diff --git a/js/formulas.js b/js/formulas.js index 2435d53..667b2c8 100644 --- a/js/formulas.js +++ b/js/formulas.js @@ -1,80 +1,99 @@ // Basic math formulaas function addition(num1, num2){ - return -1; + const sum = num1 + num2; + return sum; } function subtraction(num1, num2){ - return -1; + const diff = num1 - num2; + return diff; } function multiplication(num1, num2){ - return -1; + const product = num1 * num2; + return product; } function division(num1, num2){ - return -1; + const quotient = num1 / num2; + return quotient; } // Area formulaas function areaSquare(side){ - return -1; + const area = side * side; + return area; } function areaRectangle(length, width){ - return -1; + const area = length * width; + return area; } function areaParallelogram(base, height){ - return -1; + const area = base * height; + return area; } function areaTriangle(base, height){ - return -1; + const area = .5 * base * height; + return area; } function Circle(radius){ - return -1; + const area = Math.PI * radius; + return area; } function Sphere(radius){ - return -1; + const s = 4 * Math.PI * radius * radius; + return s; } // Surface Area formulas function surfaceAreaCube(side){ - return -1; + const surfaceArea = side * side * 6; + return surfaceArea; } function surfaceAreaCylinder(radius, height){ - return -1; + const surfaceArea = 2 * Math.PI * radius * height; + return surfaceArea; } // Perimeter formulas function perimeterSquare(side){ - return -1; + const perimeter = 4 * side; + return perimeter; } function perimeterRectangle(length, height){ - return -1; + const perimeter = 2 * length + 2 * height; + return perimeter; } function perimeterTriangle(side1, side2, side3){ - return -1; + const perimeter = side1 + side2 + side3; + return perimeter; } function perimeterCircle(diameter){ - return -1; + const perimeter = Math.PI * diameter; + return perimeter; } // Volume formulas function volumeCube(side){ - return -1; + const volume = side * side * side; + return volume; } function volumeRectangular(length, width, height){ - return -1; + const volume = length * width * height; + return volume; } function volumeCylinder(radius, height){ - return -1; + const volume = Math.PI * radius * radius * height; + return volume; }