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Copy pathVector.lua
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144 lines (119 loc) · 2.74 KB
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Copy pathVector.lua
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144 lines (119 loc) · 2.74 KB
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require "oop"
require "util"
Vector = class() do
local base = Vector
function Vector.one() return 1, 1, 1 end
function Vector.zero() return 0, 0, 0 end
function Vector.north() return 0, -1, 0 end
function Vector.south() return 0, 1, 0 end
function Vector.east() return 1, 0, 0 end
function Vector.west() return -1, 0, 0 end
function Vector.up() return 0, 0, 1 end
function Vector.down() return 0, 0, -1 end
function Vector.random()
return util.calln(3, math.random, -1, 1)
end
local function args(x, y, z)
if type(x) == "table" then
return x.x, x.y, x.z
else
return x, y, z
end
end
function base:init(x, y, z)
self:set(x, y, z)
end
function base:set(x, y, z)
x, y, z = args(x, y, z)
self.x = x or self.x or 0
self.y = y or self.y or 0
self.z = z or self.z or 0
return self
end
function base:xy(z)
return self.x, self.y, z
end
function base:xyz()
return self.x, self.y, self.z
end
function base:add(x, y, z)
local x, y, z = args(x, y, z)
self.x = self.x + x
self.y = self.y + y
self.z = self.z + z
return self
end
function base:sub(x, y, z)
local x, y, z = args(x, y, z)
self.x = self.x - x
self.y = self.y - y
self.z = self.z - z
return self
end
function base:scale(x, y, z)
local x, y, z = args(x, y, z)
y = y or x
z = z or x
self.x = self.x * x
self.y = self.y * y
self.z = self.z * z
return self
end
function base:dist2(x, y, z)
local x, y, z = args(x, y, z)
x = x - self.x
y = y - self.y
z = z - self.z
return x * x + y * y + z * z
end
function base:dist(x, y, z)
local x, y, z = args(x, y, z)
return math.sqrt(self:dist2(x, y, z))
end
function base:dot(x, y, z)
local x, y, z = args(x, y, z)
return self.x * x + self.y * y + self.z * z
end
function base:cross(x, y, z)
local x, y, z = args(x, y, z)
return
self.y * z - self.z * y,
self.z * x - self.x * z,
self.x * y - self.y * x
end
function base:len2()
return self:dot(self)
end
function base:len()
return math.sqrt(self:len2())
end
function base:__tostring()
local x = math.floor(self.x * 100) / 100
local y = math.floor(self.y * 100) / 100
local z = math.floor(self.z * 100) / 100
return "<"..x..", "..y..", "..z..">"
end
function base.__eq(a, b)
return
a.x == b.x and
a.y == b.y and
a.z == b.z
end
function base:rotate2d(r)
local x, y = self.x, self.y
self.x = x * math.cos(-r) - y * math.sin(-r)
self.y = x * math.sin(-r) + y * math.cos(-r)
return self
end
function base:angle2d()
return - math.atan2(self.y, self.x)
end
function base:norm()
return self:scale(1 / self:len())
end
function base:projectscalar(x, y, z)
local x, y, z = args(x, y, z)
local len = math.sqrt(x * x + y * y + z * z)
return self:dot(x, y, z) / len
end
end