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script.js
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410 lines (345 loc) · 15.9 KB
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window.addEventListener('load', () => {
const obs = new OBSWebSocket()
const scanQRCode = document.getElementById('scan-qr-code');
const obsPort = document.getElementById('obs-port');
const obsPassword = document.getElementById('obs-password');
const connect = document.getElementById('submit');
const results = document.getElementById('results');
const sceneList = document.getElementById('scene-list');
const currentScene = document.getElementById('current-scene');
const sceneItems = document.getElementById('scene-items');
const disableSource = document.getElementById('disable-source');
const specialInputs = document.getElementById('special-inputs');
const toggleMic = document.getElementById('toggle-mic');
const toggleDesktopAudio = document.getElementById('toggle-desktop-audio');
const changeScene = document.getElementById('change-scene');
const transform = document.getElementById('transform');
const screenshot = document.getElementById('screenshot');
const image = document.getElementById('image');
const stopScreenshotButton = document.getElementById('stop-screenshot');
const enableReplayBuffer = document.getElementById('enable-replay-buffer');
const saveReplayBuffer = document.getElementById('save-replay-buffer');
scanQRCode.addEventListener('click', readQRCode);
connect.addEventListener('click', connectToOBS);
sceneList.addEventListener('click', getSceneList);
currentScene.addEventListener('click', getCurrentScene);
sceneItems.addEventListener('click', getSceneItems);
disableSource.addEventListener('click', setDisableSource);
specialInputs.addEventListener('click', getSpecialInputs);
toggleMic.addEventListener('click', setToggleMic);
toggleDesktopAudio.addEventListener('click', setToggleDesktopAudio);
changeScene.addEventListener('click', setChangeScene);
transform.addEventListener('click', transformItem);
screenshot.addEventListener('click', getScreenshot);
stopScreenshotButton.addEventListener('click', stopScreenshot);
enableReplayBuffer.addEventListener('click', setEnableReplayBuffer);
saveReplayBuffer.addEventListener('click', setSaveReplayBuffer);
// Checks for OBS WebSocket disconnection.
obs.on("ConnectionClosed", async (data) => {
connect.innerText = "Disconnected!";
connect.style.backgroundColor = "#f28b82";
results.innerHTML = `Disconnected from OBS WebSocket`;
console.log(`Disconnected from OBS WebSocket`)
setTimeout(() => {
connect.innerText = "Connect";
connect.style.backgroundColor = "#83b8e7";
results.innerHTML = "";
}, 2500);
});
// Disable "Save Replay buffer" when replay buffer is disabled:
obs.on("ReplayBufferStatusChanged", async (data) => {
const isReplayBufferEnabled = await obs.call('GetReplayBufferStatus');
if (!isReplayBufferEnabled.outputActive) {
saveReplayBuffer.disabled = true;
} else {
saveReplayBuffer.disabled = false;
}
})
// Check streaming status (When clicking on "Start Streaming" button)
obs.on("StreamStateChanged", (data) => {
if (data.outputState == "OBS_WEBSOCKET_OUTPUT_STARTED" && data.outputActive == true) {
results.innerHTML = "Stream started!";
}
if (data.outputState == "OBS_WEBSOCKET_OUTPUT_STOPPED" && data.outputActive == false) {
results.innerHTML = "Stream stopped!";
}
console.log("Stream State:", data);
})
// Check recording status (When clicking on "Start Recording" button)
obs.on("RecordStateChanged", (data) => {
if (data.outputState == "OBS_WEBSOCKET_OUTPUT_STARTED" && data.outputActive == true) {
results.innerHTML = "Recording started!";
}
if (data.outputState == "OBS_WEBSOCKET_OUTPUT_STOPPED" && data.outputActive == false) {
results.innerHTML = "Recording stopped!";
}
console.log("Record State:", data);
})
// Read qr code. Using Html5QrcodeScanner library
async function readQRCode() {
let htmlscanner = new Html5QrcodeScanner("my-qr-reader", { fps: 10 /*, qrbox: 250 */ });
htmlscanner.render(onScanSuccess);
function onScanSuccess(decodeText, decodeResult) {
console.log(decodeResult)
if (!decodeText.startsWith("obsws://")) {
