"cardsPlayedCount":1,"handSizeBefore":21,"handSizeAfter":20,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 6♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:02.174Z","level":"INFO","event":"trick_completed","sequenceNumber":51,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":4,"winningPlayer":"bot2","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["K♣"]},{"playerId":"bot3","cards":["3♣"]},{"playerId":"human","cards":["3♣"]},{"playerId":"bot1","cards":["6♣"]}],"roundNumber":1},"message":"Trick 4 completed: bot2 wins with 10 points"} -{"timestamp":"2026-06-13T05:53:02.180Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":52,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:05.743Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":53,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":215}} -{"timestamp":"2026-06-13T05:53:05.743Z","level":"INFO","event":"llm_decision_success","sequenceNumber":54,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"Leading the 10 of Diamonds is a good choice because it has point value and is likely to be captured by an opponent, allowing us to see what they have and potentially win it back later.","play":["10♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:05.743Z","level":"INFO","event":"card_play","sequenceNumber":55,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["10♦"],"cardsPlayedCount":1,"handSizeBefore":20,"handSizeAfter":19,"trickNumber":5,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: 10♦ (1 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-{"timestamp":"2026-06-13T05:53:07.610Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":61,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:10.024Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":62,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":210}} -{"timestamp":"2026-06-13T05:53:10.024Z","level":"INFO","event":"llm_decision_success","sequenceNumber":63,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I will play the Ace of Diamonds to win the trick and capture the 20 points for my team, as it is the highest card in the Diamond suit and will beat the opponent's King of Diamonds.","play":["A♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:10.025Z","level":"INFO","event":"card_play","sequenceNumber":64,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["A♦"],"cardsPlayedCount":1,"handSizeBefore":20,"handSizeAfter":19,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: A♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:10.025Z","level":"INFO","event":"trick_completed","sequenceNumber":65,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":5,"winningPlayer":"bot1","trickPoints":20,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["10♦"]},{"playerId":"bot3","cards":["Q♦"]},{"playerId":"human","cards":["K♦"]},{"playerId":"bot1","cards":["A♦"]}],"roundNumber":1},"message":"Trick 5 completed: bot1 wins with 20 points"} -{"timestamp":"2026-06-13T05:53:10.028Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":66,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","play":["K♦"]}} -{"timestamp":"2026-06-13T05:53:11.169Z","level":"INFO","event":"card_play","sequenceNumber":67,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♦"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":6,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: K♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:11.170Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":68,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:11.910Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":69,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":152}} -{"timestamp":"2026-06-13T05:53:11.911Z","level":"INFO","event":"llm_decision_success","sequenceNumber":70,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must play a diamond to follow suit, and the 3♦ is the lowest diamond I can play to lose the trick and concede no points.","play":["3♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:11.912Z","level":"INFO","event":"card_play","sequenceNumber":71,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["3♦"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 3♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:11.914Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":72,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:13.326Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":73,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":146}} -{"timestamp":"2026-06-13T05:53:13.327Z","level":"INFO","event":"llm_decision_success","sequenceNumber":74,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I must play a diamond to follow suit, and the 8♦ is the lowest diamond I can play to ensure my team keeps the trick.","play":["8♦"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:13.327Z","level":"INFO","event":"card_play","sequenceNumber":75,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♦"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 8♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:14.481Z","level":"INFO","event":"card_play","sequenceNumber":76,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["7♦"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 7♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:14.482Z","level":"INFO","event":"trick_completed","sequenceNumber":77,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":6,"winningPlayer":"bot1","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["K♦"]},{"playerId":"bot2","cards":["3♦"]},{"playerId":"bot3","cards":["8♦"]},{"playerId":"human","cards":["7♦"]}],"roundNumber":1},"message":"Trick 6 completed: bot1 wins with 10 