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redlib
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graphic_types.h
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#pragma once
#include "types.h"
#include "alloc/allocate.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef u32 color;
typedef union argbcolor {
struct {
u32 blue: 8;
u32 green: 8;
u32 red: 8;
u32 alpha: 8;
};
u32 color;
} argbcolor;
typedef struct {
i32 x;
i32 y;
} gpu_point;
typedef struct {
i32 x;
i32 y;
} int_point;
typedef struct {
u32 width;
u32 height;
} gpu_size;
typedef struct {
gpu_point point;
gpu_size size;
} gpu_rect;
#define MAX_DIRTY_RECTS 64
typedef struct draw_ctx {
gpu_rect dirty_rects[MAX_DIRTY_RECTS];
u32* fb;
u32 stride;
u32 width;
u32 height;
uint32_t dirty_count;
bool full_redraw;
i32 display_scale;
} draw_ctx;
static inline draw_ctx buffer_to_draw_ctx(void *buf, i32 width, i32 height){
return (draw_ctx){
.dirty_rects = {},
.fb = (u32*)buf,
.stride = (u32)width * (u32)sizeof(color),
.width = (u32)width,
.height = (u32)height,
.dirty_count = 0,
.full_redraw = 0,
};
}
static inline draw_ctx dummy_draw_ctx(i32 width, i32 height){
return buffer_to_draw_ctx(zalloc(width * height * sizeof(color)), width, height);
}
static inline gpu_rect draw_ctx_rect(draw_ctx *ctx){
return (gpu_rect){
.point = {},
.size = {ctx->width,ctx->height}
};
}
#ifdef __cplusplus
}
#endif
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