forked from whoopdedo/publicscripts
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBaseScript.h
More file actions
475 lines (432 loc) · 18.1 KB
/
BaseScript.h
File metadata and controls
475 lines (432 loc) · 18.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/******************************************************************************
* BaseScript.h
*
* This file is part of Public Scripts
* Copyright (C) 2005-2011 Tom N Harris <telliamed@whoopdedo.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*****************************************************************************/
#ifndef BASESCRIPT_H
#define BASESCRIPT_H
#if !SCR_GENSCRIPTS
#include <lg/config.h>
#include <lg/objstd.h>
#include <lg/dynarray.h>
#include <lg/scrmanagers.h>
#include "Script.h"
#include "MsgHandlerArray.h"
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBaseScript : public cScript
{
public:
cBaseScript(const char* pszName, int iHostObjId);
virtual ~cBaseScript();
STDMETHOD(ReceiveMessage)(sScrMsg* pMsg, sMultiParm* pReply, eScrTraceAction eTrace);
protected:
void InitScript(void);
virtual long OnMessage(sScrMsg* pMsg, cMultiParm& mpReply)
{ return cScript::ReceiveMessage(pMsg, &mpReply, kNoAction); }
virtual long OnBeginScript(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnEndScript(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnTimer(sScrTimerMsg*, cMultiParm&);
virtual long OnSim(sSimMsg*, cMultiParm&)
{ return 0; }
#if (_DARKGAME == 2)
virtual long OnDarkGameModeChange(sDarkGameModeScrMsg*, cMultiParm&)
{ return 0; }
#endif
virtual long OnDifficulty(sDiffScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnQuestChange(sQuestMsg*, cMultiParm&)
{ return 0; }
virtual long OnCreate(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnDestroy(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnSlain(sSlayMsg*, cMultiParm&)
{ return 0; }
virtual long OnDamage(sDamageScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnContainer(sContainerScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnContained(sContainedScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnCombine(sCombineScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnTweqComplete(sTweqMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysMadePhysical(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysMadeNonPhysical(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysFellAsleep(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysWokeUp(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysCollision(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysEnter(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysExit(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysContactCreate(sPhysMsg*, cMultiParm&)
{ return 0; }
virtual long OnPhysContactDestroy(sPhysMsg*, cMultiParm&)
{ return 0; }
#if (_DARKGAME == 2)
virtual long OnMediumTransition(sMediumTransMsg*, cMultiParm&)
{ return 0; }
#endif
virtual long OnObjRoomTransit(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnWorldFocus(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnWorldDeFocus(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnWorldSelect(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnWorldDeSelect(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnInvFocus(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnInvDeFocus(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnInvSelect(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnInvDeSelect(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobWorldBegin(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobWorldEnd(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobInvBegin(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobInvEnd(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobToolBegin(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnFrobToolEnd(sFrobMsg*, cMultiParm&)
{ return 0; }
virtual long OnNowLocked(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnNowUnlocked(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnTurnOn(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnTurnOff(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnSchemaDone(sSchemaDoneMsg*, cMultiParm&)
{ return 0; }
virtual long OnSoundDone(sSoundDoneMsg*, cMultiParm&)
{ return 0; }
#if (_DARKGAME == 3)
virtual long OnKeypadDone(sKeypadMsg*, cMultiParm&)
{ return 0; }
virtual long OnYorNDone(sYorNMsg*, cMultiParm&)
{ return 0; }
#endif
private:
static const sMessageHandler sm_BaseMessageHandlers[];
cDynArray<sMessageHandlerNode> m_aMessageHandlers;
cDynArray<sMessageHandler*> m_aDynamicHandlers;
long DispatchMessage(sScrMsg* pMsg, sMultiParm* pReply);
static long HandleBeginScript(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleEndScript(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleTimer(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleSim(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#if (_DARKGAME == 2)
static long HandleDarkGameModeChange(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#endif
