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// .preferredAuthenticationAlgorithm = .ed25519, // Uncomment and change this if you own a server in an outdated game version where the default algorithm got compromised.
// --- Argon per-server cache settings. Copy any of these into
// your own launchConfig.zon next to the game binary. The cache applies
// to any multiplayer server, one directory per dialed server. ---
.serverCache = true, // master toggle for the per-server caches
.serverCacheTTLHours = 24, // drop cached data older than this
.serverCacheFlushMaxMB = 256, // RAM write buffer: flush to disk past this
.serverCacheFlushIntervalMinutes = 5, // ...or past this age, whichever first
.serverCacheMaxMB = 256, // on-disk per-server budget, then evict
.serverCacheReadCacheMB = 128, // in-RAM read cache: cleared on disconnect, warmed on connect (0 disables)