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Makefile
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215 lines (171 loc) · 9.2 KB
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := OpenClaw OpenClaw/Engine OpenClaw/Engine/Actor OpenClaw/Engine/Actor/Components OpenClaw/Engine/Actor/Components/AIComponents OpenClaw/Engine/Actor/Components/AuraComponents OpenClaw/Engine/Actor/Components/ControllerComponents OpenClaw/Engine/Actor/Components/EnemyAI OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel OpenClaw/Engine/Actor/Components/EnemyAI/Aquatis OpenClaw/Engine/Actor/Components/EnemyAI/Marrow OpenClaw/Engine/Actor/Components/PickupComponents OpenClaw/Engine/Actor/Components/TriggerComponents OpenClaw/Engine/Audio OpenClaw/Engine/Events OpenClaw/Engine/GameApp OpenClaw/Engine/Graphics2D OpenClaw/Engine/Logger OpenClaw/Engine/Physics OpenClaw/Engine/Process OpenClaw/Engine/Resource OpenClaw/Engine/Resource/Loaders OpenClaw/Engine/Scene OpenClaw/Engine/UserInterface OpenClaw/Engine/UserInterface/Touch OpenClaw/Engine/UserInterface/Touch/TouchRecognizers OpenClaw/Engine/UserInterface/ScoreScreen OpenClaw/Engine/Util OpenClaw/Engine/Util/Memory ThirdParty/Tinyxml libwap Box2D/Box2D Box2D/Box2D/Collision Box2D/Box2D/Collision/Shapes Box2D/Box2D/Common Box2D/Box2D/Dynamics Box2D/Box2D/Dynamics/Contacts Box2D/Box2D/Dynamics/Joints Box2D/Box2D/Rope
DATA := dat
INCLUDES := ThirdParty/Tinyxml ThirdParty libwap ThirdParty/SDL2_Mixer_modded/include ThirdParty/fluidsynth/include
EXEFS_SRC := exefs_src
ROMFS := data
CONFIG_JSON := npdm.json
ICON := icon.jpg
APP_TITLE := Captain Claw
APP_AUTHOR := djmuted
APP_TITLEID := 0101000021371337
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec -I${DEVKITPRO}/libnx/include -I${DEVKITPRO}/portlibs/switch/include -I${DEVKITPRO}/portlibs/switch/include/SDL2
CFLAGS := -g -Wall -O2 -ffunction-sections -w \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DVERSION='"$(APP_VERSION)"' -DTITLE='"$(APP_TITLE)"'
CXXFLAGS := $(CFLAGS) -fexceptions -Wno-missing-field-initializers -std=gnu++14 -fpermissive
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=${DEVKITPRO}/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -z muldefs
LIBS := $(PWD)/ThirdParty/SDL2_Mixer_modded/lib/libSDL2_mixer.a $(PWD)/ThirdParty/fluidsynth/lib/libfluidsynth.a `${DEVKITPRO}/portlibs/switch/bin/aarch64-none-elf-pkg-config SDL2_ttf SDL2_image SDL2_gfx freetype2 libmodplug libmpg123 zlib ogg libpng libjpeg vorbisidec --libs` -lbz2
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf $(TARGET).npdm
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro
ifeq ($(strip $(APP_JSON)),)
$(OUTPUT).pfs0 : $(OUTPUT).nso
else
$(OUTPUT).pfs0 : $(OUTPUT).nso $(OUTPUT).npdm
endif
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------