Core
Chunks
The new version uses a "chunk" system, where each class file, bundled asset, and environment entry are appended to the file directly without delimiters (but with optional compression and encoding). A header is then computed for the bundle. This header documents the types, names, checksums, offsets, and lengths of all chunks in the bundle. The header is encoded, and a 32-bit unsigned integer is prepended to the bundle signaling the length of the header, followed by the header itself.
Features
Core
Chunks
The new version uses a "chunk" system, where each class file, bundled asset, and environment entry are appended to the file directly without delimiters (but with optional compression and encoding). A header is then computed for the bundle. This header documents the types, names, checksums, offsets, and lengths of all chunks in the bundle. The header is encoded, and a 32-bit unsigned integer is prepended to the bundle signaling the length of the header, followed by the header itself.
Features