private void DestroyAllAbilityLeftovers()
{
GameObject[] LeftoversToDelete = GameObject.FindGameObjectsWithTag("AbilityLeftovers");
foreach (GameObject LeftOver in LeftoversToDelete)
{
Destroy(LeftOver);
}
}
(there's more of those than just that; I'm sorry) -> there's in fact not more than that
(there's more of those than just that; I'm sorry) -> there's in fact not more than that