[PS5 Pro / FW 12.40] PPSA08329 v06.006 persistent frame-pacing stutter on direct-folder launch #99
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veteransdr
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Important update: I tested PPSA08329 v06.006 as an .exfat image. I have not tested it for an extended period yet, but the same sections that consistently stuttered with the direct-folder version were smooth in the .exfat version. |
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Correction: the .exfat image does not show any of the PS5 Pro Enhanced settings, even though the game information displays version 06.006. Therefore, it may not be running an equivalent updated/Pro-enabled build, so this comparison is not conclusive. |
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ShadowMount_Old_Logs_v1.6test15-fix2_20260730.zip
PPSA08329_ShadowMount_Current_Logs_20260731_044049.zip
I’m seeing persistent frame-pacing stutter in God of War Ragnarök on PS5 Pro.
12.40.00.09PPSA0832906.006.000/data/homebrew/PPSA08329v1.6test15-fix2andv1.6beta16v1.09The stutter is visible even in the main menu and repeatedly occurs at the same points in the intro. Other games, including Stellar Blade, run smoothly.
I already tried:
fakelibfolder, which caused a black screenThe problem remains unchanged.
The log shows the per-game
fakelibbeing mounted and also reports that kstuff was already disabled when the pause deadline was reached.I have attached the current debug log, config, and autotune files. Could this be a PPSA08329-specific direct-folder, fakelib, or PS5 Pro/FW 12.40 compatibility issue?
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