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School.cpp
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77 lines (66 loc) · 2.65 KB
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// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU Lesser General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#include "Game.h"
#include "Offsets.h"
#include "spell/Lookup.h"
#include <cstdint>
namespace Spell::School {
namespace {
// Locale-independent English school names, indexed by the 0-based
// `Spell.dbc` School value at `+0x04`.
const char *const kSchoolNames[Offsets::SPELL_SCHOOL_COUNT] = {
"Physical", // 0
"Holy", // 1
"Fire", // 2
"Nature", // 3
"Frost", // 4
"Shadow", // 5
"Arcane", // 6
};
const uint8_t *GetSpellRecord(int spellID) {
return Spell::Lookup::RecordForID(spellID);
}
// `GetSpellSchool(spellID)` — returns `(schoolID, schoolName)` for
// the given spell, where `schoolID` is 1-based (1=Physical, 7=Arcane)
// and `schoolName` is the locale-independent English name. Reads
// directly from `Spell.dbc` record `+0x04`, so works for any
// spellID — known to the player or not.
//
// Returns `nil` when the spellID is invalid (out of range) or the
// `Spell.dbc` slot is unpopulated. Vanilla 1.12 only stores
// single-school values; multi-school (TBC+ `SchoolMask`) doesn't
// apply here.
//
// Used by combat-log breakdown addons, dispel-eligibility checks,
// resistance-aware aura libraries, and damage-meter school tagging.
int __fastcall Script_GetSpellSchool(void *L) {
if (!Game::Lua::IsNumber(L, 1))
return 0;
const int spellID = static_cast<int>(Game::Lua::ToNumber(L, 1));
const uint8_t *rec = GetSpellRecord(spellID);
if (rec == nullptr)
return 0;
const uint32_t school0 = *reinterpret_cast<const uint32_t *>(
rec + Offsets::OFF_SPELL_SCHOOL);
if (school0 >= Offsets::SPELL_SCHOOL_COUNT)
return 0;
Game::Lua::PushNumber(L, static_cast<double>(school0 + 1));
Game::Lua::PushString(L, kSchoolNames[school0]);
return 2;
}
} // namespace
static void RegisterLuaFunctions() {
Game::Lua::RegisterGlobalFunction("GetSpellSchool", &Script_GetSpellSchool);
}
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace Spell::School