When the Sentinel ability is activated, in some cases the second and subsequent shots are not visualized. The final shot animation plays, and the damage from the first shot is simply shown on the target, skipping the animation for all subsequent shots. This happens when a unit finishes moving near cover or after the first shot, but the subsequent shot does not.
When the Sentinel ability is activated, in some cases the second and subsequent shots are not visualized. The final shot animation plays, and the damage from the first shot is simply shown on the target, skipping the animation for all subsequent shots. This happens when a unit finishes moving near cover or after the first shot, but the subsequent shot does not.