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Incorrect voxel rendering on several elements #15

Description

@Rapi-shiny

I've noticed several errors in the voxel rendering in various parts of the game. I don't know if this is something that can be fixed.

At the entrance to Mt Moon, the sign next to the NPC appears as a block, unlike the other signs in the game.

Image

In Bill's lab, the transfer machines and the pipe are poorly rendered.

Voxel:
Image
2D:
Image

The couch in the Pokémon fan club isn't made of voxels.

Voxel:
Image
2D:
Image

In S.S. Anne, there are several issues with the cabins.

  • The shadow cast by the table is taken into account, making it much too high. - The seat looks more like a Mario mushroom.
  • The head of the bed is raised instead of being at the same height as the rest of the bed.

Voxel:
Image
2D:

Image

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