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[Bug] Incorrect decompression of some compressed meshes #147

Description

@aelurum

Compressed meshes with m_IndexFormat != 0 do not store m_Triangles values in a packed format, it seems.
Which leads to incorrect IndexBuffer values.

Game name: Gundam Area Wars/ガンダムエリアウォーズ/com.namcobandaigames.gundam.areawars
Unity version: 2017.4.40f1
Platform: Android

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f27c74764cbbbfbb77ff7342616e8aa9.zip

7ca61a80f076cb290f32f29b7a94e7f9.zip

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