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main.lua
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64 lines (47 loc) · 1.37 KB
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Gamestate = require "libs.hump.gamestate"
Log = require "game.log"
gamestates = {
Start = require "game.gamestate.start",
Menu = require "game.gamestate.menu",
Legacy = require "game.gamestate.legacy",
Quit = require "game.gamestate.quit",
}
socket = require "socket"
json = require "dkjson"
require "libs.util"
require "libs.class"
require "libs.timezones"
require "game.globals"
require "game.save"
require "game.engine"
require "game.graphics"
require "game.input"
require "game.network"
require "game.puzzles"
require "game.mainloop"
require "game.consts"
require "game.sound"
require "game.gen_panels"
require "game.queue"
--local canvas = love.graphics.newCanvas(default_width, default_height)
fonts = {}
function love.load()
math.randomseed(os.time())
for i=1,4 do math.random() end
fonts = {
big = love.graphics.newFont("assets/Nintendo-DS-BIOS.ttf", 32),
main = love.graphics.newFont("assets/Nintendo-DS-BIOS.ttf", 16),
}
main_font = fonts.main
Gamestate.switch(gamestates.Start)
Gamestate.registerEvents()
screenMode = {}
screenMode.width, screenMode.height, screenMode.flags = love.window.getMode()
end
function love.update(dt)
end
function love.draw()
love.graphics.setColor(1, 1, 1)
love.graphics.print(love.timer.getFPS() .. " FPS",10,40) -- TODO: Make this a toggle
love.graphics.print(string.format("%d K", collectgarbage("count")), 10, 15)
end