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Copy pathJavaWorldEdit.py
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executable file
·339 lines (318 loc) · 12 KB
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#!/usr/bin/env python3
import logging
logger = logging.getLogger(__name__)
formatter = "%(asctime)s - %(levelname)s - %(name)s - %(message)s"
logging.basicConfig(filename='main.log', level=logging.INFO, format=formatter)
LayerHeights: list[int] = [1, 2, 1]
Layers: list[str] = ["bedrock", "dirt", "grass_block"]
Biome: str = "plains"
BlockID: list[str] = [
"air",
"bedrock",
"obsidian",
"crying_obsidian",
"stone",
"infested_stone",
"diamond_ore",
"iron_ore",
"gold_ore",
"copper_ore",
"coal_ore",
"emerald_ore",
"redstone_ore",
"lapis_ore",
"raw_iron_block",
"raw_copper_block",
"raw_gold_block",
"deepslate",
"infested_deepslate",
"deepslate_diamond_ore",
"deepslate_iron_ore",
"deepslate_gold_ore",
"deepslate_copper_ore",
"deepslate_coal_ore",
"deepslate_emerald_ore",
"deepslate_redstone_ore",
"deepslate_lapis_ore",
"coal_block",
"amethyst_block",
"diamond_block",
"iron_block",
"gold_block",
"copper_block",
"coal_block",
"emerald_block",
"redstone_block",
"lapis_block",
"tuff",
"calcite",
"andesite",
"diorite",
"granite",
"basalt",
"blackstone",
"ice",
"packed_ice",
"blue_ice",
"moss_block",
"gravel",
"clay",
"sand",
"sandstone",
"red_sand",
"red_sandstone",
"dripstone_block",
"prismarine",
"magma_block",
"lava",
"water",
"dirt",
"ancient_debris",
"grass_block",
]
BiomeID: dict[str] = {
"plains" : "plains",
"sunflower_plains": "sunflower_plains",
"snowy_plains": "snowy_plains",
"desert": "desert",
"swamp": "swamp",
"mangrove_swamp": "mangrove_swamp",
"forest": "forest",
"flower_forest": "flower_forest",
"birch_forest": "birch_forest",
"dark_forest": "dark_forest",
"taiga": "taiga",
"snowy_taiga": "snowy_taiga",
"savanna": "savanna",
"savanna_plateau": "savanna_plateau",
"jungle": "jungle",
"bamboo_jungle": "bamboo_jungle",
"badlands": "badlands",
"river": "river",
"nether_wastes": "nether_wastes",
"the_end": "the_end"
}
def GetBlockID(block: str = "dirt"):
logger.info(f"[GetBlockID] => minecraft:{block}")
return "minecraft:"+block
def GetBiomeID(biome: str = "plains"):
logger.info(f"[GetBiomeID] => minecraft:{BiomeID[biome]}")
return "minecraft:"+BiomeID[biome]
def SetBiome():
logger.info(f"[SetBiome] => Initialize ..")
global Biome
print(x for x in BiomeID.keys())
biome: str = input("Enter the biome you want to use: ").lower()
if biome not in BiomeID.keys():
print("This is not a valid biome!")
logger.error(f"[SetBiome] => {biome} This is not a valid biome!")
logger.info(f"[SetBiome] => Biome:{Biome} changed into {biome}")
Biome = biome
print("Biome set successfully!")
def GetPresetName():
logger.info(f"[GetPresetName] => Initialize ..")
global Layers, LayerHeights, Biome
preset_name: str = ""
if len(Layers) != len(LayerHeights):
print("Number of layer heights not equal to layer names!")
logger.warning(f"[GetPresetName] => Number of layer heights not equal to layer names")
return ""
for element in range(len(LayerHeights)):
if LayerHeights[element] == 0:
print("Layer heights can not be zero!")
logger.warning(f"[GetPresetName] => Layer heights can not be zero")
return ""
if LayerHeights[element] == 1:
preset_name += GetBlockID(Layers[element])
else:
preset_name += str(LayerHeights[element])+"*"+GetBlockID(Layers[element])
if element != len(LayerHeights) - 1:
preset_name += ","
else:
preset_name += ";"
preset_name += GetBiomeID(Biome)
logger.info(f"[GetPresetName] => {preset_name}")
return preset_name
def ListPresetName():
logger.info(f"[ListPresetName] => {GetPresetName()}")
print(GetPresetName())
def SavePresetName():
logger.info(f"[SavePresetName] => Initialize ..")
file_name = input("Please enter a filename for the save file: ")
logger.info(f"[SavePresetName] => Player INPUT: {file_name}")
try:
with open(file_name, "w") as fd:
fd.write(GetPresetName())
print("Saved successfully!")
logger.info(f"[SavePresetName] => File {file_name} saved successfully!")
except FileNotFoundError:
print(f"Could not create file '{file_name}'")
logger.warning(f"[SavePresetName] => Could not create file '{file_name}'")
def Cleanup():
global Layers, LayerHeights, Biome
layer_removals_deferred: list[int] = []
for layer in range(len(Layers)):
if layer > 0:
if Layers[layer] == Layers[layer - 1]:
LayerHeights[layer] += LayerHeights[layer - 1]
layer_removals_deferred += [layer - 1]
logger.info(f"[Cleanup] => Layers: {layer_removals_deferred}")
for item in layer_removals_deferred:
logger.warning(f"[Cleanup] => Layer: {item} has been removed")
Layers.pop(item)
LayerHeights.pop(item)
def ListLayers():
global Layers, LayerHeights, Biome
logger.info(f"[ListLayers] => Initialize ..")
