What is the problem this request aims to solve?
GameMaker Projects can have multiple configs.
The "Default" one is usually set, but the user can specify a different one for the Asset Compiler to use, and similarly, ResourceTool will need support for this as well.
The Asset Compiler specifies the config with /cfg="CONFIG_NAME"
Igor specifies it with /config="CONFIG_NAME"
ResourceTool can also specify it as /config="CONFIG_NAME" ( from 2024.14.16+ )
How do you suggest we solve this problem?
Add a flag to specify which config the project should be compiled with.
Are there any alternative ways to solve this problem you want to suggest?
No response
What is the problem this request aims to solve?
GameMaker Projects can have multiple configs.
The "Default" one is usually set, but the user can specify a different one for the Asset Compiler to use, and similarly, ResourceTool will need support for this as well.
The Asset Compiler specifies the config with /cfg="CONFIG_NAME"
Igor specifies it with /config="CONFIG_NAME"
ResourceTool can also specify it as /config="CONFIG_NAME" ( from 2024.14.16+ )
How do you suggest we solve this problem?
Add a flag to specify which config the project should be compiled with.
Are there any alternative ways to solve this problem you want to suggest?
No response