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chore: add plugins from Discord [skip ci]
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3 files changed

Lines changed: 317 additions & 1 deletion

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.last_message_id

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1510035929895665849
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1510579733052788867

plugins.json

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[
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{
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"author": "h",
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"name": "sigmasedit.iy",
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"description": "sigmasedit.iy plugin for Infinite Yield",
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"url": "https://raw.githubusercontent.com/corecommit/plugin-store/main/plugins/sigmasedit.iy",
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"message_id": "1510579733052788867"
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},
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{
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"author": "Equs",
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"name": "pluginstore.iy",

plugins/sigmasedit.iy

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-- change file type to .iy before import!
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local isEnabled, isPreloaded = false, false
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local TRIGGERTHRESHOLD = 420
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local DURATIONTHRESHOLD = 5
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local Plugin = {
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["PluginName"] = "sigma's edit",
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["PluginDescription"] = "this is how alpha plays roblox",
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["Commands"] = {
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["sigmasedit"] = {
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["ListName"] = "sigmasedit",
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["Description"] = "this is how you as an alpha plays roblox?",
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["Aliases"] = { "sigmaedit" },
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["Function"] = function(args, speaker)
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if isEnabled then
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isEnabled = not isEnabled
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notify("sigma's edit", "is " .. (isEnabled and "on" or "off"))
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return
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end
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isEnabled = true
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notify("sigma's edit", "enabled! stay frosty me frens (cmd + q if stuck in low framerate)")
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local userInputService = game:GetService("UserInputService")
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local contextActionService = game:GetService("ContextActionService")
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local workspace = game:GetService("Workspace")
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local players = game:GetService("Players")
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-- local ContentProvider = game:GetService("ContentProvider")
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local equipEvent = contextActionService.LocalToolEquipped
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local unequipEvent = contextActionService.LocalToolUnequipped
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local inputEvent = userInputService.InputBegan
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-- personally, i think luau's table is nicer than whatever js is
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local sigmas = {
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["image"] = {
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17334028110,
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15729950259,
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137892003660281,
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98357432058989,
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12552431195,
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76090971615079,
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18735477147,
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15563091890,
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13497658487,
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78906920386708,
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18383312122,
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18924353209,
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17337974860,
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16211045192,
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13304453336,
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11393121553,
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127678838552035,
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77987465336971,
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6970682513,
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99747784406996,
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10177679701,
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16740418002,
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7783359239,
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18849681057,
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10009449194,
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122354736220591,
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127588103445571,
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17307559228,
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5274729037,
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},
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["music"] = { -- struct: [id, [point(s) of interest]]
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{ 140667339171815, ["duration"] = { 0, 18, 54 } },
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{ 140521045204459, ["duration"] = { 0, 14, 103 } },
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{ 140667339171815, ["duration"] = { 26, 60 } },
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},
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}
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function preload()
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-- should only call once per init
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if isPreloaded then
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return
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end
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-- ContentProvider:PreloadAsync(contents, function(assetId, status)
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-- print(status)
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-- end)
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notify("sigma's edit (first time init)", "preloading (may slow a lil bit)")
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local mainContainer = Instance.new("ScreenGui", players.LocalPlayer.PlayerGui)
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local preloadFrame = Instance.new("Frame", mainContainer)
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local preloadImg = Instance.new("ImageLabel")
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local preloadAudio = Instance.new("Sound")
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mainContainer.Name = randomString()
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preloadFrame.Name = "preloadFrame"
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preloadFrame.Size = UDim2.new(0, 1, 0, 1)
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preloadFrame.BackgroundTransparency = 1
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preloadImg.Name = randomString()
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preloadImg.Parent = preloadFrame
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preloadImg.Size = UDim2.new(0, 1, 0, 1)
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preloadImg.BackgroundTransparency = 1
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preloadAudio.Name = randomString()
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preloadAudio.Parent = preloadFrame
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preloadAudio.Volume = 0.1
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for _, id in ipairs(sigmas["image"]) do
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preloadImg.Image = "rbxassetid://" .. id
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task.wait(0.1)
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end
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for _, entry in ipairs(sigmas["music"]) do
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preloadAudio.SoundId = "rbxassetid://" .. entry[1]
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task.wait(0.1)
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preloadAudio:Play()
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task.wait(0.1)
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preloadAudio:Stop()
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end
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mainContainer:Destroy()
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isPreloaded = true
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notify("sigma's edit (first time init)", "preloaded!!")
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end
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preload()
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local randomPicked = function(type: "image" | "music" | "duration"): number
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if type == "duration" then
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local entry = sigmas["music"][math.random(1, #sigmas["music"])]
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local durations = entry["duration"]
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return durations[math.random(1, #durations)]
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end
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if type == "image" then
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return sigmas["image"][math.random(1, #sigmas["image"])]
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end
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return sigmas["music"][math.random(1, #sigmas["music"])][1]
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end
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local shouldBeTriggered = function(): boolean
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return math.random(1, TRIGGERTHRESHOLD) == 1
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end