static long HandleDifficulty(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleQuestChange(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleCreate(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDestroy(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleSlain(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDamage(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleContainer(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleContained(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleCombine(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleTweqComplete(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysMadePhysical(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysMadeNonPhysical(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysFellAsleep(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysWokeUp(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysCollision(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysEnter(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysExit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysContactCreate(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePhysContactDestroy(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#if (_DARKGAME == 2)
static long HandleMediumTransition(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#endif
static long HandleObjRoomTransit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleWorldFocus(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleWorldDeFocus(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleWorldSelect(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleWorldDeSelect(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleInvFocus(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleInvDeFocus(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleInvSelect(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleInvDeSelect(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobWorldBegin(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobWorldEnd(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobInvBegin(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobInvEnd(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobToolBegin(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleFrobToolEnd(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleNowLocked(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleNowUnlocked(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleTurnOn(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleTurnOff(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleSchemaDone(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleSoundDone(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#if (_DARKGAME == 3)
static long HandleKeypadDone(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleYorNDone(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#endif
protected:
void RegisterMessageHandlers(const sMessageHandler* pHandlers, uint iCount);
void RegisterDynamicMessageHandler(const char* pszName, MessageHandlerProc pfnHandler);
void UnregisterMessageHandler(const char* pszName);
bool IsSim(void)
{ return m_bSim; }
int GetSimTime(void)
{ return m_iMessageTime; }
cMultiParm* SendMessage(cMultiParm& mpReply, object iDest, const char* pszMessage, const cMultiParm& mpData1 = cMultiParm::Undef, const cMultiParm& mpData2 = cMultiParm::Undef, const cMultiParm& mpData3 = cMultiParm::Undef);
void PostMessage(object iDest, const char* pszMessage, const cMultiParm& mpData1 = cMultiParm::Undef, const cMultiParm& mpData2 = cMultiParm::Undef, const cMultiParm& mpData3 = cMultiParm::Undef);
tScrTimer SetTimedMessage(const char* pszName, ulong iTime, eScrTimedMsgKind eType, const cMultiParm& mpData = cMultiParm::Undef);
void KillTimedMessage(tScrTimer hTimer);
bool IsScriptDataSet(const char* pszName);
cMultiParm GetScriptData(const char* pszName);
void SetScriptData(const char* pszName, const cMultiParm& mpData);
cMultiParm ClearScriptData(const char* pszName);
int FixupPlayerLinks(void);
void DebugString(const char* pszMsg1, const char* pszmsg2 = "");
private:
bool m_bSim;
int m_iMessageTime;
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BaseScript","CustomScript",cBaseScript)
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BaseRoomScript
* Inherits: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBaseRoomScript : public cBaseScript
{
public:
cBaseRoomScript(const char* pszName, int iHostObjId)
: cBaseScript(pszName, iHostObjId)
{ InitScript(); }
protected:
void InitScript(void);
virtual long OnObjectRoomEnter(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnObjectRoomExit(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnCreatureRoomEnter(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnCreatureRoomExit(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnPlayerRoomEnter(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnPlayerRoomExit(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnRemotePlayerRoomEnter(sRoomMsg*, cMultiParm&)
{ return 0; }
virtual long OnRemotePlayerRoomExit(sRoomMsg*, cMultiParm&)
{ return 0; }
private:
static const sMessageHandler sm_RoomMessageHandlers[];
static long HandleObjectRoomEnter(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleObjectRoomExit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleCreatureRoomEnter(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleCreatureRoomExit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePlayerRoomEnter(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePlayerRoomExit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleRemotePlayerRoomEnter(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleRemotePlayerRoomExit(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BaseRoomScript","BaseScript",cBaseRoomScript)
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BaseDoorScript
