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This repository was archived by the owner on May 3, 2019. It is now read-only.
This repository was archived by the owner on May 3, 2019. It is now read-only.

Can't compile project for ue4.16.1 #98

@Motanum

Description

@Motanum

Hello,

I moved my project from ue4.14.1 to ue4.16.1. However the project that is using BluEye is not compiling.

I grabbed the latest release of BLUI from github, version 3.1 and replaced the BLUI folder inside of my Game Project. Then I re Generated Visual Studio project files and tried to recompile and it fails every time at Blueye.

1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ 1>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex 1>Creating makefile for ShaderCompileWorker (no existing makefile) 1>Target is up to date 1>Deploying ShaderCompileWorker Win64 Development... 1>Total build time: 1.84 seconds (NoActionsToExecute executor: 0.00 seconds) 2>------ Build started: Project: MusicalRange, Configuration: Development_Editor x64 ------ 2>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat MusicalRangeEditor Win64 Development "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" -waitmutex 2>Couldn't parse 'r.TranslucentLightingVolume 0' 2>Creating makefile for MusicalRangeEditor (no existing makefile) 2>Performing 7 actions (4 in parallel) 2>Blu.generated.cpp 2>Module.Blu.cpp 2>Module.BluLoader.cpp 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(54): error C2039: 'GetMaterialInstance': is not a member of 'UBluEye'D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(54): error C2039: 'GetMaterialInstance': is not a member of 'UBluEye' 2> 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(51): note: see declaration of 'UBluEye' 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(51): note: see declaration of 'UBluEye' 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(54): error C2660: 'UBluEye::init': function does not take 0 argumentsD:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Public\BluEye.h(54): error C2660: 'UBluEye::init': function does not take 0 arguments 2> 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Private\RenderHandler.cpp(37): error C3861: 'CEF_REQUIRE_UI_THREAD': identifier not found 2>D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Source\Blu\Private\RenderHandler.cpp(48): error C3861: 'CEF_REQUIRE_UI_THREAD': identifier not found 2>[4/7] Link UE4Editor-BluLoader.dll 2>[5/7] Link UE4Editor-BluLoader.lib 2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BluLoader.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BluLoader.exp 2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BluLoader.suppressed.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BluLoader.suppressed.exp 2>ERROR : UBT error : Failed to produce item: D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.suppressed.exp 2>Total build time: 45.05 seconds (Local executor: 0.00 seconds) 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3075: The command "D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat MusicalRangeEditor Win64 Development "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. 2>Done building project "MusicalRange.vcxproj" -- FAILED. ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

I thought that maybe I could fix it by looking at the errors, but I am puzzled. As it complains about line 54 "getMaterialInstance" but there is nothing of that in that line. Only the GENERATED_BODY() macro.

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