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Copy pathPlugin.cs
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255 lines (247 loc) · 9.78 KB
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using BepInEx;
using HarmonyLib;
using Sunless.Game.Scripts.UI;
using Sunless.Game.Audio;
using UnityEngine;
using UnityEngine.UI;
using Sunless.Game.Entities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Audio;
using Sunless.Game.ApplicationProviders;
using System;
namespace SSSoftcoded
{
[BepInPlugin("mod.clevercrumbish.SSSoftcoded", "Sunless Sea Softcoded", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Start()
{
SSSLoadingHelper.Initialise();
SSSLoadingHelper.DocumentAllCustomContent();
}
private void Awake()
{
Logger.LogInfo($"Loaded {PluginInfo.PLUGIN_GUID} {PluginInfo.PLUGIN_VERSION}!");
DoPatching();
}
private void DoPatching()
{
Harmony.CreateAndPatchAll(typeof(SetupBackgroundPatch));
Harmony.CreateAndPatchAll(typeof(QueueTrackPatch));
Harmony.CreateAndPatchAll(typeof(PlayAmbientFXPatch));
Harmony.CreateAndPatchAll(typeof(StopAmbientFXPatch));
Harmony.CreateAndPatchAll(typeof(PlayRegularSFXPatch));
Harmony.CreateAndPatchAll(typeof(StopRegularSFXPatch));
}
}
[HarmonyPatch(typeof(LoadingScreen), "SetupBackground")]
class SetupBackgroundPatch
{
static bool Prefix(LoadingScreen __instance)
{
GameObject gameObject = GameObject.Find("Wallpaper");
SSSLoadableResource[] wallpapers = SSSLoadingHelper.GetCustomWallPapers();
SSSLoadableResource chosenWallpaper = wallpapers[UnityEngine.Random.Range(0, wallpapers.Length - 1)];
Texture2D texture2D;
if (chosenWallpaper.GetExtension() != "")
{
texture2D = SSSLoadingHelper.LoadWallpaperTexture(chosenWallpaper);
} else
{
texture2D = UnityEngine.Resources.Load("UI/Loading/Backgrounds/" + chosenWallpaper.GetName()) as Texture2D;
}
gameObject.GetComponent<RawImage>().texture = (Texture)texture2D;
GameObject.Find("Tip").GetComponent<Text>().text = StaticEntities.LoadingScreenTips[UnityEngine.Random.Range(0, ((IEnumerable<string>)StaticEntities.LoadingScreenTips).Count<string>())];
__instance._spinner = GameObject.Find("Spinner").GetComponent<RectTransform>();
return false;
}
}
[HarmonyPatch(typeof(MusicManager), "QueueTrack")]
class QueueTrackPatch
{
static bool Prefix(string clipName, bool loops, int trackPriority, float delayPeriod, MusicManager __instance)
{
AudioSource audioSource = (__instance._emptyTrack == 1) ? __instance._track02 : __instance._track01;
AudioClip audioClip;
audioClip = SSSLoadingHelper.GetMusic(clipName);
if (audioClip == null)
{
audioClip = Resources.Load("Audio/Music/" + clipName) as AudioClip;
}
bool flag = audioClip == null;
if (!flag)
{
bool flag2 = audioSource.clip == audioClip;
if (!flag2)
{
bool flag3 = !audioSource.isPlaying && trackPriority >= __instance.CurrentTrackPriority;
if (flag3)
{
audioSource.clip = audioClip;
audioSource.loop = loops;
}
__instance.QueuedAudioclip = audioClip;
bool isPlaying = audioSource.isPlaying;
if (isPlaying)
{
__instance.StartCoroutine(__instance.WaitAndPlayQueued(audioSource, loops, trackPriority, delayPeriod));
}
else
{
audioSource.clip = __instance.QueuedAudioclip;
audioSource.loop = loops;
bool flag4 = !__instance._trackWaitingToPlay;
if (flag4)
{
__instance.StartCoroutine(__instance.DelayAndPlay(audioSource, 0.2f));
}
__instance.CurrentTrackPriority = trackPriority;
}
}
}
return false;
}
}
[HarmonyPatch(typeof(AmbientFXManager), "Play")]
class PlayAmbientFXPatch {