* Inherits: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBaseDoorScript : public cBaseScript
{
public:
cBaseDoorScript(const char* pszName, int iHostObjId)
: cBaseScript(pszName, iHostObjId)
{ InitScript(); }
protected:
void InitScript(void);
virtual long OnDoorOpen(sDoorMsg*, cMultiParm&)
{ return 0; }
virtual long OnDoorClose(sDoorMsg*, cMultiParm&)
{ return 0; }
virtual long OnDoorOpening(sDoorMsg*, cMultiParm&)
{ return 0; }
virtual long OnDoorClosing(sDoorMsg*, cMultiParm&)
{ return 0; }
virtual long OnDoorHalt(sDoorMsg*, cMultiParm&)
{ return 0; }
#if (_DARKGAME == 2)
virtual long OnPickStateChange(sPickStateScrMsg*, cMultiParm&)
{ return 0; }
#endif
private:
static const sMessageHandler sm_DoorMessageHandlers[];
static long HandleDoorOpen(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDoorClose(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDoorOpening(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDoorClosing(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleDoorHalt(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#if (_DARKGAME == 2)
static long HandlePickStateChange(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#endif
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BaseDoorScript","BaseScript",cBaseDoorScript)
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BaseAIScript
* Inherits: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBaseAIScript : public cBaseScript
{
public:
cBaseAIScript(const char* pszName, int iHostObjId)
: cBaseScript(pszName, iHostObjId)
{ InitScript(); }
protected:
void InitScript(void);
virtual long OnAIModeChange(sAIModeChangeMsg*, cMultiParm&)
{ return 0; }
virtual long OnAlertness(sAIAlertnessMsg*, cMultiParm&)
{ return 0; }
#if (_DARKGAME == 2)
virtual long OnHighAlert(sAIHighAlertMsg*, cMultiParm&)
{ return 0; }
#endif
virtual long OnSignalAI(sAISignalMsg*, cMultiParm&)
{ return 0; }
virtual long OnObjActResult(sAIObjActResultMsg*, cMultiParm&)
{ return 0; }
virtual long OnPatrolPoint(sAIPatrolPointMsg*, cMultiParm&)
{ return 0; }
virtual long OnStartAttack(sAttackMsg*, cMultiParm&)
{ return 0; }
virtual long OnStartWindup(sAttackMsg*, cMultiParm&)
{ return 0; }
virtual long OnEndAttack(sAttackMsg*, cMultiParm&)
{ return 0; }
virtual long OnMotionStart(sBodyMsg*, cMultiParm&)
{ return 0; }
virtual long OnMotionEnd(sBodyMsg*, cMultiParm&)
{ return 0; }
virtual long OnMotionFlagReached(sBodyMsg*, cMultiParm&)
{ return 0; }
private:
static const sMessageHandler sm_AIMessageHandlers[];
static long HandleAIModeChange(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleAlertness(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#if (_DARKGAME == 2)
static long HandleHighAlert(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
#endif
static long HandleSignalAI(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleObjActResult(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePatrolPoint(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleStartAttack(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleStartWindup(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleEndAttack(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleMotionStart(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleMotionEnd(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleMotionFlagReached(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BaseAIScript","BaseScript",cBaseAIScript)
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BaseMovingTerrainScript
* Inherits: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBaseMovingTerrainScript : public cBaseScript
{
public:
cBaseMovingTerrainScript(const char* pszName, int iHostObjId)
: cBaseScript(pszName, iHostObjId)
{ InitScript(); }
protected:
void InitScript(void);
virtual long OnMovingTerrainWaypoint(sMovingTerrainMsg*, cMultiParm&)
{ return 0; }
virtual long OnWaypointReached(sWaypointMsg*, cMultiParm&)
{ return 0; }
virtual long OnCall(sScrMsg*, cMultiParm&)
{ return 0; }
private:
static const sMessageHandler sm_MovingTerrainMessageHandlers[];
static long HandleMovingTerrainWaypoint(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleWaypointReached(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandleCall(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BaseMovingTerrainScript","BaseScript",cBaseMovingTerrainScript)
#endif // SCR_GENSCRIPTS
/**
* AbstractScript: BasePPlateScript
* Inherits: BaseScript
*/
#if !SCR_GENSCRIPTS
class cBasePPlateScript : public cBaseScript
{
public:
cBasePPlateScript(const char* pszName, int iHostObjId)
: cBaseScript(pszName, iHostObjId)
{ InitScript(); }
protected:
void InitScript(void);
virtual long OnPressurePlateActive(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnPressurePlateInactive(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnPressurePlateActivating(sScrMsg*, cMultiParm&)
{ return 0; }
virtual long OnPressurePlateDeactivating(sScrMsg*, cMultiParm&)
{ return 0; }
private:
static const sMessageHandler sm_PPlateMessageHandlers[];
static long HandlePressurePlateActive(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePressurePlateInactive(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePressurePlateActivating(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
static long HandlePressurePlateDeactivating(cScript* pScript, sScrMsg* pMsg, sMultiParm* pReply);
};
#else // SCR_GENSCRIPTS
GEN_FACTORY("BasePPlateScript","BaseScript",cBasePPlateScript)
#endif // SCR_GENSCRIPTS
#endif // BASESCRIPT_H