-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathconstants.py
More file actions
269 lines (215 loc) · 8.1 KB
/
constants.py
File metadata and controls
269 lines (215 loc) · 8.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
from os import path
from pygame.locals import *
VERSION = "0.0.2"
SECONDS_PER_TU_CAMPAIGN = 720
MINUTES_PER_TU_CAMPAIGN = SECONDS_PER_TU_CAMPAIGN // 60
SECONDS_PER_TU_TACTICAL = 12
MISSION_ZONE_FLEETS_PER_SIDE = 3
ENEMY_FLEET_ASW_RADIUS = 6
NEARBY_CITY_ASW_RADIUS = 3
GAME_UPDATE_TICK_MS = 100
GAME_UPDATE_TICK_FAST_MS = 50
CONFIRM_RESET_TICK_MS = 5000
MISSION_OVER_TICK_MS = 20
STARTING_SUBS = 100
STARTING_HEAVY_ESCORTS = 3
SMALL_CONVOY_ESCORTS_PER_SCALE = (2, 4)
SMALL_CONVOY_ESCORT_CHASERS_PER_SCALE = 1
ESCORT_SUBS_PER_SCALE = (1, 3)
ESCORT_SUB_CHASERS = (0, 2)
FREIGHTERS_PER_SCALE = (1, 6)
ENEMY_SPAWN_FUZZ_BASE = 4
INVALID_DJIKSTRA_SCORE = 99999
WAIT_TU_COST = 5
LONG_WAIT_TU_COST = 100
# NOTE: physics not entirely to scale, and a bit game-ified. All range values tentative, and will
# continue to evolve with playtesting.
TORPEDO_RANGE = 9
TORPEDO_SPEED = 20
TORPEDO_LAUNCH_COST_BASE = 30
ORPHANED_TORPEDO_DEFAULT = 11
ROCKET_TORP_RANGE_BONUS = 10
PASSIVE_SONAR_RANGE = 21
RADAR_RANGE = 41
ACTIVE_SONAR_RANGE = 21
ACTIVE_SONAR_TIME_COST = 30
ASONAR_USE_TARGET_ALERTED = 9
ASONAR_USE_TARGET_UNALERTED = 5
CONTACT_ACC_ID_THRESHOLD = 100
INITIAL_ACC_LOSS_PER_DISTANCE_UNIT = 10
INITIAL_ACC_PENALTY_SUBMERSIBLE = 10
INITIAL_ACC_BONUS_ACTIVE = 30
INITIAL_ACC_BONUS_ROLL_FACTOR = 3
INITIAL_ACC_BONUS_ALERT_FACTOR = 5
INITIAL_ACC_BONUS_FAST_MODE = 10
# NOTE: Missiles can target contacts in another unit's radar umbrella
MISSILE_RANGE = 61
MISSILE_SPEED = 3
MISSILE_LAUNCH_COST_BASE = 50
POINT_DEFENSE_RANGE = 10
HEAVY_CONVOY_ESCORT_STANDOFF = 10
HEAVY_ESCORT_TORP_AMMO = 60
PATROL_HELICOPTER_TORP_AMMO = 2
PATROL_PLANE_TORP_AMMO = 2
DEFAULT_TORP_AMMO = 20
DEFAULT_MISSILE_AMMO = 8
PATROL_PLANE_SONOBUOY_AMMO = 30
SONOBUOY_DIFFUSION_RANGE = PASSIVE_SONAR_RANGE - 3
DEFAULT_SONOBUOY_AMMO = 10
DROP_SONOBUOY_TARGET = 8
OFFMAP_ASW_ETA_RANGE = (200, 600)
INVASION_ETA_RANGE = (600, 1000)
WARSIM_TILE_CREEP_FREQUENCY_RANGE_ISLAND = 100
WARSIM_TILE_CREEP_FREQUENCY_RANGE_MAINLAND = 50
FLEET_ENGAGEMENT_ETA_RANGE = (300, 1000)