points"} -{"timestamp":"2026-06-13T05:53:14.488Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":78,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:16.887Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":79,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":149}} -{"timestamp":"2026-06-13T05:53:16.887Z","level":"INFO","event":"llm_decision_success","sequenceNumber":80,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"Leading the 10 of Clubs is a good option as it has points and is unlikely to be beaten by the remaining Clubs in play.","play":["10♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:16.887Z","level":"INFO","event":"card_play","sequenceNumber":81,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["10♣"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":7,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 10♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:16.889Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":82,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:18.578Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":83,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":106}} -{"timestamp":"2026-06-13T05:53:18.578Z","level":"INFO","event":"llm_decision_success","sequenceNumber":84,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I should play the J♣ to win the trick and capture the 10 points for my team.","play":["J♣"],"attempts":1}} 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-{"timestamp":"2026-06-13T05:53:19.339Z","level":"INFO","event":"llm_decision_success","sequenceNumber":88,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I will play the K♣ to win the trick and capture 10 points for my team, as it is a higher ranked club than the led 10♣ and the J♣ played by bot2.","play":["K♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:19.339Z","level":"INFO","event":"card_play","sequenceNumber":89,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["K♣"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: K♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:20.560Z","level":"INFO","event":"card_play","sequenceNumber":90,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["4♣"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 4♣ (1 cards)"} -{"timestamp":"2026-06-13T05:53:20.561Z","level":"INFO","event":"trick_completed","sequenceNumber":91,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":7,"winningPlayer":"bot3","trickPoints":20,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["10♣"]},{"playerId":"bot2","cards":["J♣"]},{"playerId":"bot3","cards":["K♣"]},{"playerId":"human","cards":["4♣"]}],"roundNumber":1},"message":"Trick 7 completed: bot3 wins with 20 points"} 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-{"timestamp":"2026-06-13T05:53:23.023Z","level":"INFO","event":"card_play","sequenceNumber":95,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["J♦"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: J♦ (1 cards)"} -{"timestamp":"2026-06-13T05:53:23.025Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":96,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:24.731Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":97,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":125}} 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-{"timestamp":"2026-06-13T05:53:24.733Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":100,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:26.499Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":101,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":132}} -{"timestamp":"2026-06-13T05:53:26.499Z","level":"INFO","event":"llm_decision_success","sequenceNumber":102,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must follow the led suit of Diamonds, and playing the 4♦ is the lowest card I can play in that suit.","play":["4♦"],"attempts":1}} 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-{"timestamp":"2026-06-13T05:53:31.250Z","level":"INFO","event":"trick_completed","sequenceNumber":116,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":9,"winningPlayer":"human","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["7♣","7♣"]},{"playerId":"human","cards":["A♣","A♣"]},{"playerId":"bot1","cards":["9♣","9♣"]},{"playerId":"bot2","cards":["4♣","8♣"]}],"roundNumber":1},"message":"Trick 9 completed: human wins with 0 points"} -{"timestamp":"2026-06-13T05:53:31.253Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":117,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["K♥","A♥"]}} -{"timestamp":"2026-06-13T05:53:32.189Z","level":"INFO","event":"card_play","sequenceNumber":118,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["K♥","A♥"],"cardsPlayedCount":2,"handSizeBefore":14,"handSizeAfter":12,"trickNumber":10,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: K♥, A♥ (2 cards)"} -{"timestamp":"2026-06-13T05:53:32.190Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":119,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","play":["3♥","6♥"]}} -{"timestamp":"2026-06-13T05:53:32.980Z","level":"INFO","event":"card_play","sequenceNumber":120,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["3♥","6♥"],"cardsPlayedCount":2,"handSizeBefore":14,"handSizeAfter":12,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 3♥, 6♥ (2 cards)"} -{"timestamp":"2026-06-13T05:53:32.981Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":121,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","play":["Q♥","10♠"]}} -{"timestamp":"2026-06-13T05:53:34.000Z","level":"INFO","event":"card_play","sequenceNumber":122,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["Q♥","10♠"],"cardsPlayedCount":2,"handSizeBefore":14,"handSizeAfter":12,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: Q♥, 10♠ (2 