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Description
Description
Review and optimize the WASM frontend to improve performance, reduce latency, and ensure smooth 60 FPS gameplay in the browser.
Tasks
- Profile current WASM performance bottlenecks
- Measure frame time and identify slowest components
- Optimize PHP-WASM runtime configuration
- Review JIT settings and PHP compilation flags
- Optimize JavaScript-PHP interop layer
- Reduce memory allocations and garbage collection
- Optimize frame rendering pipeline
- Implement WebGL rendering if beneficial
- Add performance metrics/FPS counter
- Test on various browsers and devices
- Compare with other WASM emulators
Areas to Investigate
- PHP-WASM JIT optimization settings
- Memory management and object pooling
- JavaScript rendering performance (Canvas 2D vs WebGL)
- Input handling efficiency
- Audio buffer management
- File system operations (ROM loading, save states)
Acceptance Criteria
- Maintains 60 FPS on modern browsers
- Startup time is acceptable (<3 seconds)
- Input latency is minimal
- Works on mobile devices at reasonable speed
- Memory usage is stable over time
Performance Targets
- Frame time: <16.67ms (60 FPS)
- Input latency: <50ms
- ROM load time: <2s for typical ROMs
- Memory usage: <100MB for typical games
References
- Current bundler:
bin/bundle-wasm.php - Web frontend:
web/directory
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