From 54c77c1fb6913ce021f96471523905efdd5c6a98 Mon Sep 17 00:00:00 2001 From: cricri-pingouin <64480118+cricri-pingouin@users.noreply.github.com> Date: Mon, 20 Jul 2026 17:43:27 +0100 Subject: [PATCH] Revise README instructions for doom_iwad and make Updated instructions for editing doom_iwad file and running make. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 257e5d15..dc6e505f 100644 --- a/README.md +++ b/README.md @@ -72,15 +72,15 @@ Type the following: And copy it to the **source\\iwad\\** directory. Alternatively just run the **build_XXXX.bat** files and it'll create it in the source\iwad\ path. -3) Open C:\DevKitPro\Projects\GBADoom\source\doom_iwad.h in text editor or code editor of your choice. -4) Change the first line to #include "iwad/**yourfile**.c" e.g. +3) Open C:\DevKitPro\Projects\GBADoom\source\doom_iwad.c in text editor or code editor of your choice. +4) Uncomment the line #include "iwad/**yourfile**.c" that points to your wad file, and comment the other ones, e.g. #include "iwad/doom1.c" #include "iwad/doom.c" #include "iwad/doom2.c" #include "iwad/tnt.c" #include "iwad/plutonia.c" -5) Run msys2.bat and type **make** +5) Run msys2.bat. It should run **make** automatically, but if it doesn't, type **make** You may need to edit the msys2.bat with notepad and change the path to go to your real "**msys2\msys2_shell.bat**" file within it if it doesn't work. 6) The project should build GBADoom.gba and GBADoom.elf. It will take about 5 minutes or so. You may see a lot of warning messages on the screen. These are normal.