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-- local img: ImageLabel = workspace:WaitForChild("d").main.img
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local localPlayer = (game:GetService("Players")).LocalPlayer
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local mainContainer = Instance.new("ScreenGui", localPlayer.PlayerGui)
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local imageLabel = Instance.new("ImageLabel", mainContainer)
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local musicPlayer = Instance.new("Sound", mainContainer)
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local fadeOverlay = Instance.new("Frame", mainContainer)
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mainContainer.Name = randomString()
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imageLabel.Name = randomString()
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imageLabel.AnchorPoint = Vector2.new(0.5, 1)
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imageLabel.Position = UDim2.new(0.5, 0, 0.95, 0)
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imageLabel.Size = UDim2.new(0.2, 0, 0.3, 0)
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imageLabel.ZIndex = 2
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imageLabel.BorderSizePixel = 0
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imageLabel.BackgroundTransparency = 1
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fadeOverlay.Name = randomString()
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fadeOverlay.Visible = false
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fadeOverlay.AnchorPoint = Vector2.new(0.5, 0.5)
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fadeOverlay.Position = UDim2.new(0.5, 0, 0.5, 0)
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fadeOverlay.Size = UDim2.new(2, 0, 2, 0)
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fadeOverlay.BackgroundColor3 = Color3.new(119, 119, 119)
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fadeOverlay.BackgroundTransparency = 0.4
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musicPlayer.Name = "sigma_audio"
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musicPlayer.Volume = 0.67
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musicPlayer.Playing = false
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musicPlayer.Parent = workspace
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local fpsCapThread: thread | nil = nil
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function fpsCap(target: number | nil)
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if fpsCapThread then
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task.cancel(fpsCapThread)
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end
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if not target then
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fpsCap(math.huge)
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return
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end
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local targetFps = math.floor(target) <= 0 and 1 or math.floor(target)
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-- built in setfpscap is... so-so
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-- lets torment cpu
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-- if setfpscap and type(setfpscap) == "function" then
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-- setfpscap(targetFps)
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-- else
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fpsCapThread = task.spawn(function()
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local timer = os.clock()
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while true do
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if os.clock() >= timer + 1 / targetFps then
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timer = os.clock()
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task.wait()
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end
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end
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end)
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end
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local isDebaunce: boolean = false
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local function playRandom()
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if not shouldBeTriggered() or isDebaunce then
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return
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end
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isDebaunce = true
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-- preloadElement({
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-- "rbxtextureid://" .. randomPicked("image"),
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-- "rbxassetid://" .. randomPicked("music"),
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-- })
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imageLabel.Image = "rbxassetid://" .. randomPicked("image")
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musicPlayer.SoundId = "rbxassetid://" .. randomPicked("music")
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musicPlayer.TimePosition = randomPicked("duration")
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musicPlayer.Playing = true
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fadeOverlay.Visible = true
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imageLabel.Visible = true
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-- .1 hangs the whole engine
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-- 1 looks like powerpoint
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task.wait(0.45)
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fpsCap(0.6)
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task.delay(DURATIONTHRESHOLD, function()
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fpsCap()
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fadeOverlay.Visible = false
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imageLabel.Visible = false
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imageLabel.Image = ""
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musicPlayer.Playing = false
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musicPlayer.TimePosition = 0
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isDebaunce = false
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end)
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-- print("stopping...")
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end
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if isEnabled then
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task.delay(0.5, function()
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equipEvent:Connect(function(_)
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playRandom()
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end)
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unequipEvent:Connect(function(_)
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playRandom()
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end)
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inputEvent:Connect(function(_, __)
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playRandom()
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end)
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end)
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else
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equipEvent:Disconnect()
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unequipEvent:Disconnect()
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inputEvent:Disconnect()
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end
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end,
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},
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["sigmathreshold"] = {
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["ListName"] = "sigmathreshold [number]",
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["Description"] = "define the threshold to trigger the sigma's edit (default is "
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.. TRIGGERTHRESHOLD
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.. ") (higher = less frequent)",
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["Aliases"] = { "sigmaamount" },
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["Function"] = function(args, speaker)
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local numArg = tonumber(args[1])
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if type(numArg) ~= "number" or numArg <= 0 then
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notify(
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"sigma's edit (threshold val err)",
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"expected CORRECT number argument ( n num > 0 , type as 'number')"
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)
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return
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end
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if numArg <= 50 then
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notify("sigma's edit (low threshold val warn)", "might cause significant inconvenience")
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end
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TRIGGERTHRESHOLD = numArg or TRIGGERTHRESHOLD
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notify(
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"sigma's edit (threshold changed)",
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"threshold set to "
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.. TRIGGERTHRESHOLD
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.. "."
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.. (TRIGGERTHRESHOLD > 1000 and " (..and okay i can tell that you are mad)" or "")
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)
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end,
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},
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-- ["togglesigmasedit"] = {
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-- ["ListName"] = "togglesigmasedit",
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-- ["Description"] = "toggle the sigma's edit",
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-- ["Aliases"] = { "togglesigmaedit" },
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-- ["Function"] = function(args, speaker)
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-- isEnabled = not isEnabled
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-- notify("sigma's edit", "effect: " .. tostring(isEnabled))
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-- end,
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-- },
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},
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}
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return Plugin

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