Skip to content

Drawing is tied into updating #5

@Xkeeper0

Description

@Xkeeper0

love2d has two callbacks, one for updating the game state and one for drawing it. The code currently creates the draw queue entirely in the update loop and then loops through said queue in the draw loop.

This seems to cause a lot of memory usage by creating/deleting huge tables and ties drawing and updating the game together. splitting this is a priority

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workingenhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions