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Glossary

Single source of truth for terminology across A Player OS. All product repos defer to this file. If it's not here, don't use it.

The Company

Term Usage
A Player Labs The company. Always "A Player Labs", never abbreviated to "APL" in user-facing text.

The System

Term What it is
A Player OS The A Player Operating System. The complete system. Four stages, one compounding cycle.

The Stages

Four stages. Each stands alone as a product name. Never prefix with "A Player".

Term Stage Behaviour What it does Repo
Playbooks Build Sequential Executable build sequences. Defined input, ordered skills, defined output. aplayerlabs/playbooks
Operatives Run Cyclical Persistent autonomous agents. Watch, execute, return to watching. aplayerlabs/operatives
Debriefs Learn Reflective Structured intelligence extracted from what happened. aplayerlabs/debriefs
Assets Compound Cumulative Durable artefacts that compound through reuse. aplayerlabs/assets

Build. Run. Learn. Compound.

Shared Terms

These terms are used across all four products.

Term Definition Scope
Skill A slash command. The unit of interaction. Each skill has a SKILL.md (metadata) and CLAUDE.md (operating contract). Playbooks, Operatives, Debriefs
Playfield The project folder where skills read from and write to. The bounded environment. All products
Artefact A discrete, durable thing produced by the system. An asset is an artefact that compounds. All products

Operatives-specific Terms

Term Definition
Operative An autonomous specialist. Deployed into a playfield with orientation, values, and purpose.
Operation A recurring compounding cycle. Defined by the Five Jobs.
Mission An autotelic, goal-focused task that completes. Findings feed operations.
OPERATIVES.md The deployment manifest. Each skill owns a section. When complete, contains everything a runtime needs.
The Five Jobs The method for defining an operation: (1) name the output, (2) find the boundary, (3) stress test the signal, (4) confirm it's leading, (5) close the cycle.

Playbooks-specific Terms

Term Definition
Playbook The whole chain. The end-to-end build sequence.
Play A step or move within a skill. The modes, protocols, and decision trees.
STATUS.md For the human. Plain English project state.
SESH.md For the skills. Structured handoff data between sessions.

Quality Gates

Each stage has a test for whether it's actually working:

Stage Quality gate
Playbooks A playbook that hasn't been run is just an opinion.
Operatives An operative without a boundary event is just a busy loop.
Debriefs A debrief that doesn't change a playbook or operative was a waste of cycles.
Assets An asset nobody's compounding is depreciating.

Deprecated Terms

These terms MUST NOT appear in any product repo (except in glossaries and lint scripts).

Deprecated Replacement Notes
A Player Playbooks Playbooks Product name stands alone
A Player Operatives Operatives Product name stands alone
A Player Loops Operatives Old product name
A Player Intel Debriefs Old product name
The AI Flywheel A Player OS Old system name
aplayerloops operatives Old repo name
aplayeroperatives operatives Intermediate mistake
aplayerintel debriefs Old repo name
loop (as domain concept) operation or mission Operation if it recurs, mission if it completes
brain (as unit) operative or skill Operative = the agent, skill = the slash command
brains (as folder) operatives Folder name
LOOPS.md OPERATIVES.md State file