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30 lines (22 loc) · 733 Bytes
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Missile.gd
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30 lines (22 loc) · 733 Bytes
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extends KinematicBody2D
export (int) var player_index : int
var player1_texture = preload("res://assets/missiles/player1.png")
var player2_texture = preload("res://assets/missiles/player2.png")
var sprite : Sprite
var speed : int = 650
func _ready():
sprite = get_node("Sprite")
if player_index == 0:
sprite.set_texture(player1_texture)
elif player_index == 1:
sprite.set_texture(player2_texture)
#warning-ignore:unused_argument
func _process(delta):
pass
func _physics_process(delta):
var move = Vector2(0, -speed * delta)
var collision : KinematicCollision2D = move_and_collide(move)
if collision:
print("Collided with: %s", collision.collider)
var enemy : Enemy = collision.collider.owner
enemy.hit()