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Texture Mattes? #11

@noizfactory

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@noizfactory

This is not an issue per se but logging this here for easier tracking.

We currently use an internal passthrough shader for all texture based mattes (on top of the automated cryto mattes) but I was wondering if it was possible to somehow also use crypto for this. I don't see anything in the original specifications for this but the user stuff in the new shader leads me to think something could be hacked with crypto now?

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