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Animal Collisions aren't detected #4

@kafe-it

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@kafe-it

Hi Simon,

thanks for your insightful work! This will greatly contribute to future research.

I've integrated f2d as an additional benchmark to our framework and noticed some weird behavior regarding the animals, where collisions occasionally aren't counted.

I attach some images from GT boxes directly out of the simulator and model (tf++) predictions, which are visualized in Rerun.

It seems like the animal GT boxes are regular pedestrian boxes (at least for some, the elephant box is larger actually). Visually, the animal is hit in the front camera however, no collision is detected and the vehicle & animal boxes never actually intersect, resulting in 100 DS:

(light blue = model predictions, red = GT box, dark blue = car box)

Image Image

Same scenario but different seed, the collision is detected (25 DS). Obviously the boxes do intersect here:

Image

This only seems to happen occasionally, but coincides with the intersection of GT animal boxes and the vehicle box.

Now to the questions:

  • Have you noticed this behavior as well?
  • Are the collisions calculated using these GT boxes / Are the simulator internal meshes different from these boxes?
  • How should we handle this in terms of benchmark contributions?

PS: Sorry for the bad front image quality (had to save some storage 😆)

Thanks in advance, Karol

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