I've noticed several errors in the voxel rendering in various parts of the game. I don't know if this is something that can be fixed.
At the entrance to Mt Moon, the sign next to the NPC appears as a block, unlike the other signs in the game.
In Bill's lab, the transfer machines and the pipe are poorly rendered.
Voxel:

2D:

The couch in the Pokémon fan club isn't made of voxels.
Voxel:

2D:

In S.S. Anne, there are several issues with the cabins.
- The shadow cast by the table is taken into account, making it much too high. - The seat looks more like a Mario mushroom.
- The head of the bed is raised instead of being at the same height as the rest of the bed.
Voxel:

2D:

I've noticed several errors in the voxel rendering in various parts of the game. I don't know if this is something that can be fixed.
At the entrance to Mt Moon, the sign next to the NPC appears as a block, unlike the other signs in the game.
In Bill's lab, the transfer machines and the pipe are poorly rendered.
Voxel:


2D:
The couch in the Pokémon fan club isn't made of voxels.
Voxel:


2D:
In S.S. Anne, there are several issues with the cabins.
Voxel:

2D: