When I run the commands: brick.MoveMotor('C', 80); pause(5); brick.StopMotor('C') With the intention of raising the claw away from the ground so it doesn't drag, it seems to be pressing in the touch sensors permanently.
When I run the commands:
brick.MoveMotor('C', 80);
pause(5);
brick.StopMotor('C')
With the intention of raising the claw away from the ground so it doesn't drag, it seems to be pressing in the touch sensors permanently.