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UserOutput.ino
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94 lines (83 loc) · 3.27 KB
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/*
* Project Xbox 360 Controller LEDs Library
* @author David Madison
* @link github.com/dmadison/Xbox360ControllerLEDs
* @license MIT - Copyright (c) 2019 David Madison
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Example: UserOutput
* Description: Define a custom output class that uses Xbox controller LED
* animations. This example uses WS2812B LEDs driven by the
* FastLED library.
*/
#include <X360ControllerLEDs.h>
#include <FastLED.h>
// Sketch Options
const uint8_t NumLEDs = 4; // Number of LEDs for the animations and output. Can be 4 or 1.
const uint8_t LedPin = 6; // Data pin for WS2812B LED strip
const uint8_t Brightness = 64; // LED brightness (0 - 255)
// Custom Output Class
class MyCustomLEDClass
: public XboxControllerLEDs_Custom<NumLEDs> // Use 4-LED animations
{
public:
/* public void begin(void)
* Required function to initialize the output system. Must be called
* once by the user after MCU startup is complete. Takes no arguments.
*
* Can be empty if the output system requires no initialization.
*/
void begin() {
FastLED.addLeds<WS2812B, LedPin, GRB>(addressableLEDs, NumLEDs); // Initialize addressable output
FastLED.setBrightness(Brightness);
setPattern(XboxLEDPattern::Off); // Set LEDs to "Off" pattern to start
}
protected:
/* protected void setLEDs(uint8)
* Required function to send the LED state to the LEDs. Called on every
* frame update.
*
* uint8_t argument is a packed byte that contains the on/off states
* for every LED in the current frame.
*/
void setLEDs(uint8_t ledStates) {
for (uint8_t i = 0; i < NumLEDs; i++) {
boolean thisLED = ledStates & (1 << i); // Get extracted LED state
if (thisLED == HIGH) {
addressableLEDs[i] = ColorOn;
}
else {
addressableLEDs[i] = ColorOff;
}
}
FastLED.show(); // Send data to strip
}
const CRGB ColorOn = CRGB::Green;
const CRGB ColorOff = CRGB::Black;
CRGB addressableLEDs[NumLEDs]; // FastLED - 4 LED array
};
MyCustomLEDClass leds; // Create class instance
void setup() {
leds.begin(); // Initialize output
leds.setPattern(XboxLEDPattern::Rotating); // Set the 'rotating' pattern
}
void loop() {
leds.run(); // Evaluate the pattern and set the LEDs
}