MISSION_RADIUS = 18
# NOTE: this will eventually vary by ship type.
MOMENTUM_CAP = 6
MOMENTUM_FACTOR = .05
FAST_MODE_BONUS = 2
FONT_PATH = path.abspath(path.join(path.dirname(__file__), "./sansation/Sansation-Regular.ttf"))
BOLD_FONT_PATH = path.abspath(path.join(path.dirname(__file__), "./sansation/Sansation-Bold.ttf"))
WINDOW_ICON_PATH = path.abspath(path.join(path.dirname(__file__), "./window_icon.png"))
ALLIED_CITIES_PATH = path.abspath(path.join(path.dirname(__file__), "./images/AlliedCities.png"))
ENEMY_CITIES_PATH = path.abspath(path.join(path.dirname(__file__), "./images/EnemyCities.png"))
ENEMY_FREIGHTER_PATH = path.abspath(path.join(path.dirname(__file__), "./images/EnemyFreighter.png"))
ESCORT_SUB_PATH = path.abspath(path.join(path.dirname(__file__), "./images/EscortSub.png"))
HEAVY_CONVOY_ESCORT_PATH = path.abspath(path.join(path.dirname(__file__), "./images/HeavyConvoyEscort.png"))
LAND_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Land.png"))
NEUTRAL_FREIGHTER_PATH = path.abspath(path.join(path.dirname(__file__), "./images/NeutralFreighter.png"))
OPEN_OCEAN_PATH = path.abspath(path.join(path.dirname(__file__), "./images/OpenOcean.png"))
PATROL_HELICOPTER_PATH = path.abspath(path.join(path.dirname(__file__), "./images/PatrolHelicopter.png"))
PATROL_PLANE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/PatrolPlane.png"))
PLAYER_SUB_PATH = path.abspath(path.join(path.dirname(__file__), "./images/PlayerSub.png"))
SMALL_CONVOY_ESCORT_PATH = path.abspath(path.join(path.dirname(__file__), "./images/SmallConvoyEscort.png"))
SONOBUOY_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Sonobuoy.png"))
ALLIED_FRONT_LINE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/AlliedFrontLine.png"))
ENEMY_FRONT_LINE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/EnemyFrontLine.png"))
SMALL_EXPLOSIONS_PATH = path.abspath(path.join(path.dirname(__file__), "./images/SmallExplosions.png"))
BIG_EXPLOSION_PATH = path.abspath(path.join(path.dirname(__file__), "./images/BigExplosion.png"))
UNIDENTIFIED_SURFACE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/UnidentifiedSurface.png"))
UNIDENTIFIED_SUBMERGED_PATH = path.abspath(path.join(path.dirname(__file__), "./images/UnidentifiedSubmerged.png"))
LOADING_SCREENSHOT_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Loader2.jpg"))
ALLIED_FLEET_PATH = path.abspath(path.join(path.dirname(__file__), "./images/AlliedFleet.png"))
CRATERS_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Craters.png"))
WAKE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Wake.png"))
TORPEDO_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Torpedo.png"))
MISSILE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Missile.png"))
SMOKE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/Smoke.png"))
ALLIED_PLANE_PATH = path.abspath(path.join(path.dirname(__file__), "./images/AlliedPlane.png"))