logger.info(f"[ListLayers] => Initialize Cleanup")
Cleanup()
Cleanup()
print(f" Biome type: {Biome.capitalize()}\n")
print(" Layer | Height | Block")
print(" ======================")
print(" Layer | Height | Block")
print(" ======================")
logger.info(f"[ListLayers] => Show info on {Biome.capitalize()}")
for element in range(len(LayerHeights)):
reverse_block_index: int = len(LayerHeights) - element - 1
block_height_str = str(LayerHeights[reverse_block_index])
block_height_str = (" " * (6 - len(block_height_str))) + block_height_str
print((" " * (7 - len(str(element)))) + str(element), end=" | ")
block_height_str = (" " * (6 - len(block_height_str))) + block_height_str
print((" " * (7 - len(str(element)))) + str(element), end=" | ")
print(block_height_str, end=" | ")
print(Layers[reverse_block_index].capitalize())
logger.info(f"[ListLayers] => {block_height_str}")
logger.info(f"[ListLayers] => {Layers[reverse_block_index].capitalize()}")
logger.info(f"[ListLayers] => {GetLayersHeight()}")
print("Total height: "+str(GetLayersHeight()))
def GetLayersHeight():
total_height: int = 0
for height in LayerHeights:
total_height += height
return total_height
def TestLayersHeight():
total_height: int = GetLayersHeight()
if total_height > 320:
return 1
elif total_height > 256:
return 2
else:
return 0
def RemoveLayer():
global Layers, LayerHeights
ListLayers()
logger.info(f"[RemoveLayer] => Initialize ..")
layer_number: int = int(input("\nPlease select a layer to remove: "))
logger.info(f"[RemoveLayer] => Player INPUT: {layer_number}")
if layer_number < 0:
print("Layer number cannot be less than 0")
logger.error(f"[RemoveLayer] => Layer number cannot be less than 0")
return
elif layer_number > len(Layers) - 1:
print("Layer number cannot be higher than the number of layers")
logger.error(f"[RemoveLayer] => Layer number cannot be higher than the number of layers")
return
reverse_layer_index: int = len(LayerHeights) - layer_number - 1
Layers.pop(reverse_layer_index)
logger.info(f"[RemoveLayer] => Remove layer index:[{reverse_layer_index}]")
LayerHeights.pop(reverse_layer_index)
logger.info(f"[RemoveLayer] => Remove layer height index:[{reverse_layer_index}]")
ListLayers()
def AddLayer():
logger.info(f"[AddLayer] => Initialize ..")
global Layers, LayerHeights
ListLayers()
layer_number: int = int(input("\nPlease select an index to insert this layer into: "))
logger.info(f"[AddLayer] => Player INPUT Layer: {layer_number}")
if layer_number < 0:
print("Layer number cannot be less than 0")
logger.error(f"[RemoveLayer] => Layer number cannot be less than 0")
return
elif layer_number > len(Layers):
print("Layer number cannot be higher than the number of layers + 1")
logger.error(f"[RemoveLayer] => Layer number cannot be higher than the number of layers + 1")
return
block_name: str = input("Please choose a block for this layer: ").lower()
logger.info(f"[AddLayer] => Player INPUT BlockName: {block_name}")
if block_name not in BlockID:
print(f"Invalid block name '{block_name}'")
logger.error(f"[RemoveLayer] => Invalid block name '{block_name}'")
return
else:
block_height: int = int(input("Please select a height for this layer: "))
logger.info(f"[AddLayer] => Player INPUT Block Height: {block_height}")
reverse_layer_index: int = len(LayerHeights) - layer_number
print(reverse_layer_index)
logger.info(f"[AddLayer] => Insert Index: {reverse_layer_index}")
Layers.insert(reverse_layer_index, block_name)
LayerHeights.insert(reverse_layer_index, block_height)
print("New layer configuration: ")
logger.info(f"[AddLayer] => New layer configuration: {ListLayers()}")
ListLayers()
def main():
logger.info("Initialize CLI script ..")
print("Java world preset editor")
logger.info("Java world preset editor")
print("Type a command or 'help' for a list of commands, or 'exit' to leave")
while True:
command = input(" > ").lower()
logger.info(f"[Main] => Player INPUT Command: {command}")
if command == "help":
logger.info("[Main] => Initialize <Help> ..")
print(" list - list all layers")
print(" set - select the biome")
print(" add - add a layer")
print(" remove - remove a layer")
print(" get - prints out the preset string")
print(" save - saves the preset string to a file")
elif command == "list":
try:
logger.info("[Main] => Initialize <List Layers> ..")
ListLayers()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when listing current layers")
elif command == "set":
try:
logger.info("[Main] => Initialize <Set Biome> ..")
SetBiome()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when selecting the biome")
elif command == "add":
try:
logger.info("[Main] => Initialize <Add Layer> ..")
AddLayer()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when adding a layer")
elif command == "remove":
try:
logger.info("[Main] => Initialize <Remove Layer> ..")
RemoveLayer()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when removing a layer")
elif command == "get":
try:
logger.info("[Main] => Initialize <Preset Names> ..")
ListPresetName()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when listing a preset")
elif command == "save":
try:
logger.info("[Main] => Initialize <Save Preset Name> ..")
SavePresetName()
except Exception as e:
logger.error(f"[Main] => Error: {e}")
print("Some error occurred when saving a preset")
elif command == "exit":
logger.warning("[Main] => Exit program..")
return
else:
print(f"Command '{command}' is not recognised, please try again")
logger.error(f"[Main] => Command '{command}' is not recognised, please try again")
if __name__ == "__main__":
main()