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gs.cpp
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executable file
·56 lines (30 loc) · 936 Bytes
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#include <iostream.h>
#include <stdlib.h>
#include <cstdlib>
#include <windows.h> // Header File For Windows
#include <math.h> // Header File For Windows Math Library
#include <stdio.h> // Header File For Standard Input/Output
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include "glaux.h" // Header File For The Glaux Library
#include <vector.h>
#include <list.h>
#include <fstream.h>
#include "soil.h"
#include <al/al.h>
#include <al/alc.h>
//#include <al/alu.h>
//#include <al/alut.h>
#include "structs.h"
class Object;
#include "move.h"
#include "global.h"
#include "objekt.h"
void gegner(short type, Cor pos, Cor speed);
#include "gegner.h"
#include "moveprg.h"
#include "level.h"
#include "glset.h"
#include "loop.h"
#include "system.h"
#include "start.h"