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UI Prefab: Only some assets have an asset type prefix, making it hard to tell which asset is what #7

@KormexGit

Description

@KormexGit

Description

A few of the assets in the UI prefab have a prefix, like oUIManager or qSpinner. Most don't though, and I keep clicking the sprites thinking they're the objects since they have the same icon in the asset browser. "Slider" vs "SliderBar" for example, one is an object and one is a sprite, but it's not obvious which is which at a glance.
There's also some confusing names across different sprites, like how there's both "SliderBar" and "SliderImage" with both being images of slider bars.

Prefab Name

User Interface 1.0.1

Steps To Reproduce

Duplicate the UI prefab assets to your project and look at the names.

Which version of GameMaker are you reporting this issue for?

IDE v2024.1400.5.1043 Runtime v2024.1400.5.1015

Which operating system(s) are you seeing the problem on?

Windows 10.0.26200.0

240099ab-3555-4160-9843-c6ff48a805e6

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    prefabThis issue relates to one of the official prefabsprojectThis issue has a sample project attached
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