ECS compiled 18Mar2026
Test scenario: Close the gaps (scenario_50_gaps.lua)
When player ship contacts friendly station, they should see the interaction as defined by the function commsStation. Instead they get the default comms script dialog. I verified that the lua code on line 220 of place_station_scenario_utility.lua was being executed:
station:setCommsScript(""):setCommsFunction(commsStation)
I tried taking out the setCommsScript("") bit, but it did not make a difference.
My apologies if this has already been noted. I looked for an issue that resembled this and did not see one.
ECS compiled 18Mar2026
Test scenario: Close the gaps (scenario_50_gaps.lua)
When player ship contacts friendly station, they should see the interaction as defined by the function commsStation. Instead they get the default comms script dialog. I verified that the lua code on line 220 of place_station_scenario_utility.lua was being executed:
station:setCommsScript(""):setCommsFunction(commsStation)I tried taking out the
setCommsScript("")bit, but it did not make a difference.My apologies if this has already been noted. I looked for an issue that resembled this and did not see one.