How to make {7,3} with zigzag rays? #38
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Hi @lancejpollard, Instead, try moving the seven groups of polygons radially outward. Due to how the Poincaré projection works, all the tiles will still be drawn within the same unit circle. I suggest first creating the standard tiling which gives you a list of all the tiles, then write some code to group the tiles by radial position into seven groups. Finally apply a translation transform to each tile (except the center tile); each tile in a group should get the same translation so there are no gaps between tiles in the same group. |
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Trying to make this pretty much:
Essentially the 7 zigzag rays (image from Maurice Margenstern's work).
But, this isn't even perfect, for example the 7 tiles surrounding the center tile are slightly off center alignment (look at the vertical ray line at coming out of center tile's top vertex, slightly off). So my understanding is:
Working with ClaudeCode, I got the basic
{7,3}tiling working:That looks like this:
But trying to get it to creating the 7 zigzag rays, these are 4 out of 20+ attempts so far:
ClaudeCode getting progressively worse each time, starting from the initial code above.
Any ideas how to accomplish this, either in code or conceptually / theory-wise?
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