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Read gameVersion from shared memory to log warning when game or shared memory updated to new version #247

@coasting-nc

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@coasting-nc

Use gameVersion from shared memory to print a warning to lmuFFB console and debug log if the game version is newer than expected.
We should store in the lmuFFB app the version number of the game we tested the app with. So we can detect if the game gets updated (and potentially the shared memory interface) which means that lmuFFB should be updated too.

Use SharedMemoryGeneric.gameVersion

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