alert("This is not a valid obs-websocket QRCode");
console.log(decodeResult)
return
}
console.log(decodeText.split('/')[2].split(':')[1])
obsPort.value = decodeText.split('/')[2].split(':')[1];
obsPassword.value = decodeText.split('/')[3];
connectToOBS();
console.log(decodeResult)
htmlscanner.clear();
document.getElementById("scan-qr-code").addEventListener('click', readQRCode)
}
}
async function connectToOBS() {
try {
// If connected and pressed the button again, disconnects from OBS WebSocket
if (obs.socket) return obs.disconnect();
// Connect to OBS WebSocket
const connection = await obs.connect(`ws://localhost:${obsPort.value}`, `${obsPassword.value}`);
const obsInfo = await obs.call('GetVersion');
const availableRequests = obsInfo.availableRequests.toString();
results.innerHTML = `
Connected to OBS ${obsInfo.obsVersion} on port ${obsPort.value} using WebSocket version ${obsInfo.obsWebSocketVersion}.
Operational System: ${obsInfo.platformDescription}
Available requests: \n\t${availableRequests.replaceAll(',', '\n\t')}
`
connect.style.backgroundColor = "#66d18f";
connect.innerText = "Connected!";
console.log("Connected to OBS WebSocket");
console.log(obsInfo);
// Check if Replay buffer is enabled:
const isReplayBufferEnabled = await obs.call('GetReplayBufferStatus');
// Disable "Save Replay buffer" button is replay buffer is not enabled:
if (!isReplayBufferEnabled.outputActive) {
saveReplayBuffer.disabled = true;
} else {
saveReplayBuffer.disabled = false;
}
} catch (error) {
results.innerHTML = `Error connecting to OBS: ${error}`;
console.log(`Error connecting to OBS: ${error}`);
}
}
// Get Scene list and send the output to cl1p.net
async function getSceneList() {
const getSceneList = await obs.call('GetSceneList');
results.innerHTML = JSON.stringify(getSceneList.scenes, null, 2)
console.log(`Total scenes amount: ${getSceneList.scenes.length}`)
console.log('List of scenes:', getSceneList.scenes)
sendToCl1p(getSceneList)
}
// Send the output to cl1p, which is like a notepad website, but with an API so you can send text programatically
// More info: https://cl1p.net/sys/api.jsp
async function sendToCl1p(data) {
return;
const information = JSON.stringify(data, null, 2)
const cl1pFetch = await fetch('https://api.cl1p.net/clipname', {
'method': 'POST',
'mode': 'no-cors',
'headers': {
'content-type': 'text/html; charset=UTF-8',
'cl1papitoken': 'YOUR_CL1P_API_TOKEN'
},
'body': information
})
console.log(cl1pFetch)
}
// Get Current Scene
async function getCurrentScene() {
const getCurrentScene = await obs.call('GetCurrentProgramScene');
results.innerHTML = getCurrentScene.currentProgramSceneName
console.log('Current scene: ', getCurrentScene.currentProgramSceneName)
}
// Sources of a scene. Put the name of the scene into the variable 'chosenScene'. I.e.: 'Game'
async function getSceneItems() {
const chosenScene = 'Scene'
const getSceneItems = await obs.call('GetSceneItemList', { sceneName: chosenScene })
results.innerHTML = JSON.stringify(getSceneItems.sceneItems, null, 2)
console.log(getSceneItems.sceneItems)
}
// Enable / Disable source. Put the name of the scene into the variable 'chosenScene'. I.e.: 'Just Chatting'
async function setDisableSource() {
const chosenScene = 'Scene'
if (results.innerHTML === 'Item disabled') {
await obs.call('SetSceneItemEnabled', { sceneName: chosenScene, sceneItemId: 2, sceneItemEnabled: true })
results.innerHTML = 'Item enabled'
return
}
await obs.call('SetSceneItemEnabled', { sceneName: chosenScene, sceneItemId: 2, sceneItemEnabled: false })
results.innerHTML = 'Item disabled'
}
// Get Inputs like 'Desktop Audio', 'Mic/Aux' or any other item from Audio Mixer dock
async function getSpecialInputs() {
const itemName = 'Mic/Aux'
const getInputSettings = await obs.call('GetInputList', { inputName: itemName })
results.innerHTML = JSON.stringify(getInputSettings, null, 2)
console.log(getInputSettings)
// const getSpecialInputs = await obs.call('GetSpecialInputs')
// results.innerHTML = JSON.stringify(getSpecialInputs, null, 2)
}
// Mute / unmute microphone. Usually the mic is the item called 'Mic/Aux', but you can change it to reflect yours.
