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ParticleSim.html
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235 lines (198 loc) · 5.96 KB
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<!DOCTYPE html>
<html>
<head>
<title>Particle Simulator Extension</title>
</head>
<body>
<div>
<button id="button-start" type="button">Start</button>
<button id="button-stop" type="button">Stop</button>
<button id="button-new-particle" type="button">New Particle</button>
<button id="button-restart" type="button">Return Particles</button>
</div>
<div>
<button id="button-random-velocity" type="button">Randomly Increase Velocity</button>
<button id="button-random-slowdown" type="button">Randomly Decrease Velocity</button>
<button id="button-delete-particles" type="button">Delete All Extra Particles</button>
</div>
<div>
<label for="ID_WIND_FORCE_X">Wind Force X</label>
<input id="ID_WIND_FORCE_X" type="range" min="-10" max="10" value="0">
</div>
<div>
<label for="ID_WIND_FORCE_Y">Wind Force Y</label>
<input id="ID_WIND_FORCE_Y" type="range" min="-10" max="10" value="0">
</div>
<canvas id="myCanvas" width="600" height="600" style="border:2px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script src="Particle.js"></script>
<script>
var count = 1;
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var inMotion = false;
var returning = false;
let particle = new Particle(canvas.width/2, 0,Math.random()*5+0.1, count);
var particles = [particle];
var gravity = {
accX: 0.0, accY: 9.8 };
var wind = {
forceX: 2.0, forceY: 0.0
};
var timePrevious = Date.now();
var elapsedTimeSeconds = 0;
document.getElementById("ID_WIND_FORCE_X").addEventListener("change", onChangeWindX);
document.getElementById("ID_WIND_FORCE_Y").addEventListener("change", onChangeWindY);
document.getElementById("button-new-particle").addEventListener("click", onAddParticle);
document.getElementById("button-restart").addEventListener("click", onReturnParticles);
document.getElementById("button-start").addEventListener("click", onStart);
document.getElementById("button-stop").addEventListener("click", onStop);
document.getElementById("button-random-velocity").addEventListener("click", onRandomVelocity);
document.getElementById("button-delete-particles").addEventListener("click", onDeleteParticles);
document.getElementById("button-random-slowdown").addEventListener("click", onSlowdownVelocity);
repaintParticles();
repaint();
function repaint() {
let timeNow = Date.now();
elapsedTimeSeconds = (timeNow - timePrevious)/1000.0;
timePrevious = timeNow;
if (inMotion) {
repaintParticles();
} else if (returning) {
returnParticles();
}
window.requestAnimationFrame(repaint);
}
function repaintParticles() {
ctx.clearRect(0,0, canvas.width, canvas.height);
for (i = 0; i < particles.length; i++) {
particles[i].paint(ctx);
}
for (i = 0; i < particles.length; i++) {
let p = particles[i];
p.update(elapsedTimeSeconds);
let windAccX = forceToAccel(wind.forceX, p.mass);
let windAccY = forceToAccel(wind.forceY, p.mass);
let addedForce = forceToAccel();
p.setAcceleration(gravity.accX + windAccX, gravity.accY + windAccY);
if (p.posX < 0) {
p.posX = 1;
p.flipSpeedX();
}
if (p.posX > canvas.width) {
p.posX = canvas.width - 1;
p.flipSpeedX();
}
if (p.posY < 0) {
p.posY = 1;
p.flipSpeedY();
}
if (p.posY > canvas.height) {
p.posY = canvas.height - 1;
p.flipSpeedY();
}
}
}
function onChangeWindX(evt) {
wind.forceX = evt.target.value;
}
function onChangeWindY(evt) {
wind.forceY = evt.target.value;
}
function onAddParticle() {
if (returning) {
return;
}
count++;
let newParticle = new Particle(canvas.width/2, 0,Math.random()*5+0.1,count);
newParticle.paint(ctx);
particles.push(newParticle);
}
function onReturnParticles() {
inMotion = false;
returning = true;
for (i = 0; i < particles.length; i++) {
particles[i].posX = Math.floor(particles[i].posX)*1.0;
particles[i].posY = Math.floor(particles[i].posY)*1.0;
particles[i].posX -= particles[i].posX % 10;
particles[i].posY -= particles[i].posY % 10;
}
}
function returnParticles() {
if (!particlesReturned()) {
ctx.clearRect(0,0, canvas.width, canvas.height);
for (i = 0; i < particles.length; i++) {
let p = particles[i];
if (p.posX > canvas.width/2) {
p.posX = p.posX - 10;
} else if (p.posX < canvas.width/2) {
p.posX = p.posX + 10;
}
if (p.posY > 0) {
p.posY = p.posY - 10;
} else if (p.posY < 0) {
p.posY = p.posY + 10;
}
p.paint(ctx);
}
} else {
for (i = 0; i < particles.length; i++) {
particles[i].restartSpeed();
}
repaintParticles();
returning = false;
}
}
function particlesReturned() {
for (i = 0; i < particles.length; i++) {
if (particles[i].posX != canvas.width/2 || particles[i].posY != 0) {
return false;
}
}
return true;
}
function onStart() {
if (returning) {
return;
}
inMotion = true;
}
function onStop() {
if (returning) {
return;
}
inMotion = false;
}
function onDeleteParticles() {
if (count == 1 || returning) {
return;
}
count = 1;
particles = [particles[0]];
onReturnParticles();
}
function onRandomVelocity() {
if (returning) {
return;
}
for (i = 0; i < particles.length; i++) {
particles[i].velX = particles[i].velX * (Math.random()*1.9 + 1.1);
particles[i].velY = particles[i].velY * (Math.random()*1.9 + 1.1);
}
}
function onSlowdownVelocity() {
if (returning) {
return;
}
for (i = 0; i < particles.length; i++) {
particles[i].velX = particles[i].velX * (Math.random()*0.89 + 0.1);
particles[i].velY = particles[i].velY * (Math.random()*0.89 + 0.1);
}
}
function forceToAccel(force, mass) {
// force = mass x acceleration
return force / mass;
}
</script>
</body>
</html>