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AHuman - rewrite EstimateJumpHeight
Continuous Integration #1146: Pull request #229 opened by Architector4
4m 45s patch-5
LimbPath.cpp - fix debug line drawing
Continuous Integration #1145: Pull request #228 opened by Architector4
3m 34s patch-4
Nightly (Development) Build and Release
Nightly (Development) Build and Release #673: Scheduled
4m 56s development
Continuous Integration
Continuous Integration #1142: Scheduled
7m 45s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #672: Scheduled
4m 53s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #671: Scheduled
6m 11s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #670: Scheduled
5m 8s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #669: Scheduled
3m 54s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #668: Scheduled
7m 4s development
Preserve inventory order when AI switches weapons
Continuous Integration #1139: Pull request #222 synchronize by Causeless
4m 54s patch-2
Preserve inventory order when AI switches weapons
Continuous Integration #1135: Pull request #222 synchronize by Causeless
4m 12s patch-2
Nightly (Development) Build and Release
Nightly (Development) Build and Release #667: Scheduled
14m 58s development
Actor - use fallbacks in GetMovePathEnd()
Continuous Integration #1134: Pull request #224 opened by Architector4
10m 43s patch-3
Nightly (Development) Build and Release
Nightly (Development) Build and Release #666: Scheduled
8m 1s development
Continuous Integration
Continuous Integration #1133: Scheduled
4m 25s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #665: Scheduled
6m 39s development
Nightly (Development) Build and Release
Nightly (Development) Build and Release #664: Scheduled
7m 19s development
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