async function setToggleMic() {
const itemName = 'Mic/Aux'
const isMuted = await obs.call('GetInputMute', { inputName: itemName })
if (isMuted.inputMuted) {
await obs.call('SetInputMute', { inputName: itemName, inputMuted: false })
results.innerHTML = 'Mic unmuted'
return
}
await obs.call('SetInputMute', { inputName: itemName, inputMuted: true })
results.innerHTML = 'Mic muted'
}
// Mute / Unmute Desktop audio
async function setToggleDesktopAudio() {
const itemName = 'Desktop Audio'
const isMuted = await obs.call('GetInputMute', { inputName: itemName })
if (isMuted.inputMuted) {
await obs.call('SetInputMute', { inputName: itemName, inputMuted: false })
results.innerHTML = 'Audio unmuted'
return
}
await obs.call('ToggleInputMute', { inputName: itemName, inputMuted: true })
results.innerHTML = 'Audio muted'
}
// Change to scene and show the current scene
async function setChangeScene() {
const changeToScene = 'Just Chatting'
await obs.call('SetCurrentProgramScene', { sceneName: changeToScene })
getCurrentScene()
}
// Transform an item (aka 'Sources' in OBS). You can change position, size or any other value related to that.
// You can use the function getSceneItems() to obtain the ID of the items/sources
async function transformItem() {
const nameOfScene = 'Game'
const sourceId = 10
const position = await obs.call('GetSceneItemTransform', { sceneName: nameOfScene, sceneItemId: sourceId })
console.log(position.sceneItemTransform.positionX)
if (position.sceneItemTransform.positionX > 100) {
await obs.call('SetSceneItemTransform', { sceneName: nameOfScene, sceneItemId: sourceId, sceneItemTransform: { positionX: 50 } })
results.innerHTML = JSON.stringify(position, null, 2)
//position = 50
return
}
await obs.call('SetSceneItemTransform', { sceneName: nameOfScene, sceneItemId: sourceId, sceneItemTransform: { positionX: 1920 - position.sceneItemTransform.sourceWidth - 30 } })
results.innerHTML = JSON.stringify(position, null, 2)
console.log(position)
}
// Take screenshot. In the example below, it takes a screenshot every 500 milisseconds (0.5 seconds)
async function getScreenshot() {
const sceneName = 'Scene';
results.style.display = 'none';
screenshotInterval = setInterval(async () => {
const getScreenshot = await obs.call('GetSourceScreenshot', { sourceName: sceneName, imageFormat: "jpeg", imageWidth: 320, imageHeight: 200, imageCompressionQuality: 80 });
image.src = getScreenshot.imageData;
image.style.width = '640px';
image.style.height = '400px';
// console.log(image);
}, 500);
}
// Stop taking screenshot. We got the ID of the setInterval function above to clear it on screenshotInterval variable.