ALLIED_HELICOPTER_PATH = path.abspath(path.join(path.dirname(__file__), "./images/AlliedHelicopter.png"))
ENEMY_FLEET_PATH = path.abspath(path.join(path.dirname(__file__), "./images/EnemyFleet.png"))
SEA_TILES_TO_FLIP = 30
SEA_TILES_TO_FLIP_TU_FREQ = 30
CRATER_CHECK_TU_FREQ = 100
WAKE_CHECK_TU_FREQ = 50
ENTITY_FRAME_INDEX_INCREMENT_FREQ = 1
EXPLOSION_FRAME_INDEX_INCREMENT_FREQ = 1
SMALL_EXPLOSIONS_CHECK_TU_FREQ = 2
EXPLOSION_CHECK_TU_FREQ = 10
ANIMATED_WEAPONS_CHECK_TU_FREQ = 1
CRATER_ETA_RANGE = (1000, 3000)
WAKE_ETA = 200
FPS = 60
MAX_SONOBUOYS = 32
HUD_FONT_SIZE = 15
TITLE_FONT_SIZE = 32
ALERT_FONT_SIZE = 20
CONSOLE_LINES = 8
CONSOLE_PADDING = 4
CELL_SIZE = 32
ZOOMED_OUT_CELL_SIZE = 16
RANGE_VISUAL_DETECTION = 2
FAIL_DEFAULT = 99
OFFMAP_ASW_CLEAR = -919754
SENSOR_CHECKS_TU_FREQ = 20
ALERT_CHECK_TU_FREQ = 21
CHASE_CHECK_TU_FREQ = 30
OFFMAP_ASW_CHECK_TU_FREQ = 60
UPDATE_MINI_MAP_TU_FREQ = 5
GAME_OVER_CHECK_TU_FREQ = 3
RUN_WARSIM_TU_FREQ = 20
ENCOUNTER_CHECK_TU_FREQ = 21
RESUPPLY_CHECK_TU_FREQ = 22
REPAIR_CHECK_TU_FREQ = 23
EXTRA_LIVES_CHECK_TU_FREQ = 24
DANGER_POINTS_CHECK_TU_FREQ = 25
UPDATE_FRONT_LINES_CHECK_TU_FREQ = 26
DIRECTIONS = {
"up": (0, -1),
"down": (0, 1),
"left": (-1, 0),
"right": (1, 0),
"wait": (0, 0),
"upleft": (-1, -1),
"upright": (1, -1),
"downleft": (-1, 1),
"downright": (1, 1),
}
DIRECTION_TO_COMPASS = {
"up": "N",
"down": "S",
"left": "W",
"right": "E",
"wait": "-",
"upleft": "NW",
"upright": "NE",
"downleft": "SW",
"downright": "SE",
}
KEY_TO_DIRECTION = {
K_h: "left",
K_j: "down",
K_k: "up",
K_l: "right",
K_y: "upleft",
K_u: "upright",
K_b: "downleft",
K_n: "downright",
K_PERIOD: "wait",
}
HUD_OPAQUE_BLACK = (0, 0, 0, 120)
HUD_OPAQUE_RED = (255, 0, 0, 120)
SONAR_OVERLAY_COLOR = (0, 220, 220, 90)
LAND_COLOR = (19, 149, 26)
ENEMY_SONAR_OVERLAY_COLOR = (40, 89, 0, 40)
TRAFFIC_OVERLAY_COLOR = [0, 220, 0]
OVERLAY_ALPHA_BASE = 80
OVERLAY_ALPHA_INC = 20
RADAR_OVERLAY_COLOR = (220, 220, 220, 90)
ALPHA_KEY = (249, 249, 249)
speed_modes = ["normal", "fast"]
factions = ["allied", "enemy", "neutral"]
faction_to_color = {"allied": "cyan", "neutral": "green", "enemy": "red"}
MAP_SIZE = (300, 300)
MINI_MAP_SIZE = (640, 640)
BIG_SPLASH_SIZE = (640, 640)
MM_CELL_SIZE = 4
CAMPAIGN_MAP_SIZE = (80, 80)
HUD_Y_EGDE_PADDING = 4
PLAYER_HP = 20
# all scores tentative
EXTRA_LIFE_THRESHOLD = 3000
SCORE_FREIGHTER = 100
SCORE_SMALL_CONVOY_ESCORT = 10
SCORE_ESCORT_SUB = 100
SCORE_BOSS = EXTRA_LIFE_THRESHOLD // 2
SCORE_BOSS_PRESENT = 100
SCORE_DIFF_MOD = 20
SCORE_STEALTH_RETAINED = 50
SCORE_HP = -30
SCORE_NEUTRAL_FREIGHTER = -1000
SCORE_ASW_PATROL_SURVIVAL = 500
SCORE_ASW_PATROL_WITH_PLANES = 100
SCORE_MISSION_ZONE = 200
COASTAL_CITY_DIFFUSION_RANGE = (2, 30)
LAND_CITY_DIFFUSION_RANGE = (4, 12)
phases = ["island", "mainland"]
NUM_UNTAKEABLE_CITIES = 3
COLOR_MISSION_HIGHLIGHT = (255, 255, 0)
OFFMAP_ASW_ENCOUNTER_RANGE = 3
PLAYER_DEFAULT_TORPS = 40
PLAYER_DEFAULT_MISSILES = 12
PLAYER_REPAIR_FREQUENCY = 50
VICTORY_THRESHOLD = 60
RESPAWN_TU_COST = 3000