static bool Prefix(AmbientFXManager __instance, ref AudioSource __result, string clipName, bool loops, GameObject targetGameOjbect, float? maxDistance = null, float? panLevel = null)
{
AudioSource audioSource = targetGameOjbect.AddComponent<AudioSource>();
audioSource.outputAudioMixerGroup = __instance.MasterMixer.FindMatchingGroups(AmbientFXManager.SFX_MIXER_NAME).FirstOrDefault<AudioMixerGroup>();
audioSource.loop = loops;
audioSource.dopplerLevel = 0f;
audioSource.rolloffMode = AudioRolloffMode.Custom;
audioSource.maxDistance = (maxDistance ?? 400f);
audioSource.spatialBlend = (panLevel ?? 1f);
audioSource.clip = SSSLoadingHelper.GetAmbientSFX(clipName);
if (audioSource.clip == null)
{
audioSource.clip = (Resources.Load("Audio/AmbientFX/" + clipName) as AudioClip);
if (loops)
{
audioSource.Play();
}
else
{
__instance.StartCoroutine(__instance.PlayOnce(audioSource));
}
} else
{
if (loops)
{
audioSource.Play();
}
else
{
SSSAudioPlayer audioPlayer = __instance.gameObject.AddComponent<SSSAudioPlayer>();
audioPlayer.StartCoroutine(audioPlayer.PlayExternalAmbientSFXOnce(audioSource, __instance));
UnityEngine.Object.Destroy(audioPlayer);
}
}
__instance._currentFX.Add(audioSource);
__result = audioSource;
return false;
}
}
[HarmonyPatch(typeof(SFXManager), "Play", new Type[] { typeof(string), typeof(bool)})]
class PlayRegularSFXPatch
{
static bool Prefix(string clipName, bool loops, SFXManager __instance, ref AudioSource __result)
{
AudioSource audioSource = __instance.gameObject.AddComponent<AudioSource>();
audioSource.outputAudioMixerGroup = __instance.MasterMixer.FindMatchingGroups(SFXManager.SFX_MIXER_NAME).FirstOrDefault<AudioMixerGroup>();
audioSource.loop = loops;
audioSource.bypassEffects = true;
audioSource.spatialBlend = 0f;
audioSource.clip = SSSLoadingHelper.GetRegularSFX(clipName);
if (audioSource.clip == null)
{
audioSource.clip = (Resources.Load("Audio/SFX/" + clipName) as AudioClip);
if (loops)
{
audioSource.Play();
}
else
{
__instance.StartCoroutine(__instance.PlayOnce(audioSource));
}
} else
{
if (loops)
{
audioSource.Play();
}
else
{
SSSAudioPlayer audioPlayer = __instance.gameObject.AddComponent<SSSAudioPlayer>();
audioPlayer.StartCoroutine(audioPlayer.PlayExternalRegularSFXOnce(audioSource, __instance));
UnityEngine.Object.Destroy(audioPlayer);
}
}
__instance._currentFX.Add(audioSource);
__result = audioSource;
return false;
}
}
[HarmonyPatch(typeof(AmbientFXManager), "Stop")]
class StopAmbientFXPatch
{
static bool Prefix(AudioSource source, AmbientFXManager __instance)
{
__instance._currentFX.Remove(source);
bool flag = source == null || source.gameObject == null;
if (!flag)
{
bool custom = SSSLoadingHelper.CustomAmbientSFXExists(source.clip.name);
bool isPlaying = source.isPlaying;
if (isPlaying)
{
source.Stop();
}
if (custom)
{
SSSLoadingHelper.UnloadAmbientSFX(source.clip.name);
}
else
{
Resources.UnloadAsset(source.clip);
}
UnityEngine.Object.Destroy(source);
}
return false;
}
}
[HarmonyPatch(typeof(SFXManager), "Stop")]
class StopRegularSFXPatch
{
static bool Prefix(AudioSource source, SFXManager __instance)
{
bool flag = GameProvider.Instance.EditorMode && source == null;
if (!flag)
{
__instance._currentFX.Remove(source);
bool flag2 = source == null || source.gameObject == null;
if (!flag2)
{
bool custom = SSSLoadingHelper.CustomRegularSFXExists(source.clip.name);
bool isPlaying = source.isPlaying;
if (isPlaying)
{
source.Stop();
}
if (custom)
{
SSSLoadingHelper.UnloadRegularSFX(source.clip.name);
}
else
{
Resources.UnloadAsset(source.clip);
}
UnityEngine.Object.Destroy(source);
}
}
return false;
}
}
}