cards)"} -{"timestamp":"2026-06-13T05:53:34.001Z","level":"INFO","event":"llm_adaptive_shortcut_follow_multi_combo","sequenceNumber":123,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","play":["9♥","9♥"]}} -{"timestamp":"2026-06-13T05:53:35.073Z","level":"INFO","event":"card_play","sequenceNumber":124,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["9♥","9♥"],"cardsPlayedCount":2,"handSizeBefore":14,"handSizeAfter":12,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 9♥, 9♥ (2 cards)"} -{"timestamp":"2026-06-13T05:53:35.074Z","level":"INFO","event":"trick_completed","sequenceNumber":125,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":10,"winningPlayer":"human","trickPoints":20,"isFinalTrick":false,"allPlays":[{"playerId":"human","cards":["K♥","A♥"]},{"playerId":"bot1","cards":["3♥","6♥"]},{"playerId":"bot2","cards":["Q♥","10♠"]},{"playerId":"bot3","cards":["9♥","9♥"]}],"roundNumber":1},"message":"Trick 10 completed: human wins with 20 points"} -{"timestamp":"2026-06-13T05:53:35.905Z","level":"INFO","event":"card_play","sequenceNumber":126,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["J♥"],"cardsPlayedCount":1,"handSizeBefore":12,"handSizeAfter":11,"trickNumber":11,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: J♥ (1 cards)"} -{"timestamp":"2026-06-13T05:53:35.907Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":127,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:36.527Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":128,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":140}} -{"timestamp":"2026-06-13T05:53:36.528Z","level":"INFO","event":"llm_decision_success","sequenceNumber":129,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must follow the led suit of Hearts, and playing the Queen of Hearts will win the trick and give me the lead.","play":["Q♥"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:36.528Z","level":"INFO","event":"card_play","sequenceNumber":130,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♥"],"cardsPlayedCount":1,"handSizeBefore":12,"handSizeAfter":11,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♥ (1 cards)"} -{"timestamp":"2026-06-13T05:53:36.530Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":131,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:37.475Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":132,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":297}} -{"timestamp":"2026-06-13T05:53:37.476Z","level":"INFO","event":"llm_decision_success","sequenceNumber":133,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"The lead is Hearts, and I am void in Hearts. I can choose to ruff with any of my trump cards to win the trick and gain the lead, or sluff off-suit cards to lose the trick. 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-{"timestamp":"2026-06-13T05:53:38.467Z","level":"INFO","event":"card_play","sequenceNumber":136,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["K♥"],"cardsPlayedCount":1,"handSizeBefore":12,"handSizeAfter":11,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: K♥ (1 cards)"} -{"timestamp":"2026-06-13T05:53:38.467Z","level":"INFO","event":"trick_completed","sequenceNumber":137,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":11,"winningPlayer":"bot2","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"human","cards":["J♥"]},{"playerId":"bot1","cards":["Q♥"]},{"playerId":"bot2","cards":["2♠"]},{"playerId":"bot3","cards":["K♥"]}],"roundNumber":1},"message":"Trick 11 completed: bot2 wins with 10 points"} 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-{"timestamp":"2026-06-13T05:53:40.346Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":141,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":201}} -{"timestamp":"2026-06-13T05:53:40.347Z","level":"INFO","event":"llm_decision_success","sequenceNumber":142,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I must follow the led suit of Clubs, and since I cannot win the trick, I will play the lowest card I have in Clubs to concede the trick and minimize potential points lost.","play":["8♣"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:40.347Z","level":"INFO","event":"card_play","sequenceNumber":143,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♣"],"cardsPlayedCount":1,"handSizeBefore":11,"handSizeAfter":10,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 8♣ (1 cards)"} 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-{"timestamp":"2026-06-13T05:53:42.118Z","level":"INFO","event":"trick_completed","sequenceNumber":149,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":12,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["Q♣"]},{"playerId":"bot3","cards":["8♣"]},{"playerId":"human","cards":["6♣"]},{"playerId":"bot1","cards":["4♠"]}],"roundNumber":1},"message":"Trick 12 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-13T05:53:42.121Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":150,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} 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-{"timestamp":"2026-06-13T05:53:42.812Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":154,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:43.561Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":155,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":117}} -{"timestamp":"2026-06-13T05:53:43.562Z","level":"INFO","event":"llm_decision_success","sequenceNumber":156,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I will play the Jack of Diamonds to win the trick and capture the 5 points for my team.","play":["J♦"],"attempts":1}} 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-{"timestamp":"2026-06-13T05:53:45.955Z","level":"INFO","event":"llm_decision_success","sequenceNumber":160,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I am defending and need to keep points low, so I will play the lowest trump card I have to win the trick