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Copy pathCollisionChecker.java
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228 lines (207 loc) · 9.35 KB
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public class CollisionChecker {
private GamePanel gp;
public CollisionChecker(GamePanel gp) {
this.gp = gp;
}
public void checkTile(Entities en){
int entityLeftWorldX = en.Worldx + en.boundingBox.x;
int entityRightWorldX = en.Worldx + en.boundingBox.x + en.boundingBox.width;
int entityTopWorldY = en.Worldy + en.boundingBox.y;
int entityBottomWorldY = en.Worldy + en.boundingBox.y + en.boundingBox.height;
int entityColLeft = entityLeftWorldX / gp.getTileSize();
int entityColRight = entityRightWorldX / gp.getTileSize();
int entityRowTop = entityTopWorldY / gp.getTileSize();
int entityRowBottom = entityBottomWorldY / gp.getTileSize();
int tileIndex1, tileIndex2;
switch(en.direction){
case "up":
entityRowTop = (entityTopWorldY - en.speed) / gp.getTileSize();
tileIndex1 = gp.tmm.map[entityColRight][entityRowTop];
tileIndex2 = gp.tmm.map[entityColLeft][entityRowTop];
if(gp.tmm.tile[tileIndex1].collision == true || gp.tmm.tile[tileIndex2].collision == true){
en.collision = true;
}
break;
case "down":
entityRowBottom = (entityBottomWorldY + en.speed) / gp.getTileSize();
tileIndex1 = gp.tmm.map[entityColRight][entityRowBottom];
tileIndex2 = gp.tmm.map[entityColLeft][entityRowBottom];
if(gp.tmm.tile[tileIndex1].collision == true || gp.tmm.tile[tileIndex2].collision == true){
en.collision = true;
}
break;
case "left":
entityColLeft = (entityLeftWorldX - en.speed) / gp.getTileSize();
tileIndex1 = gp.tmm.map[entityColLeft][entityRowTop];
tileIndex2 = gp.tmm.map[entityColLeft][entityRowBottom];
if(gp.tmm.tile[tileIndex1].collision == true || gp.tmm.tile[tileIndex2].collision == true){
en.collision = true;
}
break;
case "right":
entityColRight = (entityRightWorldX + en.speed) / gp.getTileSize();
tileIndex1 = gp.tmm.map[entityColRight][entityRowTop];
tileIndex2 = gp.tmm.map[entityColRight][entityRowBottom];
if(gp.tmm.tile[tileIndex1].collision == true || gp.tmm.tile[tileIndex2].collision == true){
en.collision = true;
}
break;
}
}
public int checkBoat(Entities en, boolean player){
int index = 99;
for(int i = 0; i < gp.obj.length; i++){
if(gp.obj[i] != null){
en.boundingBox.x = en.Worldx + en.boundingBox.x;
en.boundingBox.y = en.Worldy + en.boundingBox.y;
gp.obj[i].area.x = gp.obj[i].Worldx + gp.obj[i].area.x;
gp.obj[i].area.y = gp.obj[i].Worldy + gp.obj[i].area.y;
switch(en.direction){
case "up":
en.boundingBox.y -= en.speed;
if(en.boundingBox.intersects(gp.obj[i].area)){
System.out.println("up collision");
if(gp.obj[i].collision == true){
en.collision = true;
}
if(player){
index = i;
}
}
break;
case "down":
en.boundingBox.y += en.speed;
if(en.boundingBox.intersects(gp.obj[i].area)){
System.out.println("down collision");
if(gp.obj[i].collision == true){
en.collision = true;
}
if(player){
index = i;
}
}
break;
case "left":
en.boundingBox.x -= en.speed;
if(en.boundingBox.intersects(gp.obj[i].area)){
System.out.println("left collision");
if(gp.obj[i].collision == true){
en.collision = true;
}
if(player){
index = i;
}
}
break;
case "right":
en.boundingBox.x += en.speed;
if(en.boundingBox.intersects(gp.obj[i].area)){
System.out.println("right collision");
if(gp.obj[i].collision == true){
en.collision = true;
}
if(player){
index = i;
}
}
break;
}
en.boundingBox.x = en.boundsX;
en.boundingBox.y = en.boundsY;
gp.obj[i].area.x = gp.obj[i].boundsX;
gp.obj[i].area.y = gp.obj[i].boundsY;
}
}
return index;
}
public int checkEntity(Entities en, Entities[] entity ){
int index = 99;
for(int i = 0; i < entity.length; i++){
if(entity[i] != null){
en.boundingBox.x = en.Worldx + en.boundingBox.x;
en.boundingBox.y = en.Worldy + en.boundingBox.y;
entity[i].boundingBox.x = entity[i].Worldx + entity[i].boundingBox.x;
entity[i].boundingBox.y = entity[i].Worldy + entity[i].boundingBox.y;
switch(en.direction){
case "up":
en.boundingBox.y -= en.speed;
if(en.boundingBox.intersects(entity[i].boundingBox)){
System.out.println("up enemy collision");
en.collision = true;
index = i;
}
break;
case "down":
en.boundingBox.y += en.speed;
if(en.boundingBox.intersects(entity[i].boundingBox)){
System.out.println("down enemy collision");
en.collision = true;
index = i;
}
break;
case "left":
en.boundingBox.x -= en.speed;
if(en.boundingBox.intersects(entity[i].boundingBox)){
System.out.println("left enemy collision");
en.collision = true;
index = i;
}
break;
case "right":
en.boundingBox.x += en.speed;
if(en.boundingBox.intersects(entity[i].boundingBox)){
System.out.println("right enemy collision");
en.collision = true;
index = i;
}
break;
}
en.boundingBox.x = en.boundsX;
en.boundingBox.y = en.boundsY;
entity[i].boundingBox.x = entity[i].boundsX;
entity[i].boundingBox.y = entity[i].boundsY;
}
}
return index;
}
public void checkPlayer(Entities en){
en.boundingBox.x = en.Worldx + en.boundingBox.x;
en.boundingBox.y = en.Worldy + en.boundingBox.y;
gp.player.boundingBox.x = gp.player.Worldx + gp.player.boundingBox.x;
gp.player.boundingBox.y = gp.player.Worldy + gp.player.boundingBox.y;
switch(en.direction){
case "up":
en.boundingBox.y -= en.speed;
if(en.boundingBox.intersects(gp.player.boundingBox)){
System.out.println("up collision");
en.collision = true;
}
break;
case "down":
en.boundingBox.y += en.speed;
if(en.boundingBox.intersects(gp.player.boundingBox)){
System.out.println("down collision");
en.collision = true;
}
break;
case "left":
en.boundingBox.x -= en.speed;
if(en.boundingBox.intersects(gp.player.boundingBox)){
System.out.println("left collision");
en.collision = true;
}
break;
case "right":
en.boundingBox.x += en.speed;
if(en.boundingBox.intersects(gp.player.boundingBox)){
System.out.println("right collision");
en.collision = true;
}
break;
}
en.boundingBox.x = en.boundsX;
en.boundingBox.y = en.boundsY;
gp.player.boundingBox.x = gp.player.boundsX;
gp.player.boundingBox.y = gp.player.boundsY;
}
}