From 3664082b5500c05229b1ee5a45d59cab4f3f5c3d Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 23 Mar 2026 15:44:29 -0300 Subject: [PATCH] fix: rename id1 to id for AzerothCore compatibility AzerothCore PR #25197 normalizes the creature table by moving id2/id3 into a separate creature_multispawn table and renaming id1 back to id. Co-Authored-By: Claude Opus 4.6 (1M context) --- src/mod_guildhouse.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mod_guildhouse.cpp b/src/mod_guildhouse.cpp index 23002c7..e7023d4 100644 --- a/src/mod_guildhouse.cpp +++ b/src/mod_guildhouse.cpp @@ -78,7 +78,7 @@ class GuildHelper : public GuildScript uint32 lowguid = fields[0].Get(); if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid)) { - if (Creature* creature = map->GetCreature(ObjectGuid::Create(cr_data->id1, lowguid))) + if (Creature* creature = map->GetCreature(ObjectGuid::Create(cr_data->id, lowguid))) { creature->CombatStop(); creature->DeleteFromDB(); @@ -278,7 +278,7 @@ class GuildHouseSeller : public CreatureScript uint32 lowguid = fields[0].Get(); if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid)) { - if (Creature* creature = map->GetCreature(ObjectGuid::Create(cr_data->id1, lowguid))) + if (Creature* creature = map->GetCreature(ObjectGuid::Create(cr_data->id, lowguid))) { creature->CombatStop(); creature->DeleteFromDB();