and prevent the opponents from scoring any points.","play":["6♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:45.955Z","level":"INFO","event":"card_play","sequenceNumber":161,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["6♠"],"cardsPlayedCount":1,"handSizeBefore":10,"handSizeAfter":9,"trickNumber":13,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 6♠ (1 cards)"} 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plays: 7♠ (1 cards)"} -{"timestamp":"2026-06-13T05:53:51.479Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":183,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:53:52.234Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":184,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":135}} -{"timestamp":"2026-06-13T05:53:52.234Z","level":"INFO","event":"llm_decision_success","sequenceNumber":185,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must play a trump card to win the trick since I am void in the led suit and have trump cards available.","play":["K♠"],"attempts":1}} 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-{"timestamp":"2026-06-13T05:53:52.989Z","level":"INFO","event":"llm_decision_success","sequenceNumber":189,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"Since I am defending and the attacking team is close to winning, I will play my highest trump card, the Big Joker, to win the trick and prevent them from scoring points.","play":["BJ"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:52.989Z","level":"INFO","event":"card_play","sequenceNumber":190,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["BJ"],"cardsPlayedCount":1,"handSizeBefore":7,"handSizeAfter":6,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: BJ (1 cards)"} -{"timestamp":"2026-06-13T05:53:52.989Z","level":"INFO","event":"trick_completed","sequenceNumber":191,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":15,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"human","cards":["J♣"]},{"playerId":"bot1","cards":["7♠"]},{"playerId":"bot2","cards":["K♠"]},{"playerId":"bot3","cards":["BJ"]}],"roundNumber":1},"message":"Trick 15 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-13T05:53:52.990Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":192,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} 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-{"timestamp":"2026-06-13T05:53:56.364Z","level":"INFO","event":"llm_decision_success","sequenceNumber":199,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must play a Spade to follow suit, and the K♠ is the only Spade I can play that adds points to the opponents' trick, which is acceptable as we are defending.","play":["K♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:53:56.365Z","level":"INFO","event":"card_play","sequenceNumber":200,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♠"],"cardsPlayedCount":1,"handSizeBefore":6,"handSizeAfter":5,"trickNumber":16,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♠ (1 cards)"} 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-{"timestamp":"2026-06-13T05:54:04.064Z","level":"INFO","event":"card_play","sequenceNumber":237,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["5♥"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":19,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 5♥ (1 cards)"} -{"timestamp":"2026-06-13T05:54:04.065Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":238,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:54:04.829Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":239,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":207}} -{"timestamp":"2026-06-13T05:54:04.829Z","level":"INFO","event":"llm_decision_success","sequenceNumber":240,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must play a card to follow the led suit or trump if I have it, and since I am void in Hearts, I must ruff with one of my trump cards to win the trick and capture the 5 points.","play":["Q♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:54:04.830Z","level":"INFO","event":"card_play","sequenceNumber":241,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: Q♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:04.831Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":242,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:54:05.631Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":243,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":190}} -{"timestamp":"2026-06-13T05:54:05.631Z","level":"INFO","event":"llm_decision_success","sequenceNumber":244,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I must play a card to follow the lead suit or trump, and since I am void in Hearts, I will ruff with my Ace of Spades to win the trick and capture the 5 points.","play":["A♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:54:05.631Z","level":"INFO","event":"card_play","sequenceNumber":245,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♠"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: A♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:06.123Z","level":"INFO","event":"card_play","sequenceNumber":246,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["4♥"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 4♥ (1 cards)"} -{"timestamp":"2026-06-13T05:54:06.123Z","level":"INFO","event":"trick_completed","sequenceNumber":247,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":19,"winningPlayer":"bot3","trickPoints":5,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["5♥"]},{"playerId":"bot2","cards":["Q♠"]},{"playerId":"bot3","cards":["A♠"]},{"playerId":"human","cards":["4♥"]}],"roundNumber":1},"message":"Trick 19 completed: bot3 wins with 5 points"} -{"timestamp":"2026-06-13T05:54:06.124Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":248,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:54:06.784Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":249,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":94}} -{"timestamp":"2026-06-13T05:54:06.785Z","level":"INFO","event":"llm_decision_success","sequenceNumber":250,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","reasoning":"I must lead a trump single as I have no other cards in my hand.","play":["10♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:54:06.785Z","level":"INFO","event":"card_play","sequenceNumber":251,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 10♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:06.785Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":252,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["5♠"]}} -{"timestamp":"2026-06-13T05:54:07.323Z","level":"INFO","event":"card_play","sequenceNumber":253,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["5♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 5♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:07.325Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":254,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:54:08.076Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":255,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":130}} -{"timestamp":"2026-06-13T05:54:08.077Z","level":"INFO","event":"llm_decision_success","sequenceNumber":256,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","reasoning":"I must play a spade to follow the lead, and the Q♠ will win the trick, capturing points for my team.","play":["Q♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:54:08.077Z","level":"INFO","event":"card_play","sequenceNumber":257,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:08.079Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":258,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-13T05:54:09.056Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":259,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"responseLength":180}} -{"timestamp":"2026-06-13T05:54:09.056Z","level":"INFO","event":"llm_decision_success","sequenceNumber":260,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","reasoning":"I must play a card from the trump group to follow the led suit, and playing the 4 of spades is the only option that loses to the current winning card.","play":["4♠"],"attempts":1}} -{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"card_play","sequenceNumber":261,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["4♠"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":20,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 4♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"trick_completed","sequenceNumber":262,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":20,"winningPlayer":"bot1","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["10♠"]},{"playerId":"human","cards":["5♠"]},{"playerId":"bot1","cards":["Q♠"]},{"playerId":"bot2","cards":["4♠"]}],"roundNumber":1},"message":"Trick 20 completed: bot1 wins with 15 points"} -{"timestamp":"2026-06-13T05:54:09.057Z","level":"INFO","event":"llm_adaptive_shortcut_lead_single_candidate","sequenceNumber":263,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","play":["9♠"]}} -{"timestamp":"2026-06-13T05:54:09.473Z","level":"INFO","event":"card_play","sequenceNumber":264,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["9♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 9♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:09.474Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":265,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","play":["7♠"]}} -{"timestamp":"2026-06-13T05:54:09.931Z","level":"INFO","event":"card_play","sequenceNumber":266,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:09.931Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":267,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","play":["2♠"]}} -{"timestamp":"2026-06-13T05:54:10.408Z","level":"INFO","event":"card_play","sequenceNumber":268,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♠"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♠ (1 cards)"} -{"timestamp":"2026-06-13T05:54:10.409Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":269,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","play":["10♥"]}} -{"timestamp":"2026-06-13T05:54:10.842Z","level":"INFO","event":"card_play","sequenceNumber":270,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":21,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♥ (1 cards)"} -{"timestamp":"2026-06-13T05:54:10.843Z","level":"INFO","event":"trick_completed","sequenceNumber":271,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"trickNumber":21,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":true,"allPlays":[{"playerId":"bot1","cards":["9♠"]},{"playerId":"bot2","cards":["7♠"]},{"playerId":"bot3","cards":["2♠"]},{"playerId":"human","cards":["10♥"]}],"roundNumber":1},"message":"Trick 21 completed: bot3 wins with 10 points (FINAL TRICK)"} -{"timestamp":"2026-06-13T05:54:10.844Z","level":"INFO","event":"round_end","sequenceNumber":272,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":1,"attackingTeamWon":true,"finalPoints":90,"gameOver":false,"rankChanges":{"A":"2"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":90,"currentRank":"2","isDefending":false},{"teamId":"B","points":105,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: attacking team won with 90 points"} -{"timestamp":"2026-06-13T05:54:10.846Z","level":"INFO","event":"round_start","sequenceNumber":273,"appVersion":"v1.4.0-dev+c1af927","gameId":"1781329961787-1","data":{"roundNumber":2,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}]},"message":"Round 2 started: A defending, B attacking, trump rank 2"}