async function stopScreenshot() {
clearInterval(screenshotInterval);
console.log(screenshotInterval);
console.log("screenshot paused");
image.src = "data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==";
results.style.display = 'block';
//obs.call('TriggerHotkeyByKeySequence', {
// keyId: 'OBS_KEY_Z',
// keyModifiers: {
// control: true
// }
//})
}
// Enable / Disable replay buffer. Disable "Save Replay buffer" button if replay buffer is disabled
async function setEnableReplayBuffer() {
const isReplayBufferEnabled = await obs.call('GetReplayBufferStatus');
if (isReplayBufferEnabled.outputActive) {
await obs.call('StopReplayBuffer');
results.innerHTML = 'Replay buffer disabled';
enableReplayBuffer.innerHTML = 'Enable Replay Buffer';
enableReplayBuffer.style.backgroundColor = "#f28b82";
saveReplayBuffer.disabled = true;
return
}
await obs.call('StartReplayBuffer')
results.innerHTML = 'Replay buffer enabled';
enableReplayBuffer.innerHTML = 'Disable Replay Buffer';
enableReplayBuffer.style.backgroundColor = "#66d18f";
saveReplayBuffer.disabled = false;
}
// Sleep function:
async function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// Save replay buffer
async function setSaveReplayBuffer() {
await obs.call('SaveReplayBuffer');
console.log("Replay buffer saved. Sleeping for some seconds...");
await sleep(2000);
const replayBufferFile = await obs.call('GetLastReplayBufferReplay');
console.log(replayBufferFile);
results.innerHTML = `Replay buffer saved to: ${replayBufferFile.savedReplayPath}`;
setTimeout(() => {
console.log(`Changing Media Source to ${replayBufferFile.savedReplayPath}...`);
setChangeMediaSource(replayBufferFile.savedReplayPath);
}, 2500);
}
// Change "Media Source" source local file from "Scene" scene to the replay buffer saved file.
async function setChangeMediaSource(sourceFile) {
const sceneName = 'Scene';
const mediaSourceName = 'Media Source';
const sourceId = await getSourceId(sceneName, mediaSourceName);
await obs.call('SetInputSettings', { inputName: mediaSourceName, overlay: true, inputSettings: { local_file: sourceFile } });
// const mediaSource = await obs.call('GetInputSettings', { inputName: mediaSourceName });
// console.log(mediaSource);
results.innerHTML = `Media Source changed to: ${sourceFile}`;
// Change Media Source visibility:
console.log("Enabling Media Source...");
await obs.call('SetSceneItemEnabled', { sceneName: sceneName, sceneItemId: sourceId, sceneItemEnabled: true });
}
// Disable "Media Source" source from "Scene" scene when media playback ends
obs.on("MediaInputPlaybackEnded", async (data) => {
const sceneName = 'Scene';
const mediaSourceName = 'Media Source';
const sourceId = await getSourceId(sceneName, mediaSourceName);
console.log("Source ID:", sourceId);
if (data.inputName === mediaSourceName) {
console.log("Disabling Media Source...");
obs.call('SetSceneItemEnabled', { sceneName: sceneName, sceneItemId: sourceId, sceneItemEnabled: false })
console.log("Media playback ended");
results.innerHTML = "Media playback ended";
}
});
// Helper function to get the ID of a scene item (source)
async function getSourceId(sceneName, sourceName) {
const { sceneItems } = await obs.call('GetSceneItemList', { sceneName });
const source = sceneItems.find(item => item.sourceName === sourceName);
console.log(source);
return source.sceneItemId
}
// Not related to OBS websocket.
// Show a loudspeaker image when button 4 from your mouse is pressed (usually the lateral button from gaming mice).
document.addEventListener('mousedown', (event) => {
if (event.button === 4) {
//console.log(`key=${event.key},code=${event.code}`);
results.style.display = 'none'
image.src = './loudspeaker.png'
console.log('Mouse button pressed: ', event.button)
}
});
// Not related to OBS websocket
// When mouse button 4 is released, hide the loudspeaker image.
document.addEventListener('mouseup', (event) => {
if (event.button === 4) {
//console.log(`key=${event.key},code=${event.code}`);
image.src = ''
results.style.display = 'block'
console.log('Mouse button released: ', event.